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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // http://dev.w3.org/fxtf/geometry/#DOMMatrix | 5 // http://dev.w3.org/fxtf/geometry/#DOMMatrix |
6 | 6 |
7 [ | 7 [ |
8 Constructor(sequence<unrestricted double> numberSequence), | 8 Constructor(sequence<unrestricted double> numberSequence), |
9 RaisesException=Constructor, | 9 RaisesException=Constructor, |
10 // FIXME: Exposed=(Window,Worker) | 10 // FIXME: Exposed=(Window,Worker) |
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65 optional unrestricted double y = 0, | 65 optional unrestricted double y = 0, |
66 optional unrestricted double z = 0, | 66 optional unrestricted double z = 0, |
67 optional unrestricted double angle = 0); | 67 optional unrestricted double angle = 0); |
68 DOMMatrix skewX(optional unrestricted double sx = 0); | 68 DOMMatrix skewX(optional unrestricted double sx = 0); |
69 DOMMatrix skewY(optional unrestricted double sy = 0); | 69 DOMMatrix skewY(optional unrestricted double sy = 0); |
70 [RaisesException] DOMMatrix multiply(optional DOMMatrixInit other); | 70 [RaisesException] DOMMatrix multiply(optional DOMMatrixInit other); |
71 DOMMatrix flipX(); | 71 DOMMatrix flipX(); |
72 DOMMatrix flipY(); | 72 DOMMatrix flipY(); |
73 DOMMatrix inverse(); | 73 DOMMatrix inverse(); |
74 | 74 |
| 75 DOMPoint transformPoint(optional DOMPointInit point); |
| 76 |
75 Float32Array toFloat32Array(); | 77 Float32Array toFloat32Array(); |
76 Float64Array toFloat64Array(); | 78 Float64Array toFloat64Array(); |
77 stringifier; | 79 stringifier; |
78 }; | 80 }; |
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