| Index: third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h
|
| diff --git a/third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h b/third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h
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| deleted file mode 100644
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| index 6fbddae588d71354ec14521b8d0fc1e644473a9b..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/platform/scheduler/base/intrusive_heap.h
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| +++ /dev/null
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| @@ -1,206 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_
|
| -#define THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_
|
| -
|
| -#include <algorithm>
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| -#include <vector>
|
| -
|
| -#include "base/logging.h"
|
| -
|
| -namespace blink {
|
| -namespace scheduler {
|
| -
|
| -template <typename T>
|
| -class IntrusiveHeap;
|
| -
|
| -// Intended as an opaque wrapper around |index_|.
|
| -class HeapHandle {
|
| - public:
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| - HeapHandle() : index_(0u) {}
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| -
|
| - bool IsValid() const { return index_ != 0u; }
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| -
|
| - private:
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| - template <typename T>
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| - friend class IntrusiveHeap;
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| -
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| - HeapHandle(size_t index) : index_(index) {}
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| -
|
| - size_t index_;
|
| -};
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| -
|
| -// A standard min-heap with the following assumptions:
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| -// 1. T has operator <=
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| -// 2. T has method void SetHeapHandle(HeapHandle handle)
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| -// 3. T is moveable
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| -// 4. T is default constructible
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| -// 5. The heap size never gets terribly big so reclaiming memory on pop/erase
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| -// isn't a priority.
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| -//
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| -// The reason IntrusiveHeap exists is to provide similar performance to
|
| -// std::priority_queue while allowing removal of arbitrary elements.
|
| -template <typename T>
|
| -class IntrusiveHeap {
|
| - public:
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| - IntrusiveHeap() : nodes_(kMinimumHeapSize), size_(0) {}
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| -
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| - bool empty() const { return size_ == 0; }
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| -
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| - size_t size() const { return size_; }
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| -
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| - void clear() {
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| - nodes_.resize(kMinimumHeapSize);
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| - size_ = 0;
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| - }
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| -
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| - const T& min() const {
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| - DCHECK_GE(size_, 1u);
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| - return nodes_[1];
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| - }
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| -
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| - void pop() {
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| - DCHECK_GE(size_, 1u);
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| - MakeHole(1u);
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| - size_t top_index = size_--;
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| - if (!empty())
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| - MoveHoleDownAndFillWithLeafElement(1u, std::move(nodes_[top_index]));
|
| - }
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| -
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| - void insert(T&& element) {
|
| - size_++;
|
| - if (size_ >= nodes_.size())
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| - nodes_.resize(nodes_.size() * 2);
|
| - // Notionally we have a hole in the tree at index |size_|, move this up
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| - // to find the right insertion point.
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| - MoveHoleUpAndFillWithElement(size_, std::move(element));
|
| - }
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| -
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| - void erase(HeapHandle handle) {
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| - DCHECK_GT(handle.index_, 0u);
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| - DCHECK_LE(handle.index_, size_);
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| - MakeHole(handle.index_);
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| - size_t top_index = size_--;
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| - if (empty() || top_index == handle.index_)
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| - return;
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| - if (nodes_[handle.index_] <= nodes_[top_index]) {
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| - MoveHoleDownAndFillWithLeafElement(handle.index_,
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| - std::move(nodes_[top_index]));
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| - } else {
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| - MoveHoleUpAndFillWithElement(handle.index_, std::move(nodes_[top_index]));
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| - }
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| - }
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| -
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| - void ReplaceMin(T&& element) {
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| - // Note |element| might not be a leaf node so we can't use
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| - // MoveHoleDownAndFillWithLeafElement.
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| - MoveHoleDownAndFillWithElement(1u, std::move(element));
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| - }
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| -
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| - // Caution mutating the heap invalidates the iterators.
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| - const T* begin() const { return &nodes_[1u]; }
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| - const T* end() const { return begin() + size_; }
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| -
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| - private:
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| - enum {
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| - // The majority of sets in the scheduler have 0-3 items in them (a few will
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| - // have perhaps up to 100), so this means we usually only have to allocate
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| - // memory once.
