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Issue 2429173005: Mus+Ash: Replace (Server)WindowSurface with (Server)WindowCompositorFrameSink (Closed)
Patch Set: Rebased Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "services/ui/demo/bitmap_uploader.h" 5 #include "services/ui/demo/bitmap_uploader.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "base/threading/thread_task_runner_handle.h" 12 #include "base/threading/thread_task_runner_handle.h"
13 #include "cc/ipc/compositor_frame.mojom.h" 13 #include "cc/ipc/compositor_frame.mojom.h"
14 #include "cc/quads/render_pass.h" 14 #include "cc/quads/render_pass.h"
15 #include "cc/quads/solid_color_draw_quad.h" 15 #include "cc/quads/solid_color_draw_quad.h"
16 #include "cc/quads/texture_draw_quad.h" 16 #include "cc/quads/texture_draw_quad.h"
17 #include "services/ui/public/cpp/context_provider.h" 17 #include "services/ui/public/cpp/context_provider.h"
18 #include "services/ui/public/cpp/gles2_context.h" 18 #include "services/ui/public/cpp/gles2_context.h"
19 #include "services/ui/public/cpp/gpu_service.h" 19 #include "services/ui/public/cpp/gpu_service.h"
20 #include "services/ui/public/cpp/window.h" 20 #include "services/ui/public/cpp/window.h"
21 #include "services/ui/public/cpp/window_surface.h"
22 21
23 namespace ui { 22 namespace ui {
24 namespace { 23 namespace {
25 24
26 const uint32_t g_transparent_color = 0x00000000; 25 const uint32_t g_transparent_color = 0x00000000;
27 26
28 } // namespace 27 } // namespace
29 28
30 const char kBitmapUploaderForAcceleratedWidget[] = 29 const char kBitmapUploaderForAcceleratedWidget[] =
31 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__"; 30 "__BITMAP_UPLOADER_ACCELERATED_WIDGET__";
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169 168
170 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); 169 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass));
171 170
172 // TODO(rjkroege, fsamuel): We should throttle frames. 171 // TODO(rjkroege, fsamuel): We should throttle frames.
173 compositor_frame_sink_->SubmitCompositorFrame(std::move(frame)); 172 compositor_frame_sink_->SubmitCompositorFrame(std::move(frame));
174 } 173 }
175 174
176 void BitmapUploader::OnGpuChannelEstablished( 175 void BitmapUploader::OnGpuChannelEstablished(
177 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { 176 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
178 compositor_frame_sink_ = window_->RequestCompositorFrameSink( 177 compositor_frame_sink_ = window_->RequestCompositorFrameSink(
179 mojom::SurfaceType::DEFAULT, 178 mojom::CompositorFrameSinkType::DEFAULT,
180 new ContextProvider(gpu_channel)); 179 new ContextProvider(std::move(gpu_channel)));
181 compositor_frame_sink_->BindToClient(this); 180 compositor_frame_sink_->BindToClient(this);
182 } 181 }
183 182
184 uint32_t BitmapUploader::BindTextureForSize(const gfx::Size& size) { 183 uint32_t BitmapUploader::BindTextureForSize(const gfx::Size& size) {
185 gpu::gles2::GLES2Interface* gl = 184 gpu::gles2::GLES2Interface* gl =
186 compositor_frame_sink_->context_provider()->ContextGL(); 185 compositor_frame_sink_->context_provider()->ContextGL();
187 // TODO(jamesr): Recycle textures. 186 // TODO(jamesr): Recycle textures.
188 GLuint texture = 0u; 187 GLuint texture = 0u;
189 gl->GenTextures(1, &texture); 188 gl->GenTextures(1, &texture);
190 gl->BindTexture(GL_TEXTURE_2D, texture); 189 gl->BindTexture(GL_TEXTURE_2D, texture);
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234 // TODO(fsamuel): Implement this. 233 // TODO(fsamuel): Implement this.
235 } 234 }
236 235
237 void BitmapUploader::SetExternalTilePriorityConstraints( 236 void BitmapUploader::SetExternalTilePriorityConstraints(
238 const gfx::Rect& viewport_rect, 237 const gfx::Rect& viewport_rect,
239 const gfx::Transform& transform) { 238 const gfx::Transform& transform) {
240 // TODO(fsamuel): Implement this. 239 // TODO(fsamuel): Implement this.
241 } 240 }
242 241
243 } // namespace ui 242 } // namespace ui
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