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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 module ui.mojom; | 5 module ui.mojom; |
| 6 | 6 |
| 7 import "ui/gfx/geometry/mojo/geometry.mojom"; | 7 import "ui/gfx/geometry/mojo/geometry.mojom"; |
| 8 | 8 |
| 9 // Contains state of a single window. | 9 // Contains state of a single window. |
| 10 struct WindowData { | 10 struct WindowData { |
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| 23 | 23 |
| 24 // True if this window is visible. The window may not be drawn on screen (see | 24 // True if this window is visible. The window may not be drawn on screen (see |
| 25 // OnWindowParentDrawnStateChanged() for details). | 25 // OnWindowParentDrawnStateChanged() for details). |
| 26 bool visible; | 26 bool visible; |
| 27 }; | 27 }; |
| 28 | 28 |
| 29 // Each Window has support for two surfaces. Generally the |DEFAULT| surface | 29 // Each Window has support for two surfaces. Generally the |DEFAULT| surface |
| 30 // is used. The |UNDERLAY| surface is useful if the owner of a window wants to | 30 // is used. The |UNDERLAY| surface is useful if the owner of a window wants to |
| 31 // to Embed() another client and at the same time draw something under the | 31 // to Embed() another client and at the same time draw something under the |
| 32 // embedded apps representation. | 32 // embedded apps representation. |
| 33 enum SurfaceType { | 33 // TODO(fsamuel): Remove this once window decorations are no longer underlay |
| 34 // surfaces. | |
|
rjkroege
2016/10/20 22:22:18
is there a bug? there should be. With an owner
Fady Samuel
2016/10/21 20:53:27
Done.
| |
| 35 enum CompositorFrameSinkType { | |
| 34 // Only the owner of a window may obtain this surface. | 36 // Only the owner of a window may obtain this surface. |
| 35 // The window manager can change the offset of this by way of | 37 // The window manager can change the offset of this by way of |
| 36 // SetUnderlaySurfaceOffsetAndExtendedHitArea(). | 38 // SetUnderlaySurfaceOffsetAndExtendedHitArea(). |
| 37 UNDERLAY, | 39 UNDERLAY, |
| 38 | 40 |
| 39 // Only the embedded app may obtain this surface. If an app is not embedded | 41 // Only the embedded app may obtain this surface. If an app is not embedded |
| 40 // in the Window than the owner may also render to this surface as well. | 42 // in the Window than the owner may also render to this surface as well. |
| 41 DEFAULT, | 43 DEFAULT, |
| 42 }; | 44 }; |
| 43 | 45 |
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| 54 const uint32 kDropEffectLink = 4; | 56 const uint32 kDropEffectLink = 4; |
| 55 | 57 |
| 56 // When this flag is set in a call to Embed(), the embedder (i.e. the client | 58 // When this flag is set in a call to Embed(), the embedder (i.e. the client |
| 57 // that is making the call to Embed()) will receive events that are targeted to | 59 // that is making the call to Embed()) will receive events that are targeted to |
| 58 // the embedded client. The embedded client will not receive any input events | 60 // the embedded client. The embedded client will not receive any input events |
| 59 // from the window server. However, the embedder can choose to dispatch events | 61 // from the window server. However, the embedder can choose to dispatch events |
| 60 // to the embedded client through other mechanism. | 62 // to the embedded client through other mechanism. |
| 61 // TODO(sad): Provide an API in mus for the embedder to dispatch events to the | 63 // TODO(sad): Provide an API in mus for the embedder to dispatch events to the |
| 62 // embedded client. https://crbug.com/621085 | 64 // embedded client. https://crbug.com/621085 |
| 63 const uint32 kEmbedFlagEmbedderInterceptsEvents = 0x01; | 65 const uint32 kEmbedFlagEmbedderInterceptsEvents = 0x01; |
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