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Side by Side Diff: services/ui/demo/bitmap_uploader.cc

Issue 2430653002: Mus+Ash: Towards Unifying CompositorFrameSink terminology (Closed)
Patch Set: Fix bitmap_uploader Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/demo/bitmap_uploader.h" 5 #include "services/ui/demo/bitmap_uploader.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/threading/thread_task_runner_handle.h" 12 #include "base/threading/thread_task_runner_handle.h"
13 #include "cc/ipc/compositor_frame.mojom.h" 13 #include "cc/ipc/compositor_frame.mojom.h"
14 #include "cc/quads/render_pass.h" 14 #include "cc/quads/render_pass.h"
15 #include "cc/quads/solid_color_draw_quad.h" 15 #include "cc/quads/solid_color_draw_quad.h"
16 #include "cc/quads/texture_draw_quad.h" 16 #include "cc/quads/texture_draw_quad.h"
17 #include "services/ui/public/cpp/context_provider.h"
17 #include "services/ui/public/cpp/gles2_context.h" 18 #include "services/ui/public/cpp/gles2_context.h"
18 #include "services/ui/public/cpp/gpu_service.h" 19 #include "services/ui/public/cpp/gpu_service.h"
19 #include "services/ui/public/cpp/window.h" 20 #include "services/ui/public/cpp/window.h"
20 #include "services/ui/public/cpp/window_surface.h" 21 #include "services/ui/public/cpp/window_surface.h"
21 22
22 namespace ui { 23 namespace ui {
23 namespace { 24 namespace {
24 25
25 const uint32_t g_transparent_color = 0x00000000; 26 const uint32_t g_transparent_color = 0x00000000;
26 27
27 } // namespace 28 } // namespace
28 29
29 const char kBitmapUploaderForAcceleratedWidget[] = 30 const char kBitmapUploaderForAcceleratedWidget[] =
30 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__"; 31 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__";
31 32
32 BitmapUploader::BitmapUploader(Window* window) 33 BitmapUploader::BitmapUploader(Window* window)
33 : window_(window), 34 : window_(window),
34 color_(g_transparent_color), 35 color_(g_transparent_color),
35 width_(0), 36 width_(0),
36 height_(0), 37 height_(0),
37 format_(BGRA), 38 format_(BGRA),
38 next_resource_id_(1u) { 39 next_resource_id_(1u) {
39 } 40 }
40 41
41 void BitmapUploader::Init(ui::GpuService* gpu_service) { 42 void BitmapUploader::Init(ui::GpuService* gpu_service) {
42 surface_ = window_->RequestSurface(mojom::SurfaceType::DEFAULT); 43 compositor_frame_sink_ = window_->RequestCompositorFrameSink(
43 surface_->BindToThread(); 44 mojom::SurfaceType::DEFAULT,
44 surface_->set_client(this); 45 new ContextProvider(gpu_service->EstablishGpuChannelSync()));
45 46 compositor_frame_sink_->BindToClient(this);
46 gles2_context_ = GLES2Context::CreateOffscreenContext(
47 gpu_service->EstablishGpuChannelSync(),
48 base::ThreadTaskRunnerHandle::Get());
49 } 47 }
50 48
51 BitmapUploader::~BitmapUploader() {} 49 BitmapUploader::~BitmapUploader() {
50 compositor_frame_sink_->DetachFromClient();
51 }
52 52
53 // Sets the color which is RGBA. 53 // Sets the color which is RGBA.
54 void BitmapUploader::SetColor(uint32_t color) { 54 void BitmapUploader::SetColor(uint32_t color) {
55 if (color_ == color) 55 if (color_ == color)
56 return; 56 return;
57 color_ = color; 57 color_ = color;
58 if (surface_) 58 if (compositor_frame_sink_)
59 Upload(); 59 Upload();
60 } 60 }
61 61
62 // Sets a bitmap. 62 // Sets a bitmap.
