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Side by Side Diff: services/ui/ws/frame_generator.h

Issue 2429173005: Mus+Ash: Replace (Server)WindowSurface with (Server)WindowCompositorFrameSink (Closed)
Patch Set: ui::CompositorFrameSink => ui::WindowCompositorFrameSink Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_ 5 #ifndef SERVICES_UI_WS_FRAME_GENERATOR_H_
6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_ 6 #define SERVICES_UI_WS_FRAME_GENERATOR_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 10
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38 class DisplayCompositor; 38 class DisplayCompositor;
39 39
40 namespace ws { 40 namespace ws {
41 41
42 namespace test { 42 namespace test {
43 class FrameGeneratorTest; 43 class FrameGeneratorTest;
44 } 44 }
45 45
46 class FrameGeneratorDelegate; 46 class FrameGeneratorDelegate;
47 class ServerWindow; 47 class ServerWindow;
48 class ServerWindowSurface; 48 class ServerWindowCompositorFrameSink;
49 49
50 // Responsible for redrawing the display in response to the redraw requests by 50 // Responsible for redrawing the display in response to the redraw requests by
51 // submitting CompositorFrames to the owned CompositorFrameSink. 51 // submitting CompositorFrames to the owned CompositorFrameSink.
52 class FrameGenerator : public ServerWindowObserver { 52 class FrameGenerator : public ServerWindowObserver {
53 public: 53 public:
54 FrameGenerator(FrameGeneratorDelegate* delegate, 54 FrameGenerator(FrameGeneratorDelegate* delegate,
55 scoped_refptr<DisplayCompositor> display_compositor); 55 scoped_refptr<DisplayCompositor> display_compositor);
56 ~FrameGenerator() override; 56 ~FrameGenerator() override;
57 57
58 void OnGpuChannelEstablished(scoped_refptr<gpu::GpuChannelHost> gpu_channel); 58 void OnGpuChannelEstablished(scoped_refptr<gpu::GpuChannelHost> gpu_channel);
(...skipping 25 matching lines...) Expand all
84 84
85 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad 85 // DrawWindowTree recursively visits ServerWindows, creating a SurfaceDrawQuad
86 // for each that lacks one. 86 // for each that lacks one.
87 void DrawWindowTree(cc::RenderPass* pass, 87 void DrawWindowTree(cc::RenderPass* pass,
88 ServerWindow* window, 88 ServerWindow* window,
89 const gfx::Vector2d& parent_to_root_origin_offset, 89 const gfx::Vector2d& parent_to_root_origin_offset,
90 float opacity, 90 float opacity,
91 bool* may_contain_video); 91 bool* may_contain_video);
92 92
93 // Adds a reference to the current cc::Surface of the provided 93 // Adds a reference to the current cc::Surface of the provided
94 // |window_surface|. If an existing reference is held with a different 94 // |window_compositor_frame_sink|. If an existing reference is held with a
95 // LocalFrameId then release that reference first. This is called on each 95 // different LocalFrameId then release that reference first. This is called on
96 // ServerWindowSurface as FrameGenerator walks the window tree to generate a 96 // each ServerWindowCompositorFrameSink as FrameGenerator walks the window
97 /// CompositorFrame. This is done to make sure that the window surfaces are 97 // tree to generate a CompositorFrame. This is done to make sure that the
98 // retained for the entirety of the time between submission of the top-level 98 // window surfaces are retained for the entirety of the time between
99 // frame to drawing the frame to screen. 99 // submission of the top-level frame to drawing the frame to screen.
100 // TODO(fsamuel, kylechar): This will go away once we get surface lifetime 100 // TODO(fsamuel, kylechar): This will go away once we get surface lifetime
101 // management. 101 // management.
102 void AddOrUpdateSurfaceReference(ServerWindowSurface* window_surface); 102 void AddOrUpdateSurfaceReference(
103 ServerWindowCompositorFrameSink* window_compositor_frame_sink);
103 104
104 // Releases any retained references for the provided FrameSink. 105 // Releases any retained references for the provided FrameSink.
105 // TODO(fsamuel, kylechar): This will go away once we get surface lifetime 106 // TODO(fsamuel, kylechar): This will go away once we get surface lifetime
106 // management. 107 // management.
107 void ReleaseFrameSinkReference(const cc::FrameSinkId& frame_sink_id); 108 void ReleaseFrameSinkReference(const cc::FrameSinkId& frame_sink_id);
108 109
109 // Releases all retained references to surfaces. 110 // Releases all retained references to surfaces.
110 // TODO(fsamuel, kylechar): This will go away once we get surface lifetime 111 // TODO(fsamuel, kylechar): This will go away once we get surface lifetime
111 // management. 112 // management.
112 void ReleaseAllSurfaceReferences(); 113 void ReleaseAllSurfaceReferences();
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139 base::WeakPtrFactory<FrameGenerator> weak_factory_; 140 base::WeakPtrFactory<FrameGenerator> weak_factory_;
140 141
141 DISALLOW_COPY_AND_ASSIGN(FrameGenerator); 142 DISALLOW_COPY_AND_ASSIGN(FrameGenerator);
142 }; 143 };
143 144
144 } // namespace ws 145 } // namespace ws
145 146
146 } // namespace ui 147 } // namespace ui
147 148
148 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_ 149 #endif // SERVICES_UI_WS_FRAME_GENERATOR_H_
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