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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/mus/root_window_controller.h" | 5 #include "ash/mus/root_window_controller.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <map> | 10 #include <map> |
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31 #include "base/command_line.h" | 31 #include "base/command_line.h" |
32 #include "base/memory/ptr_util.h" | 32 #include "base/memory/ptr_util.h" |
33 #include "mojo/public/cpp/bindings/type_converter.h" | 33 #include "mojo/public/cpp/bindings/type_converter.h" |
34 #include "services/service_manager/public/cpp/connector.h" | 34 #include "services/service_manager/public/cpp/connector.h" |
35 #include "services/ui/common/switches.h" | 35 #include "services/ui/common/switches.h" |
36 #include "services/ui/common/util.h" | 36 #include "services/ui/common/util.h" |
37 #include "services/ui/public/cpp/property_type_converters.h" | 37 #include "services/ui/public/cpp/property_type_converters.h" |
38 #include "services/ui/public/cpp/window.h" | 38 #include "services/ui/public/cpp/window.h" |
39 #include "services/ui/public/cpp/window_property.h" | 39 #include "services/ui/public/cpp/window_property.h" |
40 #include "services/ui/public/cpp/window_tree_client.h" | 40 #include "services/ui/public/cpp/window_tree_client.h" |
41 #include "services/ui/public/interfaces/display/display_controller.mojom.h" | |
41 #include "ui/display/display_list.h" | 42 #include "ui/display/display_list.h" |
42 #include "ui/display/screen_base.h" | 43 #include "ui/display/screen_base.h" |
43 | 44 |
44 namespace ash { | 45 namespace ash { |
45 namespace mus { | 46 namespace mus { |
46 | 47 |
47 RootWindowController::RootWindowController(WindowManager* window_manager, | 48 RootWindowController::RootWindowController(WindowManager* window_manager, |
48 ui::Window* root, | 49 ui::Window* root, |
49 const display::Display& display) | 50 const display::Display& display) |
50 : window_manager_(window_manager), | 51 : window_manager_(window_manager), |
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119 | 120 |
120 return window; | 121 return window; |
121 } | 122 } |
122 | 123 |
123 WmWindowMus* RootWindowController::GetWindowByShellWindowId(int id) { | 124 WmWindowMus* RootWindowController::GetWindowByShellWindowId(int id) { |
124 return WmWindowMus::AsWmWindowMus( | 125 return WmWindowMus::AsWmWindowMus( |
125 WmWindowMus::Get(root_)->GetChildByShellWindowId(id)); | 126 WmWindowMus::Get(root_)->GetChildByShellWindowId(id)); |
126 } | 127 } |
127 | 128 |
128 void RootWindowController::SetWorkAreaInests(const gfx::Insets& insets) { | 129 void RootWindowController::SetWorkAreaInests(const gfx::Insets& insets) { |
130 gfx::Rect old_work_area = display_.work_area(); | |
129 display_.UpdateWorkAreaFromInsets(insets); | 131 display_.UpdateWorkAreaFromInsets(insets); |
132 | |
133 if (old_work_area == display_.work_area()) | |
134 return; | |
135 | |
130 display::DisplayList* display_list = | 136 display::DisplayList* display_list = |
131 window_manager_->screen()->display_list(); | 137 window_manager_->screen()->display_list(); |
132 auto iter = display_list->FindDisplayById(display_.id()); | 138 display_list->UpdateDisplay(display_); |
133 DCHECK(iter != display_list->displays().end()); | 139 |
134 const display::DisplayList::Type display_type = | 140 // Push new display insets to service:ui. |
135 iter == display_list->GetPrimaryDisplayIterator() | 141 display::mojom::DisplayControllerPtr display_controller; |
sky
2016/10/19 23:37:59
Can you make WindowManager maintain a single conne
kylechar
2016/10/20 15:04:19
Done.
| |
136 ? display::DisplayList::Type::PRIMARY | 142 GetConnector()->ConnectToInterface("service:ui", &display_controller); |
137 : display::DisplayList::Type::NOT_PRIMARY; | 143 display_controller->SetDisplayWorkArea(display_.id(), |
138 display_list->UpdateDisplay(display_, display_type); | 144 display_.bounds().size(), insets); |
139 // TODO(kylechar): needs to push to DisplayController. | |
140 NOTIMPLEMENTED(); | |
141 } | 145 } |
142 | 146 |
143 gfx::Rect RootWindowController::CalculateDefaultBounds( | 147 gfx::Rect RootWindowController::CalculateDefaultBounds( |
144 ui::Window* window) const { | 148 ui::Window* window) const { |
145 if (window->HasSharedProperty( | 149 if (window->HasSharedProperty( |
146 ui::mojom::WindowManager::kInitialBounds_Property)) { | 150 ui::mojom::WindowManager::kInitialBounds_Property)) { |
147 return window->GetSharedProperty<gfx::Rect>( | 151 return window->GetSharedProperty<gfx::Rect>( |
148 ui::mojom::WindowManager::kInitialBounds_Property); | 152 ui::mojom::WindowManager::kInitialBounds_Property); |
149 } | 153 } |
150 | 154 |
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170 void RootWindowController::CreateLayoutManagers() { | 174 void RootWindowController::CreateLayoutManagers() { |
171 // Override the default layout managers for certain containers. | 175 // Override the default layout managers for certain containers. |
172 WmWindowMus* lock_screen_container = | 176 WmWindowMus* lock_screen_container = |
173 GetWindowByShellWindowId(kShellWindowId_LockScreenContainer); | 177 GetWindowByShellWindowId(kShellWindowId_LockScreenContainer); |
174 layout_managers_[lock_screen_container->mus_window()].reset( | 178 layout_managers_[lock_screen_container->mus_window()].reset( |
175 new ScreenlockLayout(lock_screen_container->mus_window())); | 179 new ScreenlockLayout(lock_screen_container->mus_window())); |
176 } | 180 } |
177 | 181 |
178 } // namespace mus | 182 } // namespace mus |
179 } // namespace ash | 183 } // namespace ash |
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