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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/vr_shell.h" | 5 #include "chrome/browser/android/vr_shell/vr_shell.h" |
6 | 6 |
7 #include "base/metrics/histogram_macros.h" | 7 #include "base/metrics/histogram_macros.h" |
8 #include "chrome/browser/android/vr_shell/ui_elements.h" | 8 #include "chrome/browser/android/vr_shell/ui_elements.h" |
9 #include "chrome/browser/android/vr_shell/ui_scene.h" | 9 #include "chrome/browser/android/vr_shell/ui_scene.h" |
10 #include "chrome/browser/android/vr_shell/vr_compositor.h" | 10 #include "chrome/browser/android/vr_shell/vr_compositor.h" |
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238 CHECK(gl::GetGLImplementation() != gl::kGLImplementationNone || | 238 CHECK(gl::GetGLImplementation() != gl::kGLImplementationNone || |
239 gl::init::InitializeGLOneOff()); | 239 gl::init::InitializeGLOneOff()); |
240 | 240 |
241 content_texture_id_ = content_texture_handle; | 241 content_texture_id_ = content_texture_handle; |
242 ui_texture_id_ = ui_texture_handle; | 242 ui_texture_id_ = ui_texture_handle; |
243 | 243 |
244 gvr_api_->InitializeGl(); | 244 gvr_api_->InitializeGl(); |
245 std::vector<gvr::BufferSpec> specs; | 245 std::vector<gvr::BufferSpec> specs; |
246 specs.push_back(gvr_api_->CreateBufferSpec()); | 246 specs.push_back(gvr_api_->CreateBufferSpec()); |
247 render_size_ = specs[0].GetSize(); | 247 render_size_ = specs[0].GetSize(); |
248 | |
249 // For WebVR content | |
250 specs.push_back(gvr_api_->CreateBufferSpec()); | |
251 | |
248 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapChain(specs))); | 252 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapChain(specs))); |
249 | 253 |
250 vr_shell_renderer_.reset(new VrShellRenderer()); | 254 vr_shell_renderer_.reset(new VrShellRenderer()); |
251 buffer_viewport_list_.reset( | 255 buffer_viewport_list_.reset( |
252 new gvr::BufferViewportList(gvr_api_->CreateEmptyBufferViewportList())); | 256 new gvr::BufferViewportList(gvr_api_->CreateEmptyBufferViewportList())); |
257 buffer_viewport_list_->SetToRecommendedBufferViewports(); | |
258 | |
253 buffer_viewport_.reset( | 259 buffer_viewport_.reset( |
254 new gvr::BufferViewport(gvr_api_->CreateBufferViewport())); | 260 new gvr::BufferViewport(gvr_api_->CreateBufferViewport())); |
261 | |
262 overlay_left_viewport_.reset( | |
263 new gvr::BufferViewport(gvr_api_->CreateBufferViewport())); | |
264 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, | |
265 overlay_left_viewport_.get()); | |
266 overlay_left_viewport_->SetSourceBufferIndex(1); | |
267 overlay_left_viewport_->SetReprojection(GVR_REPROJECTION_NONE); | |
268 | |
269 overlay_right_viewport_.reset( | |
270 new gvr::BufferViewport(gvr_api_->CreateBufferViewport())); | |
271 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, | |
272 overlay_right_viewport_.get()); | |
273 overlay_right_viewport_->SetSourceBufferIndex(1); | |
274 overlay_right_viewport_->SetReprojection(GVR_REPROJECTION_NONE); | |
255 } | 275 } |
256 | 276 |
257 void VrShell::UpdateController(const gvr::Vec3f& forward_vector) { | 277 void VrShell::UpdateController(const gvr::Vec3f& forward_vector) { |
258 controller_->UpdateState(); | 278 controller_->UpdateState(); |
259 std::unique_ptr<VrGesture> gesture = controller_->DetectGesture(); | 279 std::unique_ptr<VrGesture> gesture = controller_->DetectGesture(); |
260 | 280 |
261 // TODO(asimjour) for now, scroll is sent to the main content. | 281 // TODO(asimjour) for now, scroll is sent to the main content. |
262 if (gesture->type == WebInputEvent::GestureScrollBegin || | 282 if (gesture->type == WebInputEvent::GestureScrollBegin || |
263 gesture->type == WebInputEvent::GestureScrollUpdate || | 283 gesture->type == WebInputEvent::GestureScrollUpdate || |
264 gesture->type == WebInputEvent::GestureScrollEnd) { | 284 gesture->type == WebInputEvent::GestureScrollEnd) { |
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415 // it. For now, removing it seems working fine. | 435 // it. For now, removing it seems working fine. |
416 gvr_api_->ApplyNeckModel(head_pose, 1.0f); | 436 gvr_api_->ApplyNeckModel(head_pose, 1.0f); |
417 } | 437 } |
418 | 438 |
419 // Bind back to the default framebuffer. | 439 // Bind back to the default framebuffer. |
420 frame.BindBuffer(0); | 440 frame.BindBuffer(0); |
421 | 441 |
422 if (webvr_mode_) { | 442 if (webvr_mode_) { |
423 DrawWebVr(); | 443 DrawWebVr(); |
424 if (!webvr_secure_origin_) { | 444 if (!webvr_secure_origin_) { |
445 buffer_viewport_list_->SetBufferViewport(buffer_viewport_list_->GetSize(), | |
446 *overlay_left_viewport_); | |
447 buffer_viewport_list_->SetBufferViewport(buffer_viewport_list_->GetSize(), | |
klausw (use chromium instead)
2016/10/17 23:03:18
