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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/dom/shadow/SlotScopedTraversal.h" | 5 #include "core/dom/shadow/SlotScopedTraversal.h" |
| 6 | 6 |
| 7 #include "core/dom/Element.h" | 7 #include "core/dom/Element.h" |
| 8 #include "core/dom/ElementTraversal.h" | 8 #include "core/dom/ElementTraversal.h" |
| 9 #include "core/html/HTMLSlotElement.h" | 9 #include "core/html/HTMLSlotElement.h" |
| 10 | 10 |
| 11 namespace blink { | 11 namespace blink { |
| 12 | 12 |
| 13 HTMLSlotElement* SlotScopedTraversal::findScopeOwnerSlot( | 13 HTMLSlotElement* SlotScopedTraversal::findScopeOwnerSlot( |
| 14 const Element& current) { | 14 const Element& current) { |
| 15 if (Element* nearestAncestorAssignedToSlot = | 15 if (Element* slottedAncestor = |
| 16 SlotScopedTraversal::nearestAncestorAssignedToSlot(current)) | 16 SlotScopedTraversal::nearestInclusiveAncestorAssignedToSlot(current)) |
| 17 return nearestAncestorAssignedToSlot->assignedSlot(); | 17 return slottedAncestor->assignedSlot(); |
| 18 return nullptr; | 18 return nullptr; |
| 19 } | 19 } |
| 20 | 20 |
| 21 Element* SlotScopedTraversal::nearestAncestorAssignedToSlot( | 21 Element* SlotScopedTraversal::nearestInclusiveAncestorAssignedToSlot( |
| 22 const Element& current) { | 22 const Element& current) { |
| 23 // nearestAncestorAssignedToSlot returns an ancestor element of current which | |
| 24 // is directly assigned to a slot. | |
| 25 Element* element = const_cast<Element*>(¤t); | 23 Element* element = const_cast<Element*>(¤t); |
| 26 for (; element; element = element->parentElement()) { | 24 for (; element; element = element->parentElement()) { |
| 27 if (element->assignedSlot()) | 25 if (element->assignedSlot()) |
| 28 break; | 26 break; |
| 29 } | 27 } |
| 30 return element; | 28 return element; |
| 31 } | 29 } |
| 32 | 30 |
| 33 Element* SlotScopedTraversal::next(const Element& current) { | 31 Element* SlotScopedTraversal::next(const Element& current) { |
| 34 // current.assignedSlot returns a slot only when current is assigned | 32 Element* next = nullptr; |
| 35 // explicitly | 33 Element* slottedAncestor = |
|
hayato
2016/10/26 04:24:12
Could you avoid to use "Ancestor" here?
It is conf
kochi
2016/10/26 10:20:03
Does |slottedInclusiveAncestor| sound okay then?
I
| |
| 36 // If current is assigned to a slot, return a descendant of current, which is | 34 SlotScopedTraversal::nearestInclusiveAncestorAssignedToSlot(current); |
| 37 // in the assigned scope of the same slot as current. | 35 // Search within children of an element which is assigned to a slot. |
| 38 HTMLSlotElement* slot = current.assignedSlot(); | 36 if (current.assignedSlot()) { |
|
hayato
2016/10/26 04:24:12
This "if .. else .." looks redundant.
We can use
kochi
2016/10/26 10:20:03
Done.
Really good catch!
| |
| 39 Element* nearestAncestorAssignedToSlot = | 37 next = ElementTraversal::next(current, ¤t); |
| 40 SlotScopedTraversal::nearestAncestorAssignedToSlot(current); | |
| 41 if (slot) { | |
| 42 if (Element* next = ElementTraversal::next(current, ¤t)) | |
| 43 return next; | |
| 44 } else { | 38 } else { |
| 45 // If current is in assigned scope, find an assigned ancestor. | 39 // If current is in assigned scope, find an assigned ancestor. |
| 46 DCHECK(nearestAncestorAssignedToSlot); | 40 DCHECK(slottedAncestor); |
|
hayato
2016/10/26 04:24:12
We should DCHECK immediately after L34.
kochi
2016/10/26 10:20:03
Done.
