| OLD | NEW |
| (Empty) |
| 1 part of pop_pop_win.canvas; | |
| 2 | |
| 3 class GameRoot extends GameManager { | |
| 4 final Stage _stage; | |
| 5 final CanvasElement _canvas; | |
| 6 final GameElement _gameElement; | |
| 7 final AffineTransform _gameElementTx; | |
| 8 | |
| 9 bool _frameRequested = false; | |
| 10 | |
| 11 factory GameRoot(int width, int height, int bombCount, | |
| 12 CanvasElement canvasElement, TextureData textureData) { | |
| 13 | |
| 14 final rootElement = new GameElement(textureData); | |
| 15 final stage = new Stage(canvasElement, rootElement); | |
| 16 new MouseManager(stage); | |
| 17 | |
| 18 return new GameRoot._internal(width, height, bombCount, | |
| 19 canvasElement, stage, rootElement); | |
| 20 } | |
| 21 | |
| 22 GameRoot._internal(int width, int height, int bombCount, | |
| 23 this._canvas, this._stage, GameElement gameElement) : | |
| 24 this._gameElement = gameElement, | |
| 25 _gameElementTx = gameElement.addTransform(), | |
| 26 super(width, height, bombCount) { | |
| 27 | |
| 28 _gameElement.setGameManager(this); | |
| 29 _stage.invalidated.listen(_stageInvalidated); | |
| 30 | |
| 31 _gameElement.newGameClick.listen((args) => newGame()); | |
| 32 | |
| 33 MouseManager.getMouseMoveStream(_gameElement).listen(_mouseMoveHandler); | |
| 34 MouseManager.getMouseOutStream(_stage).listen(_mouseOutHandler); | |
| 35 | |
| 36 window.onResize.listen((args) => _updateCanvasSize()); | |
| 37 _updateCanvasSize(); | |
| 38 } | |
| 39 | |
| 40 void newGame() { | |
| 41 super.newGame(); | |
| 42 _gameElement.game = super.game; | |
| 43 _requestFrame(); | |
| 44 } | |
| 45 | |
| 46 bool get canRevealTarget => _gameElement.canRevealTarget; | |
| 47 | |
| 48 bool get canFlagTarget => _gameElement.canFlagTarget; | |
| 49 | |
| 50 void revealTarget() => _gameElement.revealTarget(); | |
| 51 | |
| 52 void toggleTargetFlag() => _gameElement.toggleTargetFlag(); | |
| 53 | |
| 54 Stream get targetChanged => _gameElement.targetChanged; | |
| 55 | |
| 56 void onGameStateChanged(GameState newState) { | |
| 57 switch (newState) { | |
| 58 case GameState.won: | |
| 59 GameAudio.win(); | |
| 60 break; | |
| 61 } | |
| 62 } | |
| 63 | |
| 64 void _updateCanvasSize() { | |
| 65 final windowSize = new Size(window.innerWidth, window.innerHeight); | |
| 66 | |
| 67 _canvas.width = min(windowSize.width, _gameElement.width).toInt(); | |
| 68 _canvas.height = min(windowSize.height, _gameElement.height).toInt(); | |
| 69 | |
| 70 // now move it! | |
| 71 final delta = new Vector(windowSize.width - _canvas.width, | |
| 72 windowSize.height - _canvas.height).scale(0.5); | |
| 73 | |
| 74 _canvas.style.left = "${delta.x.toInt()}px"; | |
| 75 | |
| 76 // add a little padding at the top (up to 20) if there's room | |
| 77 // but don't try to vertically center | |
| 78 final topDelta = min(delta.y, 20).toInt(); | |
| 79 _canvas.style.top = "${topDelta}px"; | |
| 80 | |
| 81 _requestFrame(); | |
| 82 } | |
| 83 | |
| 84 void _requestFrame() { | |
| 85 if (!_frameRequested) { | |
| 86 _frameRequested = true; | |
| 87 window.requestAnimationFrame(_onFrame); | |
| 88 } | |
| 89 } | |
| 90 | |
| 91 void _onFrame(double time) { | |
| 92 final boardInnerBox = _gameElement._scaledInnerBox; | |
| 93 final xScale = _stage.size.width / boardInnerBox.width; | |
| 94 final yScale = _stage.size.height / boardInnerBox.height; | |
| 95 | |
| 96 final prettyScale = min(1, min(xScale, yScale)); | |
| 97 | |
| 98 final newDimensions = _gameElement.size * prettyScale; | |
| 99 | |
| 100 final delta = new Vector(_stage.size.width - newDimensions.width, | |
| 101 min(40, _stage.size.height - newDimensions.height)) | |
| 102 .scale(0.5) | |
| 103 .scale(1/prettyScale); | |
| 104 | |
| 105 _gameElementTx.setToScale(prettyScale, prettyScale); | |
| 106 _gameElementTx.translate(delta.x, delta.y); | |
| 107 | |
| 108 var updated = _stage.draw(); | |
| 109 _frameRequested = false; | |
| 110 if (updated) { | |
| 111 _requestFrame(); | |
| 112 } | |
| 113 } | |
| 114 | |
| 115 void updateClock() { | |
| 116 _requestFrame(); | |
| 117 super.updateClock(); | |
| 118 } | |
| 119 | |
| 120 void gameUpdated(args) { | |
| 121 _requestFrame(); | |
| 122 } | |
| 123 | |
| 124 void _stageInvalidated(args) { | |
| 125 _requestFrame(); | |
| 126 } | |
| 127 | |
| 128 void _mouseMoveHandler(ThingMouseEventArgs args) { | |
| 129 bool showPointer = false; | |
| 130 if (!game.gameEnded && args.thing is SquareElement) { | |
| 131 final SquareElement se = args.thing; | |
| 132 showPointer = game.canReveal(se.x, se.y); | |
| 133 } else if (args.thing is NewGameElement) { | |
| 134 showPointer = true; | |
| 135 } else if (args.thing is GameTitleElement) { | |
| 136 showPointer = true; | |
| 137 } | |
| 138 _updateCursor(showPointer); | |
| 139 } | |
| 140 | |
| 141 void _mouseOutHandler(args) { | |
| 142 _updateCursor(false); | |
| 143 } | |
| 144 | |
| 145 void _updateCursor(bool showFinger) { | |
| 146 _canvas.style.cursor = showFinger ? 'pointer' : 'inherit'; | |
| 147 } | |
| 148 } | |
| OLD | NEW |