| Index: media/renderers/audio_renderer_impl_unittest.cc
|
| diff --git a/media/renderers/audio_renderer_impl_unittest.cc b/media/renderers/audio_renderer_impl_unittest.cc
|
| index c5b51afbc155b9fb95a4a7c029f33d798d1243b5..3fdee31ffff59d8caf9f00ae24043b7ab7cdb96e 100644
|
| --- a/media/renderers/audio_renderer_impl_unittest.cc
|
| +++ b/media/renderers/audio_renderer_impl_unittest.cc
|
| @@ -748,13 +748,7 @@ TEST_F(AudioRendererImplTest, CurrentMediaTimeBehavior) {
|
| StopTicking();
|
| EXPECT_EQ(timestamp_helper.GetTimestamp(), CurrentMediaTime());
|
| tick_clock_->Advance(kConsumptionDuration * 2);
|
| -
|
| - // TODO(chcunningham): Uncomment the AddFrames() call below. AudioClock should
|
| - // be expected to advance time through the last rendered buffer's samples, but
|
| - // we've currently capped it to not advance time after ticking stops as a
|
| - // short term workaround for messy blink code. See longterm solution at
|
| - // http://crrev.com/2425463002.
|
| - // timestamp_helper.AddFrames(frames_to_consume.value);
|
| + timestamp_helper.AddFrames(frames_to_consume.value);
|
| EXPECT_EQ(timestamp_helper.GetTimestamp(), CurrentMediaTime());
|
| }
|
|
|
|
|