| Index: gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..7764e6d9ea334396ac35ddca88210df619418254
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/tests/gl_apply_screen_space_antialiasing_CHROMIUM_unittest.cc
|
| @@ -0,0 +1,427 @@
|
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GL_GLEXT_PROTOTYPES
|
| +#define GL_GLEXT_PROTOTYPES
|
| +#endif
|
| +
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2ext.h>
|
| +#include <GLES2/gl2extchromium.h>
|
| +#include <stddef.h>
|
| +#include <stdint.h>
|
| +
|
| +#include "base/command_line.h"
|
| +#include "gpu/command_buffer/tests/gl_manager.h"
|
| +#include "gpu/command_buffer/tests/gl_test_utils.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/gl/gl_switches.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +// A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
|
| +class GLApplyScreenSpaceAntialiasingCHROMIUMTest : public testing::Test {
|
| + protected:
|
| + void CreateAndBindDestinationTextureAndFBO(GLenum target) {
|
| + glGenTextures(1, &textures_);
|
| + glBindTexture(target, textures_);
|
| +
|
| + // Some drivers (NVidia/SGX) require texture settings to be a certain way or
|
| + // they won't report FRAMEBUFFER_COMPLETE.
|
| + glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| +
|
| + glGenFramebuffers(1, &framebuffer_id_);
|
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
|
| + textures_, 0);
|
| + }
|
| +
|
| + void SetUp() override {
|
| + base::CommandLine command_line(base::CommandLine::NO_PROGRAM);
|
| + GLManager::Options options;
|
| + gl_.InitializeWithCommandLine(options, command_line);
|
| +
|
| + available_ =
|
| + GLTestHelper::HasExtension("GL_CHROMIUM_screen_space_antialiasing");
|
| + if (!available_) {
|
| + LOG(INFO) << "GL_CHROMIUM_screen_space_antialiasing not supported. "
|
| + "Skipping test...";
|
| + return;
|
| + }
|
| +
|
| + CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
| + nullptr);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| + glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
| +
|
| + glClearColor(0, 1, 0, 1);
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + if (glGetError() == GL_NO_ERROR)
|
| + return;
|
| +
|
| + // For example, linux NVidia fails with this log.
|
| + // ApplyFramebufferAttachmentCMAAINTEL: shader compilation failed:
|
| + // GL_FRAGMENT_SHADER shader compilation failed: 0(98) : error C3013:
|
| + // input/output layout qualifiers supported above GL version 130
|
| + available_ = false;
|
| + LOG(ERROR) << "GL_CHROMIUM_screen_space_antialiasing maybe not supported "
|
| + "in non-Intel GPU.";
|
| + }
|
| +
|
| + void TearDown() override {
|
| + glDeleteTextures(1, &textures_);
|
| + glDeleteFramebuffers(1, &framebuffer_id_);
|
| + gl_.Destroy();
|
| + }
|
| +
|
| + GLManager gl_;
|
| + GLuint textures_ = 0;
|
| + GLuint framebuffer_id_ = 0;
|
| + bool available_ = false;
|
| +};
|
| +
|
| +// Test to ensure that the basic functionality of the extension works.
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, Basic) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + // Check the FB is still bound.
|
| + GLint value = 0;
|
| + glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value);
|
| + GLuint fb_id = value;
|
| + EXPECT_EQ(framebuffer_id_, fb_id);
|
| +
|
| + // Check that FB is complete.
|
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| + glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
| +
|
| + uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u};
|
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +}
|
| +
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, DefaultFBO) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
|
| +}
|
| +
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormat) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + GLint formats[] = {GL_RGB, GL_RGBA};
|
| + for (size_t index = 0; index < arraysize(formats); index++) {
|
| + glTexImage2D(GL_TEXTURE_2D, 0, formats[index], 1, 1, 0, formats[index],
|
| + GL_UNSIGNED_BYTE, nullptr);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| + textures_, 0);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()) << "index:"
|
| + << index;
|
| +
|
| + uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u};
|
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + }
|
| +}
|
| +
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, InternalFormatNotSupported) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + // Check unsupported format reports error.
