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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/message_loop/message_pump_default.h" | 5 #include "base/message_loop/message_pump_default.h" |
| 6 | 6 |
| 7 #include <algorithm> | |
| 8 | |
| 9 #include "base/logging.h" | 7 #include "base/logging.h" |
| 10 #include "base/threading/thread_restrictions.h" | 8 #include "base/threading/thread_restrictions.h" |
| 11 #include "build/build_config.h" | 9 #include "build/build_config.h" |
| 12 | 10 |
| 13 #if defined(OS_MACOSX) | 11 #if defined(OS_MACOSX) |
| 14 #include "base/mac/scoped_nsautorelease_pool.h" | 12 #include "base/mac/scoped_nsautorelease_pool.h" |
| 15 #endif | 13 #endif |
| 16 | 14 |
| 17 namespace base { | 15 namespace base { |
| 18 | 16 |
| (...skipping 28 matching lines...) Expand all Loading... |
| 47 if (!keep_running_) | 45 if (!keep_running_) |
| 48 break; | 46 break; |
| 49 | 47 |
| 50 if (did_work) | 48 if (did_work) |
| 51 continue; | 49 continue; |
| 52 | 50 |
| 53 ThreadRestrictions::ScopedAllowWait allow_wait; | 51 ThreadRestrictions::ScopedAllowWait allow_wait; |
| 54 if (delayed_work_time_.is_null()) { | 52 if (delayed_work_time_.is_null()) { |
| 55 event_.Wait(); | 53 event_.Wait(); |
| 56 } else { | 54 } else { |
| 57 TimeDelta delay = delayed_work_time_ - TimeTicks::Now(); | 55 // No need to handle already expired |delayed_work_time_| in any special |
| 58 if (delay > TimeDelta()) { | 56 // way. When |delayed_work_time_| is in the past TimeWaitUntil returns |
| 59 #if defined(OS_WIN) | 57 // promptly and |delayed_work_time_| will re-initialized on a next |
| 60 // TODO(stanisc): crbug.com/623223: Consider moving the OS_WIN specific | 58 // DoDelayedWork call which has to be called in order to get here again. |
| 61 // logic into TimedWait implementation in waitable_event_win.cc. | 59 event_.TimedWaitUntil(delayed_work_time_); |
| 62 | |
| 63 // crbug.com/487724: on Windows, waiting for less than 1 ms results in | |
| 64 // returning from TimedWait promptly and spinning | |
| 65 // MessagePumpDefault::Run loop for up to 1 ms - until it is time to | |
| 66 // run a delayed task. |min_delay| is the minimum possible wait to | |
| 67 // to avoid the spinning. | |
| 68 constexpr TimeDelta min_delay = TimeDelta::FromMilliseconds(1); | |
| 69 do { | |
| 70 delay = std::max(delay, min_delay); | |
| 71 if (event_.TimedWait(delay)) | |
| 72 break; | |
| 73 | |
| 74 // TimedWait can time out earlier than the specified |delay| on | |
| 75 // Windows. It doesn't make sense to run the outer loop in that case | |
| 76 // because there isn't going to be any new work. It is less overhead | |
| 77 // to just go back to wait. | |
| 78 // In practice this inner wait loop might have up to 3 iterations. | |
| 79 delay = delayed_work_time_ - TimeTicks::Now(); | |
| 80 } while (delay > TimeDelta()); | |
| 81 #else | |
| 82 event_.TimedWait(delay); | |
| 83 #endif | |
| 84 } else { | |
| 85 // It looks like delayed_work_time_ indicates a time in the past, so we | |
| 86 // need to call DoDelayedWork now. | |
| 87 delayed_work_time_ = TimeTicks(); | |
| 88 } | |
| 89 } | 60 } |
| 90 // Since event_ is auto-reset, we don't need to do anything special here | 61 // Since event_ is auto-reset, we don't need to do anything special here |
| 91 // other than service each delegate method. | 62 // other than service each delegate method. |
| 92 } | 63 } |
| 93 | 64 |
| 94 keep_running_ = true; | 65 keep_running_ = true; |
| 95 } | 66 } |
| 96 | 67 |
| 97 void MessagePumpDefault::Quit() { | 68 void MessagePumpDefault::Quit() { |
| 98 keep_running_ = false; | 69 keep_running_ = false; |
| 99 } | 70 } |
| 100 | 71 |
| 101 void MessagePumpDefault::ScheduleWork() { | 72 void MessagePumpDefault::ScheduleWork() { |
| 102 // Since this can be called on any thread, we need to ensure that our Run | 73 // Since this can be called on any thread, we need to ensure that our Run |
| 103 // loop wakes up. | 74 // loop wakes up. |
| 104 event_.Signal(); | 75 event_.Signal(); |
| 105 } | 76 } |
| 106 | 77 |
| 107 void MessagePumpDefault::ScheduleDelayedWork( | 78 void MessagePumpDefault::ScheduleDelayedWork( |
| 108 const TimeTicks& delayed_work_time) { | 79 const TimeTicks& delayed_work_time) { |
| 109 // We know that we can't be blocked on Wait right now since this method can | 80 // We know that we can't be blocked on Wait right now since this method can |
| 110 // only be called on the same thread as Run, so we only need to update our | 81 // only be called on the same thread as Run, so we only need to update our |
| 111 // record of how long to sleep when we do sleep. | 82 // record of how long to sleep when we do sleep. |
| 112 delayed_work_time_ = delayed_work_time; | 83 delayed_work_time_ = delayed_work_time; |
| 113 } | 84 } |
| 114 | 85 |
| 115 } // namespace base | 86 } // namespace base |
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