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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PaintLayerPainter_h | 5 #ifndef PaintLayerPainter_h |
6 #define PaintLayerPainter_h | 6 #define PaintLayerPainter_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "core/paint/PaintLayerFragment.h" | 9 #include "core/paint/PaintLayerFragment.h" |
10 #include "core/paint/PaintLayerPaintingInfo.h" | 10 #include "core/paint/PaintLayerPaintingInfo.h" |
| 11 #include "core/paint/PaintResult.h" |
11 #include "wtf/Allocator.h" | 12 #include "wtf/Allocator.h" |
12 | 13 |
13 namespace blink { | 14 namespace blink { |
14 | 15 |
15 class ClipRect; | 16 class ClipRect; |
16 class PaintLayer; | 17 class PaintLayer; |
17 class GraphicsContext; | 18 class GraphicsContext; |
18 class LayoutPoint; | 19 class LayoutPoint; |
19 | 20 |
20 // This class is responsible for painting self-painting PaintLayer. | 21 // This class is responsible for painting self-painting PaintLayer. |
21 // | 22 // |
22 // See PainterLayer SELF-PAINTING LAYER section about what 'self-painting' | 23 // See PainterLayer SELF-PAINTING LAYER section about what 'self-painting' |
23 // means and how it impacts this class. | 24 // means and how it impacts this class. |
24 class CORE_EXPORT PaintLayerPainter { | 25 class CORE_EXPORT PaintLayerPainter { |
25 STACK_ALLOCATED(); | 26 STACK_ALLOCATED(); |
26 | 27 |
27 public: | 28 public: |
28 enum FragmentPolicy { AllowMultipleFragments, ForceSingleFragment }; | 29 enum FragmentPolicy { AllowMultipleFragments, ForceSingleFragment }; |
29 | 30 |
30 // When adding new values, must update the number of bits of | |
31 // PaintLayer::m_previousPaintingResult. | |
32 enum PaintResult { | |
33 // The layer is fully painted. This includes cases that nothing needs | |
34 // painting regardless of the paint rect. | |
35 FullyPainted, | |
36 // Some part of the layer is out of the paint rect and may be not fully | |
37 // painted. The results cannot be cached because they may change when paint | |
38 // rect changes. | |
39 MayBeClippedByPaintDirtyRect | |
40 }; | |
41 | |
42 PaintLayerPainter(PaintLayer& paintLayer) : m_paintLayer(paintLayer) {} | 31 PaintLayerPainter(PaintLayer& paintLayer) : m_paintLayer(paintLayer) {} |
43 | 32 |
44 // The paint() method paints the layers that intersect the damage rect from | 33 // The paint() method paints the layers that intersect the damage rect from |
45 // back to front. paint() assumes that the caller will clip to the bounds of | 34 // back to front. paint() assumes that the caller will clip to the bounds of |
46 // damageRect if necessary. | 35 // damageRect if necessary. |
47 void paint(GraphicsContext&, | 36 void paint(GraphicsContext&, |
48 const LayoutRect& damageRect, | 37 const LayoutRect& damageRect, |
49 const GlobalPaintFlags = GlobalPaintNormalPhase, | 38 const GlobalPaintFlags = GlobalPaintNormalPhase, |
50 PaintLayerFlags = 0); | 39 PaintLayerFlags = 0); |
51 // paintLayer() assumes that the caller will clip to the bounds of the | 40 // paintLayer() assumes that the caller will clip to the bounds of the |
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138 // not via calls from CompositedLayerMapping to draw into composited layers). | 127 // not via calls from CompositedLayerMapping to draw into composited layers). |
139 bool shouldPaintLayerInSoftwareMode(const GlobalPaintFlags, | 128 bool shouldPaintLayerInSoftwareMode(const GlobalPaintFlags, |
140 PaintLayerFlags paintFlags); | 129 PaintLayerFlags paintFlags); |
141 | 130 |
142 PaintLayer& m_paintLayer; | 131 PaintLayer& m_paintLayer; |
143 }; | 132 }; |
144 | 133 |
145 } // namespace blink | 134 } // namespace blink |
146 | 135 |
147 #endif // PaintLayerPainter_h | 136 #endif // PaintLayerPainter_h |
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