| Index: ui/aura/test/test_screen.cc
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| diff --git a/ui/aura/test/test_screen.cc b/ui/aura/test/test_screen.cc
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| index 4bfb697e9b33be7fd4d9a54d8eef3eff32a8e14b..20e13827be9c676f365512df73404b00ee4766dc 100644
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| --- a/ui/aura/test/test_screen.cc
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| +++ b/ui/aura/test/test_screen.cc
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| @@ -14,7 +14,6 @@
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|  #include "ui/aura/window_event_dispatcher.h"
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|  #include "ui/aura/window_tree_host.h"
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|  #include "ui/base/ime/input_method.h"
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| -#include "ui/display/screen.h"
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|  #include "ui/gfx/geometry/rect_conversions.h"
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|  #include "ui/gfx/geometry/size_conversions.h"
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|  #include "ui/gfx/native_widget_types.h"
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| @@ -40,16 +39,16 @@ TestScreen* TestScreen::Create(const gfx::Size& size,
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|                          window_tree_client);
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|  }
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|  
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| -TestScreen::~TestScreen() {
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| -}
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| +TestScreen::~TestScreen() {}
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|  
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|  WindowTreeHost* TestScreen::CreateHostForPrimaryDisplay() {
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|    DCHECK(!host_);
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|    if (window_tree_client_) {
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|      host_ = WindowTreeClientPrivate(window_tree_client_)
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| -                .CallWmNewDisplayAdded(display_);
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| +                .CallWmNewDisplayAdded(GetPrimaryDisplay());
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|    } else {
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| -    host_ = WindowTreeHost::Create(gfx::Rect(display_.GetSizeInPixel()));
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| +    host_ =
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| +        WindowTreeHost::Create(gfx::Rect(GetPrimaryDisplay().GetSizeInPixel()));
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|    }
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|    // Some tests don't correctly manage window focus/activation states.
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|    // Makes sure InputMethod is default focused so that IME basics can work.
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| @@ -60,56 +59,60 @@ WindowTreeHost* TestScreen::CreateHostForPrimaryDisplay() {
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|  }
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|  
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|  void TestScreen::SetDeviceScaleFactor(float device_scale_factor) {
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| -  gfx::Rect bounds_in_pixel(display_.GetSizeInPixel());
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| -  display_.SetScaleAndBounds(device_scale_factor, bounds_in_pixel);
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| +  display::Display display(GetPrimaryDisplay());
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| +  gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
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| +  display.SetScaleAndBounds(device_scale_factor, bounds_in_pixel);
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| +  display_list().UpdateDisplay(display);
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|    host_->OnHostResized(bounds_in_pixel.size());
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|  }
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|  
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|  void TestScreen::SetDisplayRotation(display::Display::Rotation rotation) {
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| -  gfx::Rect bounds_in_pixel(display_.GetSizeInPixel());
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| +  display::Display display(GetPrimaryDisplay());
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| +  gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
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|    gfx::Rect new_bounds(bounds_in_pixel);
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| -  if (IsRotationPortrait(rotation) != IsRotationPortrait(display_.rotation())) {
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| +  if (IsRotationPortrait(rotation) != IsRotationPortrait(display.rotation())) {
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|      new_bounds.set_width(bounds_in_pixel.height());
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|      new_bounds.set_height(bounds_in_pixel.width());
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|    }
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| -  display_.set_rotation(rotation);
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| -  display_.SetScaleAndBounds(display_.device_scale_factor(), new_bounds);
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| +  display.set_rotation(rotation);
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| +  display.SetScaleAndBounds(display.device_scale_factor(), new_bounds);
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| +  display_list().UpdateDisplay(display);
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|    host_->SetRootTransform(GetRotationTransform() * GetUIScaleTransform());
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|  }
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|  
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|  void TestScreen::SetUIScale(float ui_scale) {
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|    ui_scale_ = ui_scale;
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| -  gfx::Rect bounds_in_pixel(display_.GetSizeInPixel());
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| +  display::Display display(GetPrimaryDisplay());
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| +  gfx::Rect bounds_in_pixel(display.GetSizeInPixel());
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|    gfx::Rect new_bounds = gfx::ToNearestRect(
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|        gfx::ScaleRect(gfx::RectF(bounds_in_pixel), 1.0f / ui_scale));
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| -  display_.SetScaleAndBounds(display_.device_scale_factor(), new_bounds);
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| +  display.SetScaleAndBounds(display.device_scale_factor(), new_bounds);
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| +  display_list().UpdateDisplay(display);
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|    host_->SetRootTransform(GetRotationTransform() * GetUIScaleTransform());
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|  }
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|  
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|  void TestScreen::SetWorkAreaInsets(const gfx::Insets& insets) {
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| -  display_.UpdateWorkAreaFromInsets(insets);
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| -}
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| -
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| -display::Display TestScreen::GetPrimaryDisplay() const {
