OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCommandLineFlags.h" | 8 #include "SkCommandLineFlags.h" |
9 #include "SkForceLinking.h" | 9 #include "SkForceLinking.h" |
10 #include "SkGraphics.h" | 10 #include "SkGraphics.h" |
11 #include "SkOSFile.h" | 11 #include "SkOSFile.h" |
12 #include "SkPicture.h" | 12 #include "SkPicture.h" |
13 #include "SkRecordDraw.h" | 13 #include "SkRecordDraw.h" |
| 14 #include "SkRecordOpts.h" |
14 #include "SkRecorder.h" | 15 #include "SkRecorder.h" |
15 #include "SkStream.h" | 16 #include "SkStream.h" |
16 #include "SkString.h" | 17 #include "SkString.h" |
17 #include "SkTime.h" | 18 #include "SkTime.h" |
18 | 19 |
19 __SK_FORCE_IMAGE_DECODER_LINKING; | 20 __SK_FORCE_IMAGE_DECODER_LINKING; |
20 | 21 |
21 DEFINE_string2(skps, r, "skps", "Directory containing SKPs to read and re-record
."); | 22 DEFINE_string2(skps, r, "skps", "Directory containing SKPs to read and re-record
."); |
22 DEFINE_int32(loops, 10, "Number of times to play back each SKP."); | 23 DEFINE_int32(loops, 10, "Number of times to play back each SKP."); |
23 DEFINE_bool(skr, false, "Play via SkRecord instead of SkPicture."); | 24 DEFINE_bool(skr, false, "Play via SkRecord instead of SkPicture."); |
24 DEFINE_int32(tile, 1000000000, "Simulated tile size."); | 25 DEFINE_int32(tile, 1000000000, "Simulated tile size."); |
25 | 26 |
26 static void bench(SkPMColor* scratch, SkPicture& src, const char* name) { | 27 static void bench(SkPMColor* scratch, SkPicture& src, const char* name) { |
27 // We don't use the public SkRecording interface here because we need kWrite
Only_Mode. | 28 // We don't use the public SkRecording interface here because we need kWrite
Only_Mode. |
28 // (We don't want SkPicturePlayback to be able to optimize playing into our
SkRecord.) | 29 // (We don't want SkPicturePlayback to be able to optimize playing into our
SkRecord.) |
29 SkRecord record; | 30 SkRecord record; |
30 SkRecorder recorder(SkRecorder::kWriteOnly_Mode, &record, src.width(), src.h
eight()); | 31 SkRecorder recorder(SkRecorder::kWriteOnly_Mode, &record, src.width(), src.h
eight()); |
31 src.draw(&recorder); | 32 src.draw(&recorder); |
32 | 33 |
| 34 SkRecordOptimize(&record); |
| 35 |
33 SkAutoTDelete<SkCanvas> canvas(SkCanvas::NewRasterDirectN32(src.width(), | 36 SkAutoTDelete<SkCanvas> canvas(SkCanvas::NewRasterDirectN32(src.width(), |
34 src.height(), | 37 src.height(), |
35 scratch, | 38 scratch, |
36 src.width() * si
zeof(SkPMColor))); | 39 src.width() * si
zeof(SkPMColor))); |
37 canvas->clipRect(SkRect::MakeWH(SkIntToScalar(FLAGS_tile), SkIntToScalar(FLA
GS_tile))); | 40 canvas->clipRect(SkRect::MakeWH(SkIntToScalar(FLAGS_tile), SkIntToScalar(FLA
GS_tile))); |
38 | 41 |
39 const SkMSec start = SkTime::GetMSecs(); | 42 const SkMSec start = SkTime::GetMSecs(); |
40 for (int i = 0; i < FLAGS_loops; i++) { | 43 for (int i = 0; i < FLAGS_loops; i++) { |
41 if (FLAGS_skr) { | 44 if (FLAGS_skr) { |
42 SkRecordDraw(record, canvas.get()); | 45 SkRecordDraw(record, canvas.get()); |
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
88 bench(scratch.get(), *src, filename.c_str()); | 91 bench(scratch.get(), *src, filename.c_str()); |
89 } | 92 } |
90 return failed ? 1 : 0; | 93 return failed ? 1 : 0; |
91 } | 94 } |
92 | 95 |
93 #if !defined SK_BUILD_FOR_IOS | 96 #if !defined SK_BUILD_FOR_IOS |
94 int main(int argc, char * const argv[]) { | 97 int main(int argc, char * const argv[]) { |
95 return tool_main(argc, (char**) argv); | 98 return tool_main(argc, (char**) argv); |
96 } | 99 } |
97 #endif | 100 #endif |
OLD | NEW |