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| - kMinimumHeapSize = 4u
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| - };
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| -
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| - size_t MoveHole(size_t new_hole_pos, size_t old_hole_pos) {
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| - DCHECK_GT(new_hole_pos, 0u);
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| - DCHECK_LE(new_hole_pos, size_);
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| - DCHECK_GT(new_hole_pos, 0u);
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| - DCHECK_LE(new_hole_pos, size_);
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| - DCHECK_NE(old_hole_pos, new_hole_pos);
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| - nodes_[old_hole_pos] = std::move(nodes_[new_hole_pos]);
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| - nodes_[old_hole_pos].SetHeapHandle(HeapHandle(old_hole_pos));
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| - return new_hole_pos;
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| - }
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| -
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| - // Notionally creates a hole in the tree at |index|.
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| - void MakeHole(size_t index) {
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| - DCHECK_GT(index, 0u);
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| - DCHECK_LE(index, size_);
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| - nodes_[index].SetHeapHandle(HeapHandle(0u));
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| - }
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| -
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| - void FillHole(size_t hole, T&& element) {
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| - DCHECK_GT(hole, 0u);
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| - DCHECK_LE(hole, size_);
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| - nodes_[hole] = std::move(element);
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| - nodes_[hole].SetHeapHandle(HeapHandle(hole));
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| - DCHECK(std::is_heap(begin(), end(), CompareNodes));
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| - }
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| -
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| - static bool CompareNodes(const T& a, const T& b) { return b <= a; }
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| -
|
| - // Moves the |hole| up the tree and when the right position has been found
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| - // |element| is moved in.
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| - void MoveHoleUpAndFillWithElement(size_t hole, T&& element) {
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| - DCHECK_GT(hole, 0u);
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| - DCHECK_LE(hole, size_);
|
| - while (hole >= 2u) {
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| - size_t parent_pos = hole / 2;
|
| - if (nodes_[parent_pos] <= element)
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| - break;
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| -
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| - hole = MoveHole(parent_pos, hole);
|
| - }
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| - FillHole(hole, std::move(element));
|
| - }
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| -
|
| - // Moves the |hole| down the tree and when the right position has been found
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| - // |element| is moved in.
|
| - void MoveHoleDownAndFillWithElement(size_t hole, T&& element) {
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| - DCHECK_GT(hole, 0u);
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| - DCHECK_LE(hole, size_);
|
| - size_t child_pos = hole * 2;
|
| - while (child_pos < size_) {
|
| - if (nodes_[child_pos + 1] <= nodes_[child_pos])
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| - child_pos++;
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| -
|
| - if (element <= nodes_[child_pos])
|
| - break;
|
| -
|
| - hole = MoveHole(child_pos, hole);
|
| - child_pos *= 2;
|
| - }
|
| - if (child_pos == size_ && !(element <= nodes_[child_pos]))
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| - hole = MoveHole(child_pos, hole);
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| - FillHole(hole, std::move(element));
|
| - }
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| -
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| - // Moves the |hole| down the tree and when the right position has been found
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| - // |leaf_element| is moved in. Faster than MoveHoleDownAndFillWithElement
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| - // (it does one key comparison per level instead of two) but only valid for
|
| - // leaf elements (i.e. one of the max values).
|
| - void MoveHoleDownAndFillWithLeafElement(size_t hole, T&& leaf_element) {
|
| - DCHECK_GT(hole, 0u);
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| - DCHECK_LE(hole, size_);
|
| - size_t child_pos = hole * 2;
|
| - while (child_pos < size_) {
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| - size_t second_child = child_pos + 1;
|
| - if (nodes_[second_child] <= nodes_[child_pos])
|
| - child_pos = second_child;
|
| -
|
| - hole = MoveHole(child_pos, hole);
|
| - child_pos *= 2;
|
| - }
|
| - if (child_pos == size_)
|
| - hole = MoveHole(child_pos, hole);
|
| - MoveHoleUpAndFillWithElement(hole, std::move(leaf_element));
|
| - }
|
| -
|
| - std::vector<T> nodes_; // NOTE we use 1-based indexing
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| - size_t size_;
|
| -};
|
| -
|
| -} // namespace scheduler
|
| -} // namespace blink
|
| -
|
| -#endif // THIRD_PARTY_WEBKIT_SOURCE_PLATFORM_SCHEDULER_BASE_INTRUSIVE_HEAP_H_
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|
|