Using GetSize() twice seems weird. Does the SetToR
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448 *overlay_right_viewport_); | |
449 | |
450 // Bind back to the second default framebuffer. | |
klausw (use chromium instead)
2016/10/17 23:03:18
These comments are confusing. Can you rephrase thi
| |
451 frame.BindBuffer(1); | |
425 DrawWebVrOverlay(target_time.monotonic_system_time_nanos); | 452 DrawWebVrOverlay(target_time.monotonic_system_time_nanos); |
426 } | 453 } |
427 | 454 |
428 // When using async reprojection, we need to know which pose was used in | 455 // When using async reprojection, we need to know which pose was used in |
429 // the WebVR app for drawing this frame. Due to unknown amounts of | 456 // the WebVR app for drawing this frame. Due to unknown amounts of |
430 // buffering in the compositor and SurfaceTexture, we read the pose number | 457 // buffering in the compositor and SurfaceTexture, we read the pose number |
431 // from a corner pixel. There's no point in doing this for legacy | 458 // from a corner pixel. There's no point in doing this for legacy |
432 // distortion rendering since that doesn't need a pose, and reading back | 459 // distortion rendering since that doesn't need a pose, and reading back |
433 // pixels is an expensive operation. TODO(klausw): stop doing this once we | 460 // pixels is an expensive operation. TODO(klausw): stop doing this once we |
434 // have working no-compositor rendering for WebVR. | 461 // have working no-compositor rendering for WebVR. |
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632 void VrShell::DrawWebVrOverlay(int64_t present_time_nanos) { | 659 void VrShell::DrawWebVrOverlay(int64_t present_time_nanos) { |
633 // Draw WebVR security warning overlays for each eye. This uses the | 660 // Draw WebVR security warning overlays for each eye. This uses the |
634 // eye-from-head matrices but not the pose, goal is to place the icons in an | 661 // eye-from-head matrices but not the pose, goal is to place the icons in an |
635 // eye-relative position so that they follow along with head rotations. | 662 // eye-relative position so that they follow along with head rotations. |
636 | 663 |
637 gvr::Mat4f left_eye_view_matrix = | 664 gvr::Mat4f left_eye_view_matrix = |
638 gvr_api_->GetEyeFromHeadMatrix(GVR_LEFT_EYE); | 665 gvr_api_->GetEyeFromHeadMatrix(GVR_LEFT_EYE); |
639 gvr::Mat4f right_eye_view_matrix = | 666 gvr::Mat4f right_eye_view_matrix = |
640 gvr_api_->GetEyeFromHeadMatrix(GVR_RIGHT_EYE); | 667 gvr_api_->GetEyeFromHeadMatrix(GVR_RIGHT_EYE); |
641 | 668 |
669 // Don't need to clear, since we're drawing over the entire render target. | |
klausw (use chromium instead)
2016/10/17 23:03:18
Please delete this comment, it conflicts with the
| |
670 glClear(GL_COLOR_BUFFER_BIT); | |
671 | |
642 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, | 672 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, |
643 buffer_viewport_.get()); | 673 buffer_viewport_.get()); |
644 DrawWebVrEye(left_eye_view_matrix, *buffer_viewport_, present_time_nanos); | 674 DrawWebVrEye(left_eye_view_matrix, *buffer_viewport_, present_time_nanos); |
645 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, | 675 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, |
646 buffer_viewport_.get()); | 676 buffer_viewport_.get()); |
647 DrawWebVrEye(right_eye_view_matrix, *buffer_viewport_, present_time_nanos); | 677 DrawWebVrEye(right_eye_view_matrix, *buffer_viewport_, present_time_nanos); |
648 } | 678 } |
649 | 679 |
650 void VrShell::DrawWebVrEye(const gvr::Mat4f& view_matrix, | 680 void VrShell::DrawWebVrEye(const gvr::Mat4f& view_matrix, |
651 const gvr::BufferViewport& params, | 681 const gvr::BufferViewport& params, |
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867 const JavaParamRef<jobject>& ui_web_contents, | 897 const JavaParamRef<jobject>& ui_web_contents, |
868 jlong ui_window_android) { | 898 jlong ui_window_android) { |
869 return reinterpret_cast<intptr_t>(new VrShell( | 899 return reinterpret_cast<intptr_t>(new VrShell( |
870 env, obj, content::WebContents::FromJavaWebContents(content_web_contents), | 900 env, obj, content::WebContents::FromJavaWebContents(content_web_contents), |
871 reinterpret_cast<ui::WindowAndroid*>(content_window_android), | 901 reinterpret_cast<ui::WindowAndroid*>(content_window_android), |
872 content::WebContents::FromJavaWebContents(ui_web_contents), | 902 content::WebContents::FromJavaWebContents(ui_web_contents), |
873 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); | 903 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); |
874 } | 904 } |
875 | 905 |
876 } // namespace vr_shell | 906 } // namespace vr_shell |
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