| Index: samples/pop_pop_win/lib/src/stage/game_background_element.dart
|
| diff --git a/samples/pop_pop_win/lib/src/stage/game_background_element.dart b/samples/pop_pop_win/lib/src/stage/game_background_element.dart
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..3f743c9f7c1ec0800299ad01048abf9804660ac1
|
| --- /dev/null
|
| +++ b/samples/pop_pop_win/lib/src/stage/game_background_element.dart
|
| @@ -0,0 +1,90 @@
|
| +library pop_pop_win.stage.game_background_element;
|
| +
|
| +import 'package:stagexl/stagexl.dart';
|
| +
|
| +import 'package:pop_pop_win/src/game.dart';
|
| +import 'game_element.dart';
|
| +
|
| +class GameBackgroundElement extends Sprite {
|
| +
|
| + num get _backgroundScale => (parent as GameElement).boardScale;
|
| + num get _boardSize => (parent as GameElement).boardSize;
|
| + Game get _game => (parent as GameElement).game;
|
| +
|
| + GameBackgroundElement(GameElement gameElement, TextureAtlas op) {
|
| + addTo(gameElement);
|
| +
|
| + //the lengths we go to reduce bytes down the wire...
|
| + Bitmap ttl = new Bitmap(op.getBitmapData('background_top_left'));
|
| + Bitmap stl = new Bitmap(op.getBitmapData('background_side_left'))
|
| + ..y=96;
|
| +
|
| + Bitmap bbl = new Bitmap(op.getBitmapData('background_top_left'))
|
| + ..scaleY = -1
|
| + ..y = 1534;
|
| + Bitmap sbl = new Bitmap(op.getBitmapData('background_side_left'))
|
| + ..scaleY = -1
|
| + ..y = 1438;
|
| +
|
| + Bitmap ttr = new Bitmap(op.getBitmapData('background_top_left'))
|
| + ..scaleX = -1
|
| + ..x = 2048;
|
| + Bitmap str = new Bitmap(op.getBitmapData('background_side_left'))
|
| + ..scaleX = -1
|
| + ..x = 2048
|
| + ..y = 96;
|
| +
|
| + Bitmap bbr = new Bitmap(op.getBitmapData('background_top_left'))
|
| + ..scaleX = -1
|
| + ..x = 2048
|
| + ..scaleY = -1
|
| + ..y = 1534;
|
| + Bitmap sbr = new Bitmap(op.getBitmapData('background_side_left'))
|
| + ..scaleX = -1
|
| + ..x = 2048
|
| + ..scaleY = -1
|
| + ..y = 1438;
|
| +
|
| + addChild(ttl);
|
| + addChild(stl);
|
| + addChild(bbl);
|
| + addChild(sbl);
|
| + addChild(ttr);
|
| + addChild(str);
|
| + addChild(bbr);
|
| + addChild(sbr);
|
| +
|
| + //draw the board
|
| + var boardData = new BitmapData(_boardSize, _boardSize, true, 0x000000);
|
| + var cr = new Rectangle(0, 0, 112, 122);
|
| + boardData.drawPixels(op.getBitmapData('game_board_corner_top_left'), cr,
|
| + new Point(0, 0));
|
| + boardData.drawPixels(op.getBitmapData('game_board_corner_top_right'), cr,
|
| + new Point(_boardSize - 112, 0));
|
| + boardData.drawPixels(op.getBitmapData('game_board_corner_bottom_left'), cr,
|
| + new Point(0, _boardSize - 112));
|
| + boardData.drawPixels(op.getBitmapData('game_board_corner_bottom_right'), cr,
|
| + new Point(_boardSize - 112, _boardSize - 112));
|
| + var tbr = new Rectangle(0, 0, 80, 112);
|
| + var lrr = new Rectangle(0, 0, 112, 80);
|
| + for (var i = 0; i < _game.field.width - 2; i++) {
|
| + boardData
|
| + ..drawPixels(op.getBitmapData('game_board_side_top'), tbr,
|
| + new Point(112 + i * 80, 0))
|
| + ..drawPixels(op.getBitmapData('game_board_side_bottom'), tbr,
|
| + new Point(112 + i * 80, _boardSize - 112))
|
| + ..drawPixels(op.getBitmapData('game_board_side_left'), lrr,
|
| + new Point(0, 112 + i * 80))
|
| + ..drawPixels(op.getBitmapData('game_board_side_right'), lrr,
|
| + new Point(_boardSize - 112, 112 + i * 80));
|
| + }
|
| +
|
| + Bitmap board = new Bitmap(boardData)
|
| + ..x = GameElement.BOARD_OFFSET.x
|
| + ..y = GameElement.BOARD_OFFSET.y
|
| + ..scaleX = _backgroundScale
|
| + ..scaleY = _backgroundScale;
|
| +
|
| + addChild(board);
|
| + }
|
| +}
|
|
|