| Index: sdk/lib/_internal/lib/collection_patch.dart
|
| diff --git a/sdk/lib/_internal/lib/collection_patch.dart b/sdk/lib/_internal/lib/collection_patch.dart
|
| index 7d77eee4f021b0fe783faac759c96675ec144b3c..7d6313c42dfd6466c8d4cac242a995d3be1f577c 100644
|
| --- a/sdk/lib/_internal/lib/collection_patch.dart
|
| +++ b/sdk/lib/_internal/lib/collection_patch.dart
|
| @@ -14,12 +14,15 @@ patch class HashMap<K, V> {
|
| if (equals == null) {
|
| return new _HashMap<K, V>();
|
| }
|
| - if (identical(identical, equals)) {
|
| + hashCode = _defaultHashCode;
|
| + } else {
|
| + if (identical(identityHashCode, hashCode) &&
|
| + identical(identical, equals)) {
|
| return new _IdentityHashMap<K, V>();
|
| }
|
| - hashCode = _defaultHashCode;
|
| - } else if (equals == null) {
|
| - equals = _defaultEquals;
|
| + if (equals == null) {
|
| + equals = _defaultEquals;
|
| + }
|
| }
|
| } else {
|
| if (hashCode == null) {
|
| @@ -31,6 +34,8 @@ patch class HashMap<K, V> {
|
| }
|
| return new _CustomHashMap<K, V>(equals, hashCode, isValidKey);
|
| }
|
| +
|
| + patch factory HashMap.identity() = _IdentityHashMap<K, V>;
|
| }
|
|
|
| class _HashMap<K, V> implements HashMap<K, V> {
|
| @@ -338,6 +343,13 @@ class _HashMap<K, V> implements HashMap<K, V> {
|
| }
|
|
|
| class _IdentityHashMap<K, V> extends _HashMap<K, V> {
|
| + int _computeHashCode(var key) {
|
| + // We force the hash codes to be unsigned 30-bit integers to avoid
|
| + // issues with problematic keys like '__proto__'. Another option
|
| + // would be to throw an exception if the hash code isn't a number.
|
| + return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| + }
|
| +
|
| int _findBucketIndex(var bucket, var key) {
|
| if (bucket == null) return -1;
|
| int length = JS('int', '#.length', bucket);
|
| @@ -453,12 +465,15 @@ patch class LinkedHashMap<K, V> {
|
| if (equals == null) {
|
| return new _LinkedHashMap<K, V>();
|
| }
|
| - if (identical(identical, equals)) {
|
| + hashCode = _defaultHashCode;
|
| + } else {
|
| + if (identical(identityHashCode, hashCode) &&
|
| + identical(identical, equals)) {
|
| return new _LinkedIdentityHashMap<K, V>();
|
| }
|
| - hashCode = _defaultHashCode;
|
| - } else if (equals == null) {
|
| - equals = _defaultEquals;
|
| + if (equals == null) {
|
| + equals = _defaultEquals;
|
| + }
|
| }
|
| } else {
|
| if (hashCode == null) {
|
| @@ -470,6 +485,8 @@ patch class LinkedHashMap<K, V> {
|
| }
|
| return new _LinkedCustomHashMap<K, V>(equals, hashCode, isValidKey);
|
| }
|
| +
|
| + patch factory LinkedHashMap.identity() = _LinkedIdentityHashMap<K, V>;
|
| }
|
|
|
| class _LinkedHashMap<K, V> implements LinkedHashMap<K, V> {
|
| @@ -764,6 +781,13 @@ class _LinkedHashMap<K, V> implements LinkedHashMap<K, V> {
|
| }
|
|
|
| class _LinkedIdentityHashMap<K, V> extends _LinkedHashMap<K, V> {
|
| + int _computeHashCode(var key) {
|
| + // We force the hash codes to be unsigned 30-bit integers to avoid
|
| + // issues with problematic keys like '__proto__'. Another option
|
| + // would be to throw an exception if the hash code isn't a number.