|
| + GLint unsupported_formats[] = {GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA};
|
| + for (size_t index = 0; index < arraysize(unsupported_formats); index++) {
|
| + glTexImage2D(GL_TEXTURE_2D, 0, unsupported_formats[index], 1, 1, 0,
|
| + unsupported_formats[index], GL_UNSIGNED_BYTE, nullptr);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| + textures_, 0);
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_INVALID_FRAMEBUFFER_OPERATION),
|
| + glGetError())
|
| + << "index:" << index;
|
| + }
|
| +}
|
| +
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ImmutableTexture) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) {
|
| + LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test...";
|
| + return;
|
| + }
|
| + GLenum internal_formats[] = {GL_RGB8_OES, GL_RGBA8_OES, GL_BGRA8_EXT};
|
| + for (auto internal_format : internal_formats) {
|
| + glDeleteTextures(1, &textures_);
|
| + glDeleteFramebuffers(1, &framebuffer_id_);
|
| + CreateAndBindDestinationTextureAndFBO(GL_TEXTURE_2D);
|
| + glTexStorage2DEXT(GL_TEXTURE_2D, 1, internal_format, 1, 1);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| + glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
| +
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + uint8_t pixels[1 * 4] = {0u, 255u, 0u, 255u};
|
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + }
|
| +}
|
| +
|
| +// Similar to webgl conformance test 'testAntialias(true)' in
|
| +// context-attributes-alpha-depth-stencil-antialias.html
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, AntiAliasing) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + // Fill colors in the FBO as follows
|
| + // +-----+
|
| + // |R|R| |
|
| + // +-----+
|
| + // |R| | |
|
| + // +-----+
|
| + // | | | |
|
| + // +-+-+-+
|
| + const int length = 3;
|
| + uint8_t rgba_pixels[4 * length * length] = {
|
| + 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u,
|
| + 255u, 0u, 0u, 255u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
| + 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
| + };
|
| + glBindTexture(GL_TEXTURE_2D, textures_);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, length, length, 0, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, rgba_pixels);
|
| +
|
| + uint8_t transparent[4] = {0u, 0u, 0u, 0u};
|
| + uint8_t red[4] = {255u, 0u, 0u, 255u};
|
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red);
|
| + GLTestHelper::CheckPixels(0, 1, 1, 1, 0, red);
|
| + GLTestHelper::CheckPixels(0, 2, 1, 1, 0, transparent);
|
| + GLTestHelper::CheckPixels(1, 0, 1, 1, 0, red);
|
| + GLTestHelper::CheckPixels(1, 1, 1, 1, 0, transparent);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + GLTestHelper::CheckPixels(0, 0, 1, 1, 0, red);
|
| + GLTestHelper::CheckPixels(2, 2, 1, 1, 0, transparent);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + // Check if middle pixel is anti-aliased.
|
| + uint8_t pixels[4] = {0u};
|
| + glReadPixels(1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + EXPECT_NE(transparent, pixels);
|
| + EXPECT_NE(red, pixels);
|
| + EXPECT_TRUE(pixels[0] > transparent[0] && pixels[0] < red[0]);
|
| + EXPECT_EQ(0u, pixels[1]);
|
| + EXPECT_EQ(0u, pixels[2]);
|
| + EXPECT_TRUE(pixels[3] > transparent[3] && pixels[3] < red[3]);
|
| +}
|
| +
|
| +namespace {
|
| +
|
| +void glEnableDisable(GLint param, GLboolean value) {
|
| + if (value)
|
| + glEnable(param);
|
| + else
|
| + glDisable(param);
|
| +}
|
| +
|
| +} // unnamed namespace
|
| +
|
| +// Validate that some basic GL state is not touched upon execution of
|
| +// the extension.
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, BasicStatePreservation) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + GLboolean reference_settings[2] = {GL_TRUE, GL_FALSE};
|
| + for (int x = 0; x < 2; ++x) {
|
| + GLboolean setting = reference_settings[x];
|
| + glEnableDisable(GL_DEPTH_TEST, setting);
|
| + glEnableDisable(GL_SCISSOR_TEST, setting);
|
| + glEnableDisable(GL_STENCIL_TEST, setting);
|
| + glEnableDisable(GL_CULL_FACE, setting);
|
| + glEnableDisable(GL_BLEND, setting);
|
| + glColorMask(setting, setting, setting, setting);
|
| + glDepthMask(setting);
|
| +
|
| + glActiveTexture(GL_TEXTURE1 + x);
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST));
|
| + EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST));
|
| + EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST));
|
| + EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE));
|
| + EXPECT_EQ(setting, glIsEnabled(GL_BLEND));
|
| +
|
| + GLboolean bool_array[4] = {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE};
|
| + glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array);
|
| + EXPECT_EQ(setting, bool_array[0]);
|
| +
|
| + bool_array[0] = GL_FALSE;
|
| + glGetBooleanv(GL_COLOR_WRITEMASK, bool_array);
|
| + EXPECT_EQ(setting, bool_array[0]);
|
| + EXPECT_EQ(setting, bool_array[1]);
|
| + EXPECT_EQ(setting, bool_array[2]);
|
| + EXPECT_EQ(setting, bool_array[3]);
|
| +
|
| + GLint active_texture = 0;
|
| + glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
|
| + EXPECT_EQ(GL_TEXTURE1 + x, active_texture);
|
| + }
|
| +
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +};
|
| +
|
| +// Verify that invocation of the extension does not modify the bound
|
| +// texture state.
