| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 typedef long long GLint64; | 5 typedef long long GLint64; |
| 6 | 6 |
| 7 [ | 7 [ |
| 8 RuntimeEnabled=UnsafeES3APIs, | 8 RuntimeEnabled=UnsafeES3APIs, |
| 9 NoInterfaceObject, | 9 NoInterfaceObject, |
| 10 ] interface WebGL2RenderingContextBase { | 10 ] interface WebGL2RenderingContextBase { |
| (...skipping 380 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 391 void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value); | 391 void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value); |
| 392 void clearBufferfv(GLenum buffer, GLint drawbuffer, sequence<GLfloat> value)
; | 392 void clearBufferfv(GLenum buffer, GLint drawbuffer, sequence<GLfloat> value)
; |
| 393 void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint ste
ncil); | 393 void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint ste
ncil); |
| 394 | 394 |
| 395 /* Query Objects */ | 395 /* Query Objects */ |
| 396 WebGLQuery createQuery(); | 396 WebGLQuery createQuery(); |
| 397 void deleteQuery(WebGLQuery? query); | 397 void deleteQuery(WebGLQuery? query); |
| 398 GLboolean isQuery(WebGLQuery? query); | 398 GLboolean isQuery(WebGLQuery? query); |
| 399 void beginQuery(GLenum target, WebGLQuery? query); | 399 void beginQuery(GLenum target, WebGLQuery? query); |
| 400 void endQuery(GLenum target); | 400 void endQuery(GLenum target); |
| 401 WebGLQuery getQuery(GLenum target, GLenum pname); | 401 [CallWith=ScriptState] any getQuery(GLenum target, GLenum pname); |
| 402 [CallWith=ScriptState] any getQueryParameter(WebGLQuery? query, GLenum pname
); | 402 [CallWith=ScriptState] any getQueryParameter(WebGLQuery? query, GLenum pname
); |
| 403 | 403 |
| 404 /* Sampler Objects */ | 404 /* Sampler Objects */ |
| 405 WebGLSampler createSampler(); | 405 WebGLSampler createSampler(); |
| 406 void deleteSampler(WebGLSampler? sampler); | 406 void deleteSampler(WebGLSampler? sampler); |
| 407 GLboolean isSampler(WebGLSampler? sampler); | 407 GLboolean isSampler(WebGLSampler? sampler); |
| 408 void bindSampler(GLuint unit, WebGLSampler? sampler); | 408 void bindSampler(GLuint unit, WebGLSampler? sampler); |
| 409 void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param); | 409 void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param); |
| 410 void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param); | 410 void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param); |
| 411 [CallWith=ScriptState] any getSamplerParameter(WebGLSampler? sampler, GLenum
pname); | 411 [CallWith=ScriptState] any getSamplerParameter(WebGLSampler? sampler, GLenum
pname); |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 445 /* Vertex Array Objects */ | 445 /* Vertex Array Objects */ |
| 446 WebGLVertexArrayObject createVertexArray(); | 446 WebGLVertexArrayObject createVertexArray(); |
| 447 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); | 447 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); |
| 448 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); | 448 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); |
| 449 void bindVertexArray(WebGLVertexArrayObject? vertexArray); | 449 void bindVertexArray(WebGLVertexArrayObject? vertexArray); |
| 450 | 450 |
| 451 /* Reading */ | 451 /* Reading */ |
| 452 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, GLintptr offset); | 452 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form
at, GLenum type, GLintptr offset); |
| 453 }; | 453 }; |
| 454 WebGL2RenderingContextBase implements WebGLRenderingContextBase; | 454 WebGL2RenderingContextBase implements WebGLRenderingContextBase; |
| OLD | NEW |