| |
| 47 if (Element* next = | 41 next = ElementTraversal::next(current, slottedAncestor); |
| 48 ElementTraversal::next(current, nearestAncestorAssignedToSlot)) | |
| 49 return next; | |
| 50 slot = nearestAncestorAssignedToSlot->assignedSlot(); | |
| 51 DCHECK(slot); | |
| 52 } | 42 } |
| 43 | |
| 44 // Exclude elements that is assigned to another slot scope. | |
| 45 while (next && next->assignedSlot()) | |
| 46 next = ElementTraversal::nextSkippingChildren(*next, ¤t); | |
| 47 | |
| 48 if (next) { | |
| 49 DCHECK(!next->assignedSlot()); | |
|
hayato
2016/10/26 04:24:12
Nit: I would remove this DCHECK because it is just
kochi
2016/10/26 10:20:03
Done.
| |
| 50 return next; | |
| 51 } | |
| 52 | |
| 53 // Seek to the next element assigned to the same slot. | |
| 54 HTMLSlotElement* slot = slottedAncestor->assignedSlot(); | |
| 55 DCHECK(slot); | |
| 53 HeapVector<Member<Node>> assignedNodes = slot->assignedNodes(); | 56 HeapVector<Member<Node>> assignedNodes = slot->assignedNodes(); |
| 54 size_t currentIndex = assignedNodes.find(*nearestAncestorAssignedToSlot); | 57 size_t currentIndex = assignedNodes.find(*slottedAncestor); |
| 55 DCHECK_NE(currentIndex, kNotFound); | 58 DCHECK_NE(currentIndex, kNotFound); |
| 56 for (++currentIndex; currentIndex < assignedNodes.size(); ++currentIndex) { | 59 for (++currentIndex; currentIndex < assignedNodes.size(); ++currentIndex) { |
| 57 if (assignedNodes[currentIndex]->isElementNode()) | 60 if (assignedNodes[currentIndex]->isElementNode()) |
| 58 return toElement(assignedNodes[currentIndex]); | 61 return toElement(assignedNodes[currentIndex]); |
| 59 } | 62 } |
| 60 return nullptr; | 63 return nullptr; |
| 61 } | 64 } |
| 62 | 65 |
| 66 namespace { | |
| 67 | |
| 68 Element* findPreviousSkippingShadowHost(Node* start, | |
| 69 const Element& scope, | |
| 70 const Element* expected) { | |
| 71 DCHECK(!isShadowHost(start)); | |
| 72 Node* current = start; | |
| 73 while (current != expected) { | |
| 74 current = NodeTraversal::previousPostOrder(*current, &scope); | |
| 75 DCHECK(current); | |
| 76 if (!current->isElementNode()) | |
| 77 continue; | |
| 78 if (isShadowHost(current)) | |
| 79 break; | |
| 80 } | |
| 81 return toElement(current); | |
| 82 } | |
| 83 | |
| 84 Element* previousInternal(const Element& current, const Element& scope) { | |
| 85 DCHECK(scope.assignedSlot()); | |
| 86 DCHECK_NE(¤t, &scope); | |
| 87 Element* previous = ElementTraversal::previous(current, &scope); | |
| 88 if (isShadowHost(current)) | |
| 89 return previous; | |
| 90 return findPreviousSkippingShadowHost( | |
| 91 const_cast<Node*>(static_cast<const Node*>(¤t)), scope, previous); | |
| 92 } | |
| 93 | |
| 94 Element* lastWithinOrSelfInternal(const Element& scope) { | |
| 95 DCHECK(scope.assignedSlot()); | |
| 96 // Shortcut for Shadow Host. Do not traverse in its light DOM. | |
| 97 if (isShadowHost(scope)) | |
| 98 return const_cast<Element*>(&scope); | |
| 99 Element* last = ElementTraversal::lastWithin(scope); | |
| 100 if (!last || last == scope) | |
| 101 return const_cast<Element*>(&scope); | |
| 102 return findPreviousSkippingShadowHost(scope.lastChild(), scope, last); | |
| 103 } | |
| 104 | |
| 105 } // namespace | |
| 106 | |
| 63 Element* SlotScopedTraversal::previous(const Element& current) { | 107 Element* SlotScopedTraversal::previous(const Element& current) { |