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, TextureStatePreserved) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + GLuint texture_ids[2];
|
| + glGenTextures(2, texture_ids);
|
| +
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glBindTexture(GL_TEXTURE_2D, texture_ids[0]);
|
| +
|
| + glActiveTexture(GL_TEXTURE1);
|
| + glBindTexture(GL_TEXTURE_2D, texture_ids[1]);
|
| +
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + GLint active_texture = 0;
|
| + glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
|
| + EXPECT_EQ(GL_TEXTURE1, active_texture);
|
| +
|
| + GLint bound_texture = 0;
|
| + glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
|
| + EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture));
|
| + glBindTexture(GL_TEXTURE_2D, 0);
|
| +
|
| + bound_texture = 0;
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
|
| + EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture));
|
| + glBindTexture(GL_TEXTURE_2D, 0);
|
| +
|
| + glDeleteTextures(2, texture_ids);
|
| +
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +}
|
| +
|
| +TEST_F(GLApplyScreenSpaceAntialiasingCHROMIUMTest, ProgramStatePreservation) {
|
| + if (!available_)
|
| + return;
|
| +
|
| + // unbind the one created in setup.
|
| + glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
| + glBindTexture(GL_TEXTURE_2D, 0);
|
| +
|
| + GLManager gl2;
|
| + GLManager::Options options;
|
| + options.size = gfx::Size(16, 16);
|
| + options.share_group_manager = &gl_;
|
| + gl2.Initialize(options);
|
| + gl_.MakeCurrent();
|
| +
|
| + static const char* v_shader_str =
|
| + "attribute vec4 g_Position;\n"
|
| + "void main()\n"
|
| + "{\n"
|
| + " gl_Position = g_Position;\n"
|
| + "}\n";
|
| + static const char* f_shader_str =
|
| + "precision mediump float;\n"
|
| + "void main()\n"
|
| + "{\n"
|
| + " gl_FragColor = vec4(0,1,0,1);\n"
|
| + "}\n";
|
| +
|
| + GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
|
| + glUseProgram(program);
|
| + GLuint position_loc = glGetAttribLocation(program, "g_Position");
|
| + glFlush();
|
| +
|
| + // Delete program from other context.
|
| + gl2.MakeCurrent();
|
| + glDeleteProgram(program);
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| + glFlush();
|
| +
|
| + // Program should still be usable on this context.
|
| + gl_.MakeCurrent();
|
| +
|
| + GLTestHelper::SetupUnitQuad(position_loc);
|
| +
|
| + // test using program before
|
| + uint8_t expected[] = {
|
| + 0, 255, 0, 255,
|
| + };
|
| + uint8_t zero[] = {
|
| + 0, 0, 0, 0,
|
| + };
|
| + glClearColor(0, 0, 0, 0);
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero));
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected));
|
| +
|
| + // Call copyTextureCHROMIUM
|
| + uint8_t pixels[1 * 4] = {255u, 0u, 0u, 255u};
|
| + glBindTexture(GL_TEXTURE_2D, textures_);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
| + pixels);
|
| + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
|
| + glApplyScreenSpaceAntialiasingCHROMIUM();
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + // test using program after
|
| + glClear(GL_COLOR_BUFFER_BIT);
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero));
|
| + glDrawArrays(GL_TRIANGLES, 0, 6);
|
| + EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected));
|
| +
|
| + EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
|
| +
|
| + gl2.MakeCurrent();
|
| + gl2.Destroy();
|
| + gl_.MakeCurrent();
|
| +}
|
| +
|
| +} // namespace gpu
|
|
|