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Side by Side Diff: third_party/WebKit/Source/platform/audio/DynamicsCompressor.h

Issue 2432473002: Remove ZeroPole class and files (Closed)
Patch Set: Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */ 27 */
28 28
29 #ifndef DynamicsCompressor_h 29 #ifndef DynamicsCompressor_h
30 #define DynamicsCompressor_h 30 #define DynamicsCompressor_h
31 31
32 #include "platform/audio/AudioArray.h" 32 #include "platform/audio/AudioArray.h"
33 #include "platform/audio/DynamicsCompressorKernel.h" 33 #include "platform/audio/DynamicsCompressorKernel.h"
34 #include "platform/audio/ZeroPole.h"
35 #include "wtf/Allocator.h" 34 #include "wtf/Allocator.h"
36 #include "wtf/Noncopyable.h" 35 #include "wtf/Noncopyable.h"
37 #include <memory> 36 #include <memory>
38 37
39 namespace blink { 38 namespace blink {
40 39
41 class AudioBus; 40 class AudioBus;
42 41
43 // DynamicsCompressor implements a flexible audio dynamics compression effect 42 // DynamicsCompressor implements a flexible audio dynamics compression effect
44 // such as is commonly used in musical production and game audio. It lowers the 43 // such as is commonly used in musical production and game audio. It lowers the
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106 std::unique_ptr<const float* []> m_sourceChannels; 105 std::unique_ptr<const float* []> m_sourceChannels;
107 std::unique_ptr<float* []> m_destinationChannels; 106 std::unique_ptr<float* []> m_destinationChannels;
108 107
109 // The core compressor. 108 // The core compressor.
110 DynamicsCompressorKernel m_compressor; 109 DynamicsCompressorKernel m_compressor;
111 }; 110 };
112 111
113 } // namespace blink 112 } // namespace blink
114 113
115 #endif // DynamicsCompressor_h 114 #endif // DynamicsCompressor_h
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