63 void BitmapUploader::SetBitmap(int width, 63 void BitmapUploader::SetBitmap(int width,
64 int height, 64 int height,
65 std::unique_ptr<std::vector<unsigned char>> data, 65 std::unique_ptr<std::vector<unsigned char>> data,
66 Format format) { 66 Format format) {
67 width_ = width; 67 width_ = width;
68 height_ = height; 68 height_ = height;
69 bitmap_ = std::move(data); 69 bitmap_ = std::move(data);
70 format_ = format; 70 format_ = format;
71 if (surface_) 71 if (compositor_frame_sink_)
72 Upload(); 72 Upload();
73 } 73 }
74 74
75 void BitmapUploader::Upload() { 75 void BitmapUploader::Upload() {
76 if (!gles2_context_) 76 if (!compositor_frame_sink_ || !compositor_frame_sink_->context_provider())
77 return; 77 return;
78 78
79 const gfx::Rect bounds(window_->bounds().size()); 79 const gfx::Rect bounds(window_->bounds().size());
80 80
81 cc::CompositorFrame frame; 81 cc::CompositorFrame frame;
82 // TODO(rjkroege): Support device scale factors other than 1. 82 // TODO(rjkroege): Support device scale factors other than 1.
83 frame.metadata.device_scale_factor = 1.0f; 83 frame.metadata.device_scale_factor = 1.0f;
84 frame.delegated_frame_data.reset(new cc::DelegatedFrameData()); 84 frame.delegated_frame_data.reset(new cc::DelegatedFrameData());
85 frame.delegated_frame_data->resource_list.resize(0u); 85 frame.delegated_frame_data->resource_list.resize(0u);
86 86
87 const cc::RenderPassId render_pass_id(1, 1); 87 const cc::RenderPassId render_pass_id(1, 1);
88 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); 88 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
89 pass->SetAll(render_pass_id, bounds, bounds, gfx::Transform(), 89 pass->SetAll(render_pass_id, bounds, bounds, gfx::Transform(),
90 true /* has_transparent_background */); 90 true /* has_transparent_background */);
91 91
92 // The SharedQuadState is owned by the SharedQuadStateList 92 // The SharedQuadState is owned by the SharedQuadStateList
93 // shared_quad_state_list. 93 // shared_quad_state_list.
94 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); 94 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
95 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, 95 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds,
96 false /* is_clipped */, 1.f /* opacity */, SkXfermode::kSrc_Mode, 96 false /* is_clipped */, 1.f /* opacity */, SkXfermode::kSrc_Mode,
97 0 /* sorting_context_id */); 97 0 /* sorting_context_id */);
98 98
99 if (bitmap_.get()) { 99 if (bitmap_.get()) {
100 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); 100 gpu::gles2::GLES2Interface* gl =
101 compositor_frame_sink_->context_provider()->ContextGL();
101 gfx::Size bitmap_size(width_, height_); 102 gfx::Size bitmap_size(width_, height_);
102 GLuint texture_id = BindTextureForSize(bitmap_size); 103 GLuint texture_id = BindTextureForSize(bitmap_size);
103 gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap_size.width(), 104 gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap_size.width(),
104 bitmap_size.height(), TextureFormat(), GL_UNSIGNED_BYTE, 105 bitmap_size.height(), TextureFormat(), GL_UNSIGNED_BYTE,
105 &((*bitmap_)[0])); 106 &((*bitmap_)[0]));
106 107
107 gpu::Mailbox mailbox; 108 gpu::Mailbox mailbox;
108 gl->GenMailboxCHROMIUM(mailbox.name); 109 gl->GenMailboxCHROMIUM(mailbox.name);
109 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); 110 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
110 111
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
164 const bool force_antialiasing_off = false; 165 const bool force_antialiasing_off = false;
165 const gfx::Rect opaque_rect(0, 0, 0, 0); 166 const gfx::Rect opaque_rect(0, 0, 0, 0);
166 const bool needs_blending = true; 167 const bool needs_blending = true;
167 quad->SetAll(sqs, bounds, opaque_rect, bounds, needs_blending, color_, 168 quad->SetAll(sqs, bounds, opaque_rect, bounds, needs_blending, color_,
168 force_antialiasing_off); 169 force_antialiasing_off);
169 } 170 }
170 171
171 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); 172 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass));
172 173
173 // TODO(rjkroege, fsamuel): We should throttle frames. 174 // TODO(rjkroege, fsamuel): We should throttle frames.
