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Unified Diff: ui/display/android/screen_android.cc

Issue 2428383006: Decouple VR Shell DPR and CSS size from Physical Displays. (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: ui/display/android/screen_android.cc
diff --git a/ui/display/android/screen_android.cc b/ui/display/android/screen_android.cc
index 015d68cd4848a310125d559df280bbfa8d32b9be..adf2f232918f7a9af0d1ce8bef89006cd4307bcd 100644
--- a/ui/display/android/screen_android.cc
+++ b/ui/display/android/screen_android.cc
@@ -2,86 +2,100 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "ui/display/screen.h"
+#include "ui/display/android/screen_android.h"
-#include "base/logging.h"
-#include "base/macros.h"
-#include "ui/display/display.h"
#include "ui/gfx/android/device_display_info.h"
#include "ui/gfx/geometry/size_conversions.h"
namespace display {
-class ScreenAndroid : public Screen {
- public:
- ScreenAndroid() {}
+ScreenAndroid::ScreenAndroid() {}
+ScreenAndroid::~ScreenAndroid() {}
- gfx::Point GetCursorScreenPoint() override { return gfx::Point(); }
+gfx::Point ScreenAndroid::GetCursorScreenPoint() { return gfx::Point(); }
- bool IsWindowUnderCursor(gfx::NativeWindow window) override {
- NOTIMPLEMENTED();
- return false;
- }
+bool ScreenAndroid::IsWindowUnderCursor(gfx::NativeWindow window) {
+ NOTIMPLEMENTED();
+ return false;
+}
- gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override {
- NOTIMPLEMENTED();
- return NULL;
- }
+gfx::NativeWindow ScreenAndroid::GetWindowAtScreenPoint(
+ const gfx::Point& point) {
+ NOTIMPLEMENTED();
+ return NULL;
+}
- Display GetPrimaryDisplay() const override {
- gfx::DeviceDisplayInfo device_info;
- const float device_scale_factor = device_info.GetDIPScale();
- // Note: GetPhysicalDisplayWidth/Height() does not subtract window
- // decorations etc. Use it instead of GetDisplayWidth/Height() when
- // available.
- const gfx::Rect bounds_in_pixels =
- gfx::Rect(device_info.GetPhysicalDisplayWidth()
- ? device_info.GetPhysicalDisplayWidth()
- : device_info.GetDisplayWidth(),
- device_info.GetPhysicalDisplayHeight()
- ? device_info.GetPhysicalDisplayHeight()
- : device_info.GetDisplayHeight());
- const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize(
- bounds_in_pixels.size(), 1.0f / device_scale_factor));
- Display display(0, bounds_in_dip);
- if (!Display::HasForceDeviceScaleFactor())
- display.set_device_scale_factor(device_scale_factor);
- display.SetRotationAsDegree(device_info.GetRotationDegrees());
- display.set_color_depth(device_info.GetBitsPerPixel());
- display.set_depth_per_component(device_info.GetBitsPerComponent());
- display.set_is_monochrome(device_info.GetBitsPerComponent() == 0);
- return display;
+Display ScreenAndroid::GetPrimaryDisplay() const {
+ if (vr_display_map_.size() > 0) {
mthiesse 2016/10/20 22:01:37 Whoops meant to revert some changes in this file t
+ return dislpay_;
}
+ gfx::DeviceDisplayInfo device_info;
+ const float device_scale_factor = device_info.GetDIPScale();
+ // Note: GetPhysicalDisplayWidth/Height() does not subtract window
+ // decorations etc. Use it instead of GetDisplayWidth/Height() when
+ // available.
+ const gfx::Rect bounds_in_pixels =
+ gfx::Rect(device_info.GetPhysicalDisplayWidth()
+ ? device_info.GetPhysicalDisplayWidth()
+ : device_info.GetDisplayWidth(),
+ device_info.GetPhysicalDisplayHeight()
+ ? device_info.GetPhysicalDisplayHeight()
+ : device_info.GetDisplayHeight());
+ const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize(
+ bounds_in_pixels.size(), 1.0f / device_scale_factor));
+ Display display(0, bounds_in_dip);
+ if (!Display::HasForceDeviceScaleFactor())
+ display.set_device_scale_factor(device_scale_factor);
+ display.SetRotationAsDegree(device_info.GetRotationDegrees());
+ display.set_color_depth(device_info.GetBitsPerPixel());
+ display.set_depth_per_component(device_info.GetBitsPerComponent());
+ display.set_is_monochrome(device_info.GetBitsPerComponent() == 0);
+ return display;
+}
- Display GetDisplayNearestWindow(gfx::NativeView view) const override {
- return GetPrimaryDisplay();
- }
+void ScreenAndroid::SetDisplayForWindow(gfx::NativeView view,
+ const Display& display) {
+ dislpay_ = display;
+ base::AutoLock autolock(vr_display_lock_);
+ vr_display_map_[view] = display;
+}
- Display GetDisplayNearestPoint(const gfx::Point& point) const override {
+void ScreenAndroid::ClearDisplayForWindow(gfx::NativeView view) {
+ base::AutoLock autolock(vr_display_lock_);
+ vr_display_map_.erase(view);
+}
+
+Display ScreenAndroid::GetDisplayNearestWindow(gfx::NativeView view) const {
+ base::AutoLock autolock(vr_display_lock_);
+ auto iter = vr_display_map_.find(view);
+ if (iter == vr_display_map_.end()) {
return GetPrimaryDisplay();
+ } else {
+ return iter->second;
}
+}
- int GetNumDisplays() const override { return 1; }
+Display ScreenAndroid::GetDisplayNearestPoint(const gfx::Point& point) const {
+ return GetPrimaryDisplay();
+}
- std::vector<Display> GetAllDisplays() const override {
- return std::vector<Display>(1, GetPrimaryDisplay());
- }
+int ScreenAndroid::GetNumDisplays() const { return 1; }
- Display GetDisplayMatching(const gfx::Rect& match_rect) const override {
- return GetPrimaryDisplay();
- }
+std::vector<Display> ScreenAndroid::GetAllDisplays() const {
+ return std::vector<Display>(1, GetPrimaryDisplay());
+}
- void AddObserver(DisplayObserver* observer) override {
- // no display change on Android.
- }
+Display ScreenAndroid::GetDisplayMatching(const gfx::Rect& match_rect) const {
+ return GetPrimaryDisplay();
+}
- void RemoveObserver(DisplayObserver* observer) override {
- // no display change on Android.
- }
+void ScreenAndroid::AddObserver(DisplayObserver* observer) {
+ // no display change on Android.
+}
- private:
- DISALLOW_COPY_AND_ASSIGN(ScreenAndroid);
-};
+void ScreenAndroid::RemoveObserver(DisplayObserver* observer) {
+ // no display change on Android.
+}
Screen* CreateNativeScreen() {
return new ScreenAndroid;
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