|
| + return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| + }
|
| +
|
| int _findBucketIndex(var bucket, var key) {
|
| if (bucket == null) return -1;
|
| int length = JS('int', '#.length', bucket);
|
| @@ -889,19 +913,28 @@ patch class HashSet<E> {
|
| if (equals == null) {
|
| return new _HashSet<E>();
|
| }
|
| - if (identical(identical, equals)) {
|
| + hashCode = _defaultHashCode;
|
| + } else {
|
| + if (identical(identityHashCode, hashCode) &&
|
| + identical(identical, equals)) {
|
| return new _IdentityHashSet<E>();
|
| }
|
| + if (equals == null) {
|
| + equals = _defaultEquals;
|
| + }
|
| + }
|
| + } else {
|
| + if (hashCode == null) {
|
| hashCode = _defaultHashCode;
|
| - } else if (equals == null) {
|
| + }
|
| + if (equals == null) {
|
| equals = _defaultEquals;
|
| }
|
| - } else {
|
| - if (hashCode == null) hashCode = _defaultHashCode;
|
| - if (equals == null) equals = _defaultEquals;
|
| }
|
| return new _CustomHashSet<E>(equals, hashCode, isValidKey);
|
| }
|
| +
|
| + patch factory HashSet.identity() = _IdentityHashSet<E>;
|
| }
|
|
|
| class _HashSet<E> extends _HashSetBase<E> implements HashSet<E> {
|
| @@ -1170,6 +1203,13 @@ class _HashSet<E> extends _HashSetBase<E> implements HashSet<E> {
|
| class _IdentityHashSet<E> extends _HashSet<E> {
|
| Set<E> _newSet() => new _IdentityHashSet<E>();
|
|
|
| + int _computeHashCode(var key) {
|
| + // We force the hash codes to be unsigned 30-bit integers to avoid
|
| + // issues with problematic keys like '__proto__'. Another option
|
| + // would be to throw an exception if the hash code isn't a number.
|
| + return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| + }
|
| +
|
| int _findBucketIndex(var bucket, var element) {
|
| if (bucket == null) return -1;
|
| int length = JS('int', '#.length', bucket);
|
| @@ -1275,19 +1315,28 @@ patch class LinkedHashSet<E> {
|
| if (equals == null) {
|
| return new _LinkedHashSet<E>();
|
| }
|
| - if (identical(identical, equals)) {
|
| + hashCode = _defaultHashCode;
|
| + } else {
|
| + if (identical(identityHashCode, hashCode) &&
|
| + identical(identical, equals)) {
|
| return new _LinkedIdentityHashSet<E>();
|
| }
|
| + if (equals == null) {
|
| + equals = _defaultEquals;
|
| + }
|
| + }
|
| + } else {
|
| + if (hashCode == null) {
|
| hashCode = _defaultHashCode;
|
| - } else if (equals == null) {
|
| + }
|
| + if (equals == null) {
|
| equals = _defaultEquals;
|
| }
|
| - } else {
|
| - if (hashCode == null) hashCode = _defaultHashCode;
|
| - if (equals == null) equals = _defaultEquals;
|
| }
|
| return new _LinkedCustomHashSet<E>(equals, hashCode, isValidKey);
|
| }
|
| +
|
| + patch factory LinkedHashSet.identity() = _LinkedIdentityHashSet<E>;
|
| }
|
|
|
| class _LinkedHashSet<E> extends _HashSetBase<E> implements LinkedHashSet<E> {
|
| @@ -1589,6 +1638,13 @@ class _LinkedHashSet<E> extends _HashSetBase<E> implements LinkedHashSet<E> {
|
| class _LinkedIdentityHashSet<E> extends _LinkedHashSet<E> {
|
| Set<E> _newSet() => new _LinkedIdentityHashSet<E>();
|
|
|
| + int _computeHashCode(var key) {
|
| + // We force the hash codes to be unsigned 30-bit integers to avoid
|
| + // issues with problematic keys like '__proto__'. Another option
|
| + // would be to throw an exception if the hash code isn't a number.
|
| + return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| + }
|
| +
|
| int _findBucketIndex(var bucket, var element) {
|
| if (bucket == null) return -1;
|
| int length = JS('int', '#.length', bucket);
|
|
|