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| -  return display_;
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| +  display::Display display(GetPrimaryDisplay());
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| +  display.UpdateWorkAreaFromInsets(insets);
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| +  display_list().UpdateDisplay(display);
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|  }
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|  
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|  gfx::Transform TestScreen::GetRotationTransform() const {
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|    gfx::Transform rotate;
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| -  switch (display_.rotation()) {
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| +  display::Display display(GetPrimaryDisplay());
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| +  switch (display.rotation()) {
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|      case display::Display::ROTATE_0:
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|        break;
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|      case display::Display::ROTATE_90:
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| -      rotate.Translate(display_.bounds().height(), 0);
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| +      rotate.Translate(display.bounds().height(), 0);
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|        rotate.Rotate(90);
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|        break;
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|      case display::Display::ROTATE_270:
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| -      rotate.Translate(0, display_.bounds().width());
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| +      rotate.Translate(0, display.bounds().width());
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|        rotate.Rotate(270);
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|        break;
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|      case display::Display::ROTATE_180:
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| -      rotate.Translate(display_.bounds().width(),
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| -                       display_.bounds().height());
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| +      rotate.Translate(display.bounds().width(), display.bounds().height());
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|        rotate.Rotate(180);
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|        break;
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|    }
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| @@ -126,8 +129,10 @@ gfx::Transform TestScreen::GetUIScaleTransform() const {
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|  void TestScreen::OnWindowBoundsChanged(
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|      Window* window, const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) {
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|    DCHECK_EQ(host_->window(), window);
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| -  display_.SetSize(gfx::ScaleToFlooredSize(new_bounds.size(),
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| -                                           display_.device_scale_factor()));
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| +  display::Display display(GetPrimaryDisplay());
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| +  display.SetSize(gfx::ScaleToFlooredSize(new_bounds.size(),
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| +                                          display.device_scale_factor()));
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| +  display_list().UpdateDisplay(display);
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|  }
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|  
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|  void TestScreen::OnWindowDestroying(Window* window) {
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| @@ -149,39 +154,18 @@ gfx::NativeWindow TestScreen::GetWindowAtScreenPoint(const gfx::Point& point) {
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|    return host_->window()->GetTopWindowContainingPoint(point);
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|  }
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|  
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| -int TestScreen::GetNumDisplays() const {
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| -  return 1;
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| -}
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| -
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| -std::vector<display::Display> TestScreen::GetAllDisplays() const {
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| -  return std::vector<display::Display>(1, display_);
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| -}
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| -
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|  display::Display TestScreen::GetDisplayNearestWindow(
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|      gfx::NativeWindow window) const {
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| -  return display_;
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| +  return GetPrimaryDisplay();
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|  }
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|  
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| -display::Display TestScreen::GetDisplayNearestPoint(
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| -    const gfx::Point& point) const {
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| -  return display_;
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| -}
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| -
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| -display::Display TestScreen::GetDisplayMatching(
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| -    const gfx::Rect& match_rect) const {
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| -  return display_;
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| -}
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| -
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| -void TestScreen::AddObserver(display::DisplayObserver* observer) {}
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| -
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| -void TestScreen::RemoveObserver(display::DisplayObserver* observer) {}
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| -
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|  TestScreen::TestScreen(const gfx::Rect& screen_bounds,
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|                         WindowTreeClient* window_tree_client)
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|      : host_(nullptr), ui_scale_(1.0f), window_tree_client_(window_tree_client) {
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|    static int64_t synthesized_display_id = 2000;
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| -  display_.set_id(synthesized_display_id++);
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| -  display_.SetScaleAndBounds(1.0f, screen_bounds);
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| +  display::Display display(synthesized_display_id++);
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| +  display.SetScaleAndBounds(1.0f, screen_bounds);
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| +  ProcessDisplayChanged(display, true /* is_primary */);
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|  }
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|  
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|  }  // namespace aura
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| 
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