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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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2330 static const int kMaxMarkSweepsInIdleRound = 7; | 2330 static const int kMaxMarkSweepsInIdleRound = 7; |
2331 static const int kIdleScavengeThreshold = 5; | 2331 static const int kIdleScavengeThreshold = 5; |
2332 | 2332 |
2333 // Shared state read by the scavenge collector and set by ScavengeObject. | 2333 // Shared state read by the scavenge collector and set by ScavengeObject. |
2334 PromotionQueue promotion_queue_; | 2334 PromotionQueue promotion_queue_; |
2335 | 2335 |
2336 // Flag is set when the heap has been configured. The heap can be repeatedly | 2336 // Flag is set when the heap has been configured. The heap can be repeatedly |
2337 // configured through the API until it is set up. | 2337 // configured through the API until it is set up. |
2338 bool configured_; | 2338 bool configured_; |
2339 | 2339 |
2340 // Flag is set if the heap has been configured with any value different from | |
2341 // the default values. | |
2342 bool limits_changed_from_defaults_; | |
Hannes Payer (out of office)
2013/09/19 14:50:57
Why do we need that? If the embedder decides to ov
rmcilroy
2013/09/19 15:01:34
This is not to prevent the embedder overwriting th
| |
2343 | |
2340 ExternalStringTable external_string_table_; | 2344 ExternalStringTable external_string_table_; |
2341 | 2345 |
2342 VisitorDispatchTable<ScavengingCallback> scavenging_visitors_table_; | 2346 VisitorDispatchTable<ScavengingCallback> scavenging_visitors_table_; |
2343 | 2347 |
2344 MemoryChunk* chunks_queued_for_free_; | 2348 MemoryChunk* chunks_queued_for_free_; |
2345 | 2349 |
2346 Mutex* relocation_mutex_; | 2350 Mutex* relocation_mutex_; |
2347 #ifdef DEBUG | 2351 #ifdef DEBUG |
2348 bool relocation_mutex_locked_by_optimizer_thread_; | 2352 bool relocation_mutex_locked_by_optimizer_thread_; |
2349 #endif // DEBUG; | 2353 #endif // DEBUG; |
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3023 DisallowHeapAllocation no_allocation; // i.e. no gc allowed. | 3027 DisallowHeapAllocation no_allocation; // i.e. no gc allowed. |
3024 | 3028 |
3025 private: | 3029 private: |
3026 DISALLOW_IMPLICIT_CONSTRUCTORS(PathTracer); | 3030 DISALLOW_IMPLICIT_CONSTRUCTORS(PathTracer); |
3027 }; | 3031 }; |
3028 #endif // DEBUG | 3032 #endif // DEBUG |
3029 | 3033 |
3030 } } // namespace v8::internal | 3034 } } // namespace v8::internal |
3031 | 3035 |
3032 #endif // V8_HEAP_H_ | 3036 #endif // V8_HEAP_H_ |
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