174 surface_->SubmitCompositorFrame(std::move(frame), base::Closure()); 175 compositor_frame_sink_->SubmitCompositorFrame(std::move(frame));
175 } 176 }
176 177
177 uint32_t BitmapUploader::BindTextureForSize(const gfx::Size& size) { 178 uint32_t BitmapUploader::BindTextureForSize(const gfx::Size& size) {
178 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); 179 gpu::gles2::GLES2Interface* gl =
180 compositor_frame_sink_->context_provider()->ContextGL();
179 // TODO(jamesr): Recycle textures. 181 // TODO(jamesr): Recycle textures.
180 GLuint texture = 0u; 182 GLuint texture = 0u;
181 gl->GenTextures(1, &texture); 183 gl->GenTextures(1, &texture);
182 gl->BindTexture(GL_TEXTURE_2D, texture); 184 gl->BindTexture(GL_TEXTURE_2D, texture);
183 gl->TexImage2D(GL_TEXTURE_2D, 0, TextureFormat(), size.width(), size.height(), 185 gl->TexImage2D(GL_TEXTURE_2D, 0, TextureFormat(), size.width(), size.height(),
184 0, TextureFormat(), GL_UNSIGNED_BYTE, 0); 186 0, TextureFormat(), GL_UNSIGNED_BYTE, 0);
185 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 187 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
186 return texture; 188 return texture;
187 } 189 }
188 190
189 void BitmapUploader::OnResourcesReturned( 191 void BitmapUploader::SetBeginFrameSource(cc::BeginFrameSource* source) {}
190 WindowSurface* surface, 192
193 void BitmapUploader::ReclaimResources(
191 const cc::ReturnedResourceArray& resources) { 194 const cc::ReturnedResourceArray& resources) {
192 gpu::gles2::GLES2Interface* gl = gles2_context_->interface(); 195 gpu::gles2::GLES2Interface* gl =
196 compositor_frame_sink_->context_provider()->ContextGL();
193 // TODO(jamesr): Recycle. 197 // TODO(jamesr): Recycle.
194 for (size_t i = 0; i < resources.size(); ++i) { 198 for (size_t i = 0; i < resources.size(); ++i) {
195 cc::ReturnedResource resource = std::move(resources[i]); 199 cc::ReturnedResource resource = std::move(resources[i]);
196 DCHECK_EQ(1, resource.count); 200 DCHECK_EQ(1, resource.count);
197 gl->WaitSyncTokenCHROMIUM(resource.sync_token.GetConstData()); 201 gl->WaitSyncTokenCHROMIUM(resource.sync_token.GetConstData());
198 uint32_t texture_id = resource_to_texture_id_map_[resource.id]; 202 uint32_t texture_id = resource_to_texture_id_map_[resource.id];
199 DCHECK_NE(0u, texture_id); 203 DCHECK_NE(0u, texture_id);
200 resource_to_texture_id_map_.erase(resource.id); 204 resource_to_texture_id_map_.erase(resource.id);
201 gl->DeleteTextures(1, &texture_id); 205 gl->DeleteTextures(1, &texture_id);
202 } 206 }
203 } 207 }
204 208
209 void BitmapUploader::SetTreeActivationCallback(const base::Closure& callback) {}
rjkroege 2016/10/20 21:33:18 these probably need TODOs. :-)
Fady Samuel 2016/10/20 23:04:10 Done.
210
211 void BitmapUploader::DidReceiveCompositorFrameAck() {}
212
213 void BitmapUploader::DidLoseCompositorFrameSink() {}
214
215 void BitmapUploader::OnDraw(const gfx::Transform& transform,
216 const gfx::Rect& viewport,
217 bool resourceless_software_draw) {}
218
219 void BitmapUploader::SetMemoryPolicy(const cc::ManagedMemoryPolicy& policy) {}
220
221 void BitmapUploader::SetExternalTilePriorityConstraints(
222 const gfx::Rect& viewport_rect,
223 const gfx::Transform& transform) {}
224
205 } // namespace ui 225 } // namespace ui
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