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Side by Side Diff: base/synchronization/waitable_event.h

Issue 2433773005: Move OS_WIN specific logic in MessagePumpDefault::Run into waitable_event_win.cc (Closed)
Patch Set: Addressed CR feedback Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ 5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ 6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include "base/base_export.h" 10 #include "base/base_export.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "build/build_config.h" 12 #include "build/build_config.h"
13 13
14 #if defined(OS_WIN) 14 #if defined(OS_WIN)
15 #include "base/win/scoped_handle.h" 15 #include "base/win/scoped_handle.h"
16 #endif 16 #endif
17 17
18 #if defined(OS_POSIX) 18 #if defined(OS_POSIX)
19 #include <list> 19 #include <list>
20 #include <utility> 20 #include <utility>
21 #include "base/memory/ref_counted.h" 21 #include "base/memory/ref_counted.h"
22 #include "base/synchronization/lock.h" 22 #include "base/synchronization/lock.h"
23 #endif 23 #endif
24 24
25 namespace base { 25 namespace base {
26 26
27 class TimeDelta; 27 class TimeDelta;
28 class TimeTicks;
28 29
29 // A WaitableEvent can be a useful thread synchronization tool when you want to 30 // A WaitableEvent can be a useful thread synchronization tool when you want to
30 // allow one thread to wait for another thread to finish some work. For 31 // allow one thread to wait for another thread to finish some work. For
31 // non-Windows systems, this can only be used from within a single address 32 // non-Windows systems, this can only be used from within a single address
32 // space. 33 // space.
33 // 34 //
34 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to 35 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
35 // protect a simple boolean value. However, if you find yourself using a 36 // protect a simple boolean value. However, if you find yourself using a
36 // WaitableEvent in conjunction with a Lock to wait for a more complex state 37 // WaitableEvent in conjunction with a Lock to wait for a more complex state
37 // change (e.g., for an item to be added to a queue), then you should probably 38 // change (e.g., for an item to be added to a queue), then you should probably
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79 // Wait indefinitely for the event to be signaled. Wait's return "happens 80 // Wait indefinitely for the event to be signaled. Wait's return "happens
80 // after" |Signal| has completed. This means that it's safe for a 81 // after" |Signal| has completed. This means that it's safe for a
81 // WaitableEvent to synchronise its own destruction, like this: 82 // WaitableEvent to synchronise its own destruction, like this:
82 // 83 //
83 // WaitableEvent *e = new WaitableEvent; 84 // WaitableEvent *e = new WaitableEvent;
84 // SendToOtherThread(e); 85 // SendToOtherThread(e);
85 // e->Wait(); 86 // e->Wait();
86 // delete e; 87 // delete e;
87 void Wait(); 88 void Wait();
88 89
89 // Wait up until max_time has passed for the event to be signaled. Returns 90 // Wait up until wait_delta has passed for the event to be signaled. Returns
90 // true if the event was signaled. If this method returns false, then it 91 // true if the event was signaled.
91 // does not necessarily mean that max_time was exceeded.
92 // 92 //
93 // TimedWait can synchronise its own destruction like |Wait|. 93 // TimedWait can synchronise its own destruction like |Wait|.
94 bool TimedWait(const TimeDelta& max_time); 94 bool TimedWait(const TimeDelta& wait_delta);
95
96 // Wait up until end_time deadline has passed for the event to be signaled.
97 // Return true if the event was signaled.
98 //
99 // TimedWaitUntil can synchronise its own destruction like |Wait|.
100 bool TimedWaitUntil(const TimeTicks& end_time);
95 101
96 #if defined(OS_WIN) 102 #if defined(OS_WIN)
97 HANDLE handle() const { return handle_.Get(); } 103 HANDLE handle() const { return handle_.Get(); }
98 #endif 104 #endif
99 105
100 // Wait, synchronously, on multiple events. 106 // Wait, synchronously, on multiple events.
101 // waitables: an array of WaitableEvent pointers 107 // waitables: an array of WaitableEvent pointers
102 // count: the number of elements in @waitables 108 // count: the number of elements in @waitables
103 // 109 //
104 // returns: the index of a WaitableEvent which has been signaled. 110 // returns: the index of a WaitableEvent which has been signaled.
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187 193
188 scoped_refptr<WaitableEventKernel> kernel_; 194 scoped_refptr<WaitableEventKernel> kernel_;
189 #endif 195 #endif
190 196
191 DISALLOW_COPY_AND_ASSIGN(WaitableEvent); 197 DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
192 }; 198 };
193 199
194 } // namespace base 200 } // namespace base
195 201
196 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ 202 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
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