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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
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| 283 stats.backbufferRequested = !is_backbuffer_discarded_; | 283 stats.backbufferRequested = !is_backbuffer_discarded_; |
| 284 context_->sendManagedMemoryStatsCHROMIUM(&stats); | 284 context_->sendManagedMemoryStatsCHROMIUM(&stats); |
| 285 } | 285 } |
| 286 | 286 |
| 287 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } | 287 void GLRenderer::ReleaseRenderPassTextures() { render_pass_textures_.clear(); } |
| 288 | 288 |
| 289 void GLRenderer::ViewportChanged() { | 289 void GLRenderer::ViewportChanged() { |
| 290 ReinitializeGrCanvas(); | 290 ReinitializeGrCanvas(); |
| 291 } | 291 } |
| 292 | 292 |
| 293 void GLRenderer::ClearFramebuffer(DrawingFrame* frame) { | 293 void GLRenderer::DiscardPixels(bool has_external_stencil_test, |
| 294 bool draw_rect_covers_full_surface) { |
| 295 if (has_external_stencil_test || !draw_rect_covers_full_surface || |
| 296 !capabilities_.using_discard_framebuffer) |
| 297 return; |
| 298 bool using_default_framebuffer = |
| 299 !current_framebuffer_lock_ && |
| 300 output_surface_->capabilities().uses_default_gl_framebuffer; |
| 301 GLenum attachments[] = {static_cast<GLenum>( |
| 302 using_default_framebuffer ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0_EXT)}; |
| 303 context_->discardFramebufferEXT( |
| 304 GL_FRAMEBUFFER, arraysize(attachments), attachments); |
| 305 } |
| 306 |
| 307 void GLRenderer::ClearFramebuffer(DrawingFrame* frame, |
| 308 bool has_external_stencil_test) { |
| 294 // It's unsafe to clear when we have a stencil test because glClear ignores | 309 // It's unsafe to clear when we have a stencil test because glClear ignores |
| 295 // stencil. | 310 // stencil. |
| 296 if (output_surface_->HasExternalStencilTest() && | 311 if (has_external_stencil_test) { |
| 297 frame->current_render_pass == frame->root_render_pass) { | |
| 298 DCHECK(!frame->current_render_pass->has_transparent_background); | 312 DCHECK(!frame->current_render_pass->has_transparent_background); |
| 299 return; | 313 return; |
| 300 } | 314 } |
| 301 | 315 |
| 302 if (capabilities_.using_discard_framebuffer) { | |
| 303 bool using_default_framebuffer = | |
| 304 !current_framebuffer_lock_ && | |
| 305 output_surface_->capabilities().uses_default_gl_framebuffer; | |
| 306 GLenum attachments[] = {static_cast<GLenum>( | |
| 307 using_default_framebuffer ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0_EXT)}; | |
| 308 context_->discardFramebufferEXT( | |
| 309 GL_FRAMEBUFFER, arraysize(attachments), attachments); | |
| 310 } | |
| 311 | |
| 312 // On DEBUG builds, opaque render passes are cleared to blue to easily see | 316 // On DEBUG builds, opaque render passes are cleared to blue to easily see |
| 313 // regions that were not drawn on the screen. | 317 // regions that were not drawn on the screen. |
| 314 if (frame->current_render_pass->has_transparent_background) | 318 if (frame->current_render_pass->has_transparent_background) |
| 315 GLC(context_, context_->clearColor(0, 0, 0, 0)); | 319 GLC(context_, context_->clearColor(0, 0, 0, 0)); |
| 316 else | 320 else |
| 317 GLC(context_, context_->clearColor(0, 0, 1, 1)); | 321 GLC(context_, context_->clearColor(0, 0, 1, 1)); |
| 318 | 322 |
| 319 bool always_clear = false; | 323 bool always_clear = false; |
| 320 #ifndef NDEBUG | 324 #ifndef NDEBUG |
| 321 always_clear = true; | 325 always_clear = true; |
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| 3128 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas | 3132 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas |
| 3129 // implementation. | 3133 // implementation. |
| 3130 return gr_context_ && context_->getContextAttributes().stencil; | 3134 return gr_context_ && context_->getContextAttributes().stencil; |
| 3131 } | 3135 } |
| 3132 | 3136 |
| 3133 bool GLRenderer::IsContextLost() { | 3137 bool GLRenderer::IsContextLost() { |
| 3134 return (context_->getGraphicsResetStatusARB() != GL_NO_ERROR); | 3138 return (context_->getGraphicsResetStatusARB() != GL_NO_ERROR); |
| 3135 } | 3139 } |
| 3136 | 3140 |
| 3137 } // namespace cc | 3141 } // namespace cc |
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