| 64 Element* nearestAncestorAssignedToSlot = | 108 Element* slottedAncestor = |
| 65 SlotScopedTraversal::nearestAncestorAssignedToSlot(current); | 109 SlotScopedTraversal::nearestInclusiveAncestorAssignedToSlot(current); |
| 66 DCHECK(nearestAncestorAssignedToSlot); | 110 DCHECK(slottedAncestor); |
| 67 // NodeTraversal within nearestAncestorAssignedToSlot | 111 |
| 68 if (Element* previous = | 112 if (current != slottedAncestor) { |
| 69 ElementTraversal::previous(current, nearestAncestorAssignedToSlot)) | 113 // Search within children of an element which is assigned to a slot. |
| 114 Element* previous = previousInternal(current, *slottedAncestor); | |
| 115 DCHECK(previous); | |
| 70 return previous; | 116 return previous; |
| 71 // If null, jump to previous assigned node's descendant | 117 } |
| 118 | |
| 119 // Seek to the previous element assigned to the same slot. | |
| 72 const HeapVector<Member<Node>> assignedNodes = | 120 const HeapVector<Member<Node>> assignedNodes = |
| 73 nearestAncestorAssignedToSlot->assignedSlot()->assignedNodes(); | 121 slottedAncestor->assignedSlot()->assignedNodes(); |
| 74 size_t currentIndex = | 122 size_t currentIndex = assignedNodes.reverseFind(*slottedAncestor); |
| 75 assignedNodes.reverseFind(*nearestAncestorAssignedToSlot); | |
| 76 DCHECK_NE(currentIndex, kNotFound); | 123 DCHECK_NE(currentIndex, kNotFound); |
| 77 for (; currentIndex > 0; --currentIndex) { | 124 for (; currentIndex > 0; --currentIndex) { |
| 78 const Member<Node> assignedPrevious = assignedNodes[currentIndex - 1]; | 125 const Member<Node> assignedNode = assignedNodes[currentIndex - 1]; |
| 79 if (assignedPrevious->isElementNode()) { | 126 if (!assignedNode->isElementNode()) |
| 80 if (Element* last = | 127 continue; |
| 81 ElementTraversal::lastWithin(*toElement(assignedPrevious))) | 128 return lastWithinOrSelfInternal(*toElement(assignedNode)); |
| 82 return last; | 129 } |
| 83 return toElement(assignedPrevious); | 130 return nullptr; |
| 84 } | 131 } |
| 132 | |
| 133 Element* SlotScopedTraversal::firstAssignedToSlot(HTMLSlotElement& slot) { | |
| 134 HeapVector<Member<Node>> assignedNodes = slot.assignedNodes(); | |
| 135 for (auto assignedNode : assignedNodes) { | |
| 136 if (assignedNode->isElementNode()) | |
| 137 return toElement(assignedNode); | |
| 138 } | |
| 139 return nullptr; | |
| 140 } | |
| 141 | |
| 142 Element* SlotScopedTraversal::lastAssignedToSlot(HTMLSlotElement& slot) { | |
| 143 HeapVector<Member<Node>> assignedNodes = slot.assignedNodes(); | |
| 144 for (auto assignedNode = assignedNodes.rbegin(); | |
| 145 assignedNode != assignedNodes.rend(); ++assignedNode) { | |
| 146 if (!(*assignedNode)->isElementNode()) | |
| 147 continue; | |
| 148 return lastWithinOrSelfInternal(*toElement(*assignedNode)); | |
| 85 } | 149 } |
| 86 return nullptr; | 150 return nullptr; |
| 87 } | 151 } |
| 88 | 152 |
| 89 bool SlotScopedTraversal::isSlotScoped(const Element& current) { | 153 bool SlotScopedTraversal::isSlotScoped(const Element& current) { |
| 90 return SlotScopedTraversal::nearestAncestorAssignedToSlot(current); | 154 return SlotScopedTraversal::nearestInclusiveAncestorAssignedToSlot(current); |
| 91 } | 155 } |
| 92 | 156 |
| 93 } // namespace blink | 157 } // namespace blink |
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