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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef AudioWorkletThread_h | 5 #ifndef AudioWorkletThread_h |
| 6 #define AudioWorkletThread_h | 6 #define AudioWorkletThread_h |
| 7 | 7 |
| 8 #include "core/workers/WorkerLoaderProxy.h" | 8 #include "core/workers/WorkerLoaderProxy.h" |
| 9 #include "core/workers/WorkerThread.h" | 9 #include "core/workers/WorkerThread.h" |
| 10 #include "core/workers/WorkletThreadHolder.h" | |
| 10 #include "modules/ModulesExport.h" | 11 #include "modules/ModulesExport.h" |
| 11 #include <memory> | 12 #include <memory> |
| 12 | 13 |
| 13 namespace blink { | 14 namespace blink { |
| 14 | 15 |
| 15 class WorkerReportingProxy; | 16 class WorkerReportingProxy; |
| 16 | 17 |
| 17 // AudioWorkletThread is a per-frame singleton object that represents the | 18 // AudioWorkletThread is a per-frame singleton object that represents the |
| 18 // backing thread for the processing of AudioWorkletNode/AudioWorkletProcessor. | 19 // backing thread for the processing of AudioWorkletNode/AudioWorkletProcessor. |
| 19 // It is supposed to run an instance of V8 isolate. | 20 // It is supposed to run an instance of V8 isolate. |
| 20 | 21 |
| 21 class MODULES_EXPORT AudioWorkletThread final : public WorkerThread { | 22 class MODULES_EXPORT AudioWorkletThread final : public WorkerThread { |
| 22 public: | 23 public: |
| 23 static std::unique_ptr<AudioWorkletThread> create( | 24 static std::unique_ptr<AudioWorkletThread> create( |
| 24 PassRefPtr<WorkerLoaderProxy>, | 25 PassRefPtr<WorkerLoaderProxy>, |
| 25 WorkerReportingProxy&); | 26 WorkerReportingProxy&); |
| 26 ~AudioWorkletThread() override; | 27 ~AudioWorkletThread() override; |
| 27 | 28 |
| 28 WorkerBackingThread& workerBackingThread() override; | 29 WorkerBackingThread& workerBackingThread() override; |
| 29 | 30 |
| 30 // The backing thread is cleared by clearSharedBackingThread(). | 31 // The backing thread is cleared by clearSharedBackingThread(). |
| 31 void clearWorkerBackingThread() override {} | 32 void clearWorkerBackingThread() override {} |
| 32 | 33 |
| 33 bool shouldAttachThreadDebugger() const override { return false; } | 34 bool shouldAttachThreadDebugger() const override { return false; } |
| 34 | 35 |
| 35 // This may block the main thread. | 36 // This may block the main thread. |
| 36 static void collectAllGarbage(); | 37 static void collectAllGarbage(); |
| 37 | 38 |
| 38 static void ensureSharedBackingThread(); | 39 static void ensureSharedBackingThread(); |
| 40 static void clearSharedBackingThread(); | |
| 41 | |
| 39 static void createSharedBackingThreadForTest(); | 42 static void createSharedBackingThreadForTest(); |
| 40 | 43 |
| 41 static void clearSharedBackingThread(); | |
| 42 | |
| 43 protected: | 44 protected: |
| 44 WorkerOrWorkletGlobalScope* createWorkerGlobalScope( | 45 WorkerOrWorkletGlobalScope* createWorkerGlobalScope( |
| 45 std::unique_ptr<WorkerThreadStartupData>) final; | 46 std::unique_ptr<WorkerThreadStartupData>) final; |
| 46 | 47 |
| 47 bool isOwningBackingThread() const override { return false; } | 48 bool isOwningBackingThread() const override { return false; } |
| 48 | 49 |
| 49 private: | 50 private: |
| 50 explicit AudioWorkletThread(PassRefPtr<WorkerLoaderProxy>, | 51 explicit AudioWorkletThread(PassRefPtr<WorkerLoaderProxy>, |
|
nhiroki
2016/10/27 00:03:35
Can you remove 'explicit'?
hongchan
2016/10/27 17:31:06
Done.
| |
| 51 WorkerReportingProxy&); | 52 WorkerReportingProxy&); |
| 52 }; | 53 }; |
| 53 | 54 |
| 54 } // namespace blink | 55 } // namespace blink |
| 55 | 56 |
| 56 #endif // AudioWorkletThread_h | 57 #endif // AudioWorkletThread_h |
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