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Side by Side Diff: chrome/browser/ui/webui/vr_shell/vr_shell_ui_message_handler.cc

Issue 2434013002: Implement a means of letting native VR Shell control the HTML UI. (Closed)
Patch Set: Impelement a means of letting native VR Shell control the HTML UI. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/webui/vr_shell/vr_shell_ui_message_handler.h" 5 #include "chrome/browser/ui/webui/vr_shell/vr_shell_ui_message_handler.h"
6 6
7 #include <string> 7 #include <string>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/bind_helpers.h" 10 #include "base/bind_helpers.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/values.h" 12 #include "base/values.h"
13 #include "chrome/browser/android/vr_shell/ui_interface.h"
13 #include "chrome/browser/android/vr_shell/ui_scene.h" 14 #include "chrome/browser/android/vr_shell/ui_scene.h"
14 #include "chrome/browser/android/vr_shell/vr_shell.h" 15 #include "chrome/browser/android/vr_shell/vr_shell.h"
15 #include "content/public/browser/web_ui.h" 16 #include "content/public/browser/web_ui.h"
16 17
17 VrShellUIMessageHandler::VrShellUIMessageHandler() = default; 18 VrShellUIMessageHandler::VrShellUIMessageHandler() :
bshe 2016/10/19 21:02:40 nit: : move colon to next line
cjgrant 2016/10/20 15:25:39 Done.
19 weak_ptr_factory_(this) {}
18 20
19 VrShellUIMessageHandler::~VrShellUIMessageHandler() = default; 21 VrShellUIMessageHandler::~VrShellUIMessageHandler() = default;
20 22
21 void VrShellUIMessageHandler::RegisterMessages() { 23 void VrShellUIMessageHandler::RegisterMessages() {
22 vr_shell_ = vr_shell::VrShell::GetWeakPtr(web_ui()->GetWebContents()); 24 vr_shell_ = vr_shell::VrShell::GetWeakPtr(web_ui()->GetWebContents());
23 25
24 web_ui()->RegisterMessageCallback( 26 web_ui()->RegisterMessageCallback(
25 "domLoaded", base::Bind(&VrShellUIMessageHandler::HandleDomLoaded, 27 "domLoaded", base::Bind(&VrShellUIMessageHandler::HandleDomLoaded,
26 base::Unretained(this))); 28 base::Unretained(this)));
27 web_ui()->RegisterMessageCallback( 29 web_ui()->RegisterMessageCallback(
28 "updateScene", base::Bind(&VrShellUIMessageHandler::HandleUpdateScene, 30 "updateScene", base::Bind(&VrShellUIMessageHandler::HandleUpdateScene,
29 base::Unretained(this))); 31 base::Unretained(this)));
30 web_ui()->RegisterMessageCallback( 32 web_ui()->RegisterMessageCallback(
31 "doAction", base::Bind(&VrShellUIMessageHandler::HandleDoAction, 33 "doAction", base::Bind(&VrShellUIMessageHandler::HandleDoAction,
32 base::Unretained(this))); 34 base::Unretained(this)));
33 } 35 }
34 36
35 void VrShellUIMessageHandler::HandleDomLoaded(const base::ListValue* args) { 37 void VrShellUIMessageHandler::HandleDomLoaded(const base::ListValue* args) {
36 if (!vr_shell_) 38 if (!vr_shell_)
37 return; 39 return;
38 40
41 vr_shell_->GetUiInterface()->SetUiMessageHandler(
42 weak_ptr_factory_.GetWeakPtr());
39 vr_shell_->OnDomContentsLoaded(); 43 vr_shell_->OnDomContentsLoaded();
40 } 44 }
41 45
42 void VrShellUIMessageHandler::HandleUpdateScene(const base::ListValue* args) { 46 void VrShellUIMessageHandler::HandleUpdateScene(const base::ListValue* args) {
43 if (!vr_shell_) 47 if (!vr_shell_)
44 return; 48 return;
45 49
46 // Copy the update instructions and handle them on the render thread. 50 // Copy the update instructions and handle them on the render thread.
47 auto cb = base::Bind(&vr_shell::UiScene::HandleCommands, 51 auto cb = base::Bind(&vr_shell::UiScene::HandleCommands,
48 base::Unretained(vr_shell_->GetScene()), 52 base::Unretained(vr_shell_->GetScene()),
49 base::Owned(args->CreateDeepCopy().release()), 53 base::Owned(args->CreateDeepCopy().release()),
50 vr_shell::UiScene::TimeInMicroseconds()); 54 vr_shell::UiScene::TimeInMicroseconds());
51 vr_shell_->QueueTask(cb); 55 vr_shell_->QueueTask(cb);
52 } 56 }
53 57
54 void VrShellUIMessageHandler::HandleDoAction(const base::ListValue* args) { 58 void VrShellUIMessageHandler::HandleDoAction(const base::ListValue* args) {
55 int action; 59 int action;
56 CHECK(args->GetInteger(0, &action)); 60 CHECK(args->GetInteger(0, &action));
57 if (vr_shell_) { 61 if (vr_shell_) {
58 vr_shell_->DoUiAction((vr_shell::UiAction) action); 62 vr_shell_->DoUiAction((vr_shell::UiAction) action);
59 } 63 }
60 } 64 }
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