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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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66 // Valid IDs are non-negative. | 66 // Valid IDs are non-negative. |
67 int id = -1; | 67 int id = -1; |
68 | 68 |
69 // If a non-negative parent ID is specified, applicable tranformations | 69 // If a non-negative parent ID is specified, applicable tranformations |
70 // are applied relative to the parent, rather than absolutely. | 70 // are applied relative to the parent, rather than absolutely. |
71 int parent_id = -1; | 71 int parent_id = -1; |
72 | 72 |
73 // If true, this object will be visible and accept input. | 73 // If true, this object will be visible and accept input. |
74 bool visible = true; | 74 bool visible = true; |
75 | 75 |
76 // If true, input will be ignored, even if visible. | |
77 bool passive = false; | |
mthiesse
2016/10/20 18:15:31
I think a more common property would be something
cjgrant
2016/10/21 14:14:50
Done.
| |
78 | |
79 // If true, transformations will be applied relative to the field of view, | |
80 // rather than the world. | |
81 bool lock_to_fov = false; | |
82 | |
76 // Specifies the region (in pixels) of a texture to render. | 83 // Specifies the region (in pixels) of a texture to render. |
77 Recti copy_rect = {0, 0, 0, 0}; | 84 Recti copy_rect = {0, 0, 0, 0}; |
78 | 85 |
79 // The size of the object. This does not affect children. | 86 // The size of the object. This does not affect children. |
80 gvr::Vec3f size = {1.0f, 1.0f, 1.0f}; | 87 gvr::Vec3f size = {1.0f, 1.0f, 1.0f}; |
81 | 88 |
82 // The scale of the object, and its children. | 89 // The scale of the object, and its children. |
83 gvr::Vec3f scale = {1.0f, 1.0f, 1.0f}; | 90 gvr::Vec3f scale = {1.0f, 1.0f, 1.0f}; |
84 | 91 |
85 // The rotation of the object, and its children. | 92 // The rotation of the object, and its children. |
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98 // Animations that affect the properties of the object over time. | 105 // Animations that affect the properties of the object over time. |
99 std::vector<std::unique_ptr<Animation>> animations; | 106 std::vector<std::unique_ptr<Animation>> animations; |
100 | 107 |
101 private: | 108 private: |
102 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); | 109 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); |
103 }; | 110 }; |
104 | 111 |
105 } // namespace vr_shell | 112 } // namespace vr_shell |
106 | 113 |
107 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 114 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
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