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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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185 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; | 185 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; |
186 GLPtr<GrGLDrawArraysProc> fDrawArrays; | 186 GLPtr<GrGLDrawArraysProc> fDrawArrays; |
187 GLPtr<GrGLDrawBufferProc> fDrawBuffer; | 187 GLPtr<GrGLDrawBufferProc> fDrawBuffer; |
188 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; | 188 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; |
189 GLPtr<GrGLDrawElementsProc> fDrawElements; | 189 GLPtr<GrGLDrawElementsProc> fDrawElements; |
190 GLPtr<GrGLEnableProc> fEnable; | 190 GLPtr<GrGLEnableProc> fEnable; |
191 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; | 191 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
192 GLPtr<GrGLEndQueryProc> fEndQuery; | 192 GLPtr<GrGLEndQueryProc> fEndQuery; |
193 GLPtr<GrGLFinishProc> fFinish; | 193 GLPtr<GrGLFinishProc> fFinish; |
194 GLPtr<GrGLFlushProc> fFlush; | 194 GLPtr<GrGLFlushProc> fFlush; |
| 195 GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange; |
195 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; | 196 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; |
196 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; | 197 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; |
197 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMult
isample; | 198 GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMult
isample; |
198 GLPtr<GrGLFrontFaceProc> fFrontFace; | 199 GLPtr<GrGLFrontFaceProc> fFrontFace; |
199 GLPtr<GrGLGenBuffersProc> fGenBuffers; | 200 GLPtr<GrGLGenBuffersProc> fGenBuffers; |
200 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; | 201 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; |
201 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; | 202 GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap; |
202 GLPtr<GrGLGenQueriesProc> fGenQueries; | 203 GLPtr<GrGLGenQueriesProc> fGenQueries; |
203 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; | 204 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; |
204 GLPtr<GrGLGenTexturesProc> fGenTextures; | 205 GLPtr<GrGLGenTexturesProc> fGenTextures; |
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224 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; | 225 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; |
225 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; | 226 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; |
226 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; | 227 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; |
227 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; | 228 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; |
228 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; | 229 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; |
229 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; | 230 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; |
230 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; | 231 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; |
231 GLPtr<GrGLLineWidthProc> fLineWidth; | 232 GLPtr<GrGLLineWidthProc> fLineWidth; |
232 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 233 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
233 GLPtr<GrGLMapBufferProc> fMapBuffer; | 234 GLPtr<GrGLMapBufferProc> fMapBuffer; |
| 235 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; |
234 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; | 236 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; |
235 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; | 237 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; |
236 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; | 238 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; |
237 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; | 239 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; |
238 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 240 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
239 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; | 241 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; |
240 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; | 242 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; |
241 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 243 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
242 GLPtr<GrGLReadBufferProc> fReadBuffer; | 244 GLPtr<GrGLReadBufferProc> fReadBuffer; |
243 GLPtr<GrGLReadPixelsProc> fReadPixels; | 245 GLPtr<GrGLReadPixelsProc> fReadPixels; |
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366 } fFunctions; | 368 } fFunctions; |
367 | 369 |
368 // Per-GL func callback | 370 // Per-GL func callback |
369 #if GR_GL_PER_GL_FUNC_CALLBACK | 371 #if GR_GL_PER_GL_FUNC_CALLBACK |
370 GrGLInterfaceCallbackProc fCallback; | 372 GrGLInterfaceCallbackProc fCallback; |
371 GrGLInterfaceCallbackData fCallbackData; | 373 GrGLInterfaceCallbackData fCallbackData; |
372 #endif | 374 #endif |
373 }; | 375 }; |
374 | 376 |
375 #endif | 377 #endif |
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