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Issue 2428343005: [wasm] Improve naming consistency for WASM instances. (Closed)
Patch Set: Also rename FrameArray::WasmObject Created 4 years, 2 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_FRAMES_H_ 5 #ifndef V8_FRAMES_H_
6 #define V8_FRAMES_H_ 6 #define V8_FRAMES_H_
7 7
8 #include "src/allocation.h" 8 #include "src/allocation.h"
9 #include "src/handles.h" 9 #include "src/handles.h"
10 #include "src/safepoint-table.h" 10 #include "src/safepoint-table.h"
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1062 int index) const override; 1062 int index) const override;
1063 1063
1064 // Lookup exception handler for current {pc}, returns -1 if none found. Also 1064 // Lookup exception handler for current {pc}, returns -1 if none found. Also
1065 // returns the stack slot count of the entire frame. 1065 // returns the stack slot count of the entire frame.
1066 int LookupExceptionHandlerInTable(int* data); 1066 int LookupExceptionHandlerInTable(int* data);
1067 1067
1068 // Determine the code for the frame. 1068 // Determine the code for the frame.
1069 Code* unchecked_code() const override; 1069 Code* unchecked_code() const override;
1070 1070
1071 // Accessors. 1071 // Accessors.
1072 Object* wasm_obj() const; 1072 Object* wasm_instance() const;
1073 uint32_t function_index() const; 1073 uint32_t function_index() const;
1074 Script* script() const override; 1074 Script* script() const override;
1075 int position() const override; 1075 int position() const override;
1076 1076
1077 static WasmFrame* cast(StackFrame* frame) { 1077 static WasmFrame* cast(StackFrame* frame) {
1078 DCHECK(frame->is_wasm()); 1078 DCHECK(frame->is_wasm());
1079 return static_cast<WasmFrame*>(frame); 1079 return static_cast<WasmFrame*>(frame);
1080 } 1080 }
1081 1081
1082 protected: 1082 protected:
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1327 1327
1328 1328
1329 // Reads all frames on the current stack and copies them into the current 1329 // Reads all frames on the current stack and copies them into the current
1330 // zone memory. 1330 // zone memory.
1331 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone); 1331 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone);
1332 1332
1333 } // namespace internal 1333 } // namespace internal
1334 } // namespace v8 1334 } // namespace v8
1335 1335
1336 #endif // V8_FRAMES_H_ 1336 #endif // V8_FRAMES_H_
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