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| (Empty) |
| 1 part of pop_pop_win.canvas; | |
| 2 | |
| 3 class GameBackgroundElement extends Thing { | |
| 4 GameBackgroundElement(): super(0, 0) { | |
| 5 cacheEnabled = true; | |
| 6 } | |
| 7 | |
| 8 void update() { | |
| 9 if (size != this._gameElement.size) { | |
| 10 size = this._gameElement.size; | |
| 11 } | |
| 12 } | |
| 13 | |
| 14 void drawOverride(CanvasRenderingContext2D ctx) { | |
| 15 final rightBgLoc = SquareElement._size * (_gameElement._game.field.width -1)
+ | |
| 16 GameElement._edgeOffset; | |
| 17 final bottomBgLoc = SquareElement._size * (_gameElement._game.field.height -
1) + | |
| 18 GameElement._edgeOffset; | |
| 19 | |
| 20 ctx.save(); | |
| 21 ctx.translate(_gameElement._scaledBoardOffset.x, _gameElement._scaledBoardOf
fset.y); | |
| 22 | |
| 23 _textureData.drawTextureKeyAt(ctx, 'game_board_corner_top_left.png'); | |
| 24 | |
| 25 _textureData.drawTextureKeyAt(ctx, 'game_board_corner_top_right.png', | |
| 26 new Coordinate(rightBgLoc, 0)); | |
| 27 | |
| 28 _textureData.drawTextureKeyAt(ctx, 'game_board_corner_bottom_left.png', | |
| 29 new Coordinate(0, bottomBgLoc)); | |
| 30 _textureData.drawTextureKeyAt(ctx, 'game_board_corner_bottom_right.png', | |
| 31 new Coordinate(rightBgLoc, bottomBgLoc)); | |
| 32 | |
| 33 for (var i = 1; i < _gameElement._game.field.width - 1; i++) { | |
| 34 final xLoc = SquareElement._size * i + GameElement._edgeOffset; | |
| 35 _textureData.drawTextureKeyAt(ctx, 'game_board_side_top.png', | |
| 36 new Coordinate(xLoc, 0)); | |
| 37 _textureData.drawTextureKeyAt(ctx, 'game_board_side_bottom.png', | |
| 38 new Coordinate(xLoc, bottomBgLoc)); | |
| 39 } | |
| 40 | |
| 41 for (var i = 1; i < _gameElement._game.field.height - 1; i++) { | |
| 42 final yLoc = SquareElement._size * i + GameElement._edgeOffset; | |
| 43 _textureData.drawTextureKeyAt(ctx, 'game_board_side_left.png', | |
| 44 new Coordinate(0, yLoc)); | |
| 45 _textureData.drawTextureKeyAt(ctx, 'game_board_side_right.png', | |
| 46 new Coordinate(rightBgLoc, yLoc)); | |
| 47 } | |
| 48 | |
| 49 ctx.restore(); | |
| 50 | |
| 51 // | |
| 52 // start drawing corners | |
| 53 // | |
| 54 | |
| 55 ctx.save(); | |
| 56 // top left | |
| 57 ctx.transform(_gameElement._scale, 0, 0, _gameElement._scale, 0, 0); | |
| 58 _drawCorner(ctx); | |
| 59 | |
| 60 // right flip | |
| 61 ctx.save(); | |
| 62 ctx.transform(-1, 0, 0, 1, GameElement._backgroundSize.width, 0); | |
| 63 _drawCorner(ctx); | |
| 64 | |
| 65 // nested bottom, right flip | |
| 66 ctx.transform(1, 0, 0, -1, 0, GameElement._backgroundSize.height); | |
| 67 _drawCorner(ctx); | |
| 68 | |
| 69 ctx.restore(); | |
| 70 | |
| 71 // bottom left | |
| 72 ctx.transform(1, 0, 0, -1, 0, GameElement._backgroundSize.height); | |
| 73 _drawCorner(ctx); | |
| 74 | |
| 75 ctx.restore(); | |
| 76 | |
| 77 // | |
| 78 // end drawing corners | |
| 79 // | |
| 80 } | |
| 81 | |
| 82 void _drawCorner(CanvasRenderingContext2D ctx) { | |
| 83 _textureData.drawTextureKeyAt(ctx, 'background_top_left.png'); | |
| 84 _textureData.drawTextureKeyAt(ctx, 'background_side_left.png', | |
| 85 new Coordinate(0, GameElement._boardOffset.y)); | |
| 86 } | |
| 87 | |
| 88 GameElement get _gameElement => (parent as CanvasThing).parent; | |
| 89 | |
| 90 TextureData get _textureData => _gameElement._textureData; | |
| 91 } | |
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