| Index: chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| diff --git a/chrome/browser/resources/vr_shell/vr_shell_ui_api.js b/chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| index 085af162bf2600f6efc5969974201dd2424f0cea..e90757e343bf59fd9639aa12ffd0d8d8d2251774 100644
|
| --- a/chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| +++ b/chrome/browser/resources/vr_shell/vr_shell_ui_api.js
|
| @@ -163,6 +163,21 @@ var api = (function() {
|
| setVisible(visible) {
|
| this.visible = !!visible;
|
| }
|
| +
|
| + /**
|
| + * Hit-testable implies that the reticle will hit the element, if visible.
|
| + */
|
| + setHitTestable(testable) {
|
| + this.hitTestable = !!testable;
|
| + }
|
| +
|
| + /**
|
| + * Causes an element to be rendered relative to the field of view, rather
|
| + * than the scene. Elements locked in this way should not have a parent.
|
| + */
|
| + setLockToFieldOfView(locked) {
|
| + this.lockToFov = !!locked;
|
| + }
|
| };
|
|
|
| /**
|
|
|