Index: ui/display/android/screen_android.cc |
diff --git a/ui/display/android/screen_android.cc b/ui/display/android/screen_android.cc |
index 015d68cd4848a310125d559df280bbfa8d32b9be..adf2f232918f7a9af0d1ce8bef89006cd4307bcd 100644 |
--- a/ui/display/android/screen_android.cc |
+++ b/ui/display/android/screen_android.cc |
@@ -2,86 +2,100 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "ui/display/screen.h" |
+#include "ui/display/android/screen_android.h" |
-#include "base/logging.h" |
-#include "base/macros.h" |
-#include "ui/display/display.h" |
#include "ui/gfx/android/device_display_info.h" |
#include "ui/gfx/geometry/size_conversions.h" |
namespace display { |
-class ScreenAndroid : public Screen { |
- public: |
- ScreenAndroid() {} |
+ScreenAndroid::ScreenAndroid() {} |
+ScreenAndroid::~ScreenAndroid() {} |
- gfx::Point GetCursorScreenPoint() override { return gfx::Point(); } |
+gfx::Point ScreenAndroid::GetCursorScreenPoint() { return gfx::Point(); } |
- bool IsWindowUnderCursor(gfx::NativeWindow window) override { |
- NOTIMPLEMENTED(); |
- return false; |
- } |
+bool ScreenAndroid::IsWindowUnderCursor(gfx::NativeWindow window) { |
+ NOTIMPLEMENTED(); |
+ return false; |
+} |
- gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { |
- NOTIMPLEMENTED(); |
- return NULL; |
- } |
+gfx::NativeWindow ScreenAndroid::GetWindowAtScreenPoint( |
+ const gfx::Point& point) { |
+ NOTIMPLEMENTED(); |
+ return NULL; |
+} |
- Display GetPrimaryDisplay() const override { |
- gfx::DeviceDisplayInfo device_info; |
- const float device_scale_factor = device_info.GetDIPScale(); |
- // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
- // decorations etc. Use it instead of GetDisplayWidth/Height() when |
- // available. |
- const gfx::Rect bounds_in_pixels = |
- gfx::Rect(device_info.GetPhysicalDisplayWidth() |
- ? device_info.GetPhysicalDisplayWidth() |
- : device_info.GetDisplayWidth(), |
- device_info.GetPhysicalDisplayHeight() |
- ? device_info.GetPhysicalDisplayHeight() |
- : device_info.GetDisplayHeight()); |
- const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize( |
- bounds_in_pixels.size(), 1.0f / device_scale_factor)); |
- Display display(0, bounds_in_dip); |
- if (!Display::HasForceDeviceScaleFactor()) |
- display.set_device_scale_factor(device_scale_factor); |
- display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
- display.set_color_depth(device_info.GetBitsPerPixel()); |
- display.set_depth_per_component(device_info.GetBitsPerComponent()); |
- display.set_is_monochrome(device_info.GetBitsPerComponent() == 0); |
- return display; |
+Display ScreenAndroid::GetPrimaryDisplay() const { |
+ if (vr_display_map_.size() > 0) { |
mthiesse
2016/10/20 22:01:37
Whoops meant to revert some changes in this file t
|
+ return dislpay_; |
} |
+ gfx::DeviceDisplayInfo device_info; |
+ const float device_scale_factor = device_info.GetDIPScale(); |
+ // Note: GetPhysicalDisplayWidth/Height() does not subtract window |
+ // decorations etc. Use it instead of GetDisplayWidth/Height() when |
+ // available. |
+ const gfx::Rect bounds_in_pixels = |
+ gfx::Rect(device_info.GetPhysicalDisplayWidth() |
+ ? device_info.GetPhysicalDisplayWidth() |
+ : device_info.GetDisplayWidth(), |
+ device_info.GetPhysicalDisplayHeight() |
+ ? device_info.GetPhysicalDisplayHeight() |
+ : device_info.GetDisplayHeight()); |
+ const gfx::Rect bounds_in_dip = gfx::Rect(gfx::ScaleToCeiledSize( |
+ bounds_in_pixels.size(), 1.0f / device_scale_factor)); |
+ Display display(0, bounds_in_dip); |
+ if (!Display::HasForceDeviceScaleFactor()) |
+ display.set_device_scale_factor(device_scale_factor); |
+ display.SetRotationAsDegree(device_info.GetRotationDegrees()); |
+ display.set_color_depth(device_info.GetBitsPerPixel()); |
+ display.set_depth_per_component(device_info.GetBitsPerComponent()); |
+ display.set_is_monochrome(device_info.GetBitsPerComponent() == 0); |
+ return display; |
+} |
- Display GetDisplayNearestWindow(gfx::NativeView view) const override { |
- return GetPrimaryDisplay(); |
- } |
+void ScreenAndroid::SetDisplayForWindow(gfx::NativeView view, |
+ const Display& display) { |
+ dislpay_ = display; |
+ base::AutoLock autolock(vr_display_lock_); |
+ vr_display_map_[view] = display; |
+} |
- Display GetDisplayNearestPoint(const gfx::Point& point) const override { |
+void ScreenAndroid::ClearDisplayForWindow(gfx::NativeView view) { |
+ base::AutoLock autolock(vr_display_lock_); |
+ vr_display_map_.erase(view); |
+} |
+ |
+Display ScreenAndroid::GetDisplayNearestWindow(gfx::NativeView view) const { |
+ base::AutoLock autolock(vr_display_lock_); |
+ auto iter = vr_display_map_.find(view); |
+ if (iter == vr_display_map_.end()) { |
return GetPrimaryDisplay(); |
+ } else { |
+ return iter->second; |
} |
+} |
- int GetNumDisplays() const override { return 1; } |
+Display ScreenAndroid::GetDisplayNearestPoint(const gfx::Point& point) const { |
+ return GetPrimaryDisplay(); |
+} |
- std::vector<Display> GetAllDisplays() const override { |
- return std::vector<Display>(1, GetPrimaryDisplay()); |
- } |
+int ScreenAndroid::GetNumDisplays() const { return 1; } |
- Display GetDisplayMatching(const gfx::Rect& match_rect) const override { |
- return GetPrimaryDisplay(); |
- } |
+std::vector<Display> ScreenAndroid::GetAllDisplays() const { |
+ return std::vector<Display>(1, GetPrimaryDisplay()); |
+} |
- void AddObserver(DisplayObserver* observer) override { |
- // no display change on Android. |
- } |
+Display ScreenAndroid::GetDisplayMatching(const gfx::Rect& match_rect) const { |
+ return GetPrimaryDisplay(); |
+} |
- void RemoveObserver(DisplayObserver* observer) override { |
- // no display change on Android. |
- } |
+void ScreenAndroid::AddObserver(DisplayObserver* observer) { |
+ // no display change on Android. |
+} |
- private: |
- DISALLOW_COPY_AND_ASSIGN(ScreenAndroid); |
-}; |
+void ScreenAndroid::RemoveObserver(DisplayObserver* observer) { |
+ // no display change on Android. |
+} |
Screen* CreateNativeScreen() { |
return new ScreenAndroid; |