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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // http://dev.w3.org/fxtf/geometry/#DOMMatrix | 5 // http://dev.w3.org/fxtf/geometry/#DOMMatrix |
6 | 6 |
7 [ | 7 [ |
8 Constructor(sequence<unrestricted double> numberSequence), | 8 Constructor(sequence<unrestricted double> numberSequence), |
9 RaisesException=Constructor, | 9 RaisesException=Constructor, |
10 // FIXME: Exposed=(Window,Worker) | 10 // FIXME: Exposed=(Window,Worker) |
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70 optional unrestricted double y = 0, | 70 optional unrestricted double y = 0, |
71 optional unrestricted double z = 0, | 71 optional unrestricted double z = 0, |
72 optional unrestricted double angle = 0); | 72 optional unrestricted double angle = 0); |
73 DOMMatrix skewX(optional unrestricted double sx = 0); | 73 DOMMatrix skewX(optional unrestricted double sx = 0); |
74 DOMMatrix skewY(optional unrestricted double sy = 0); | 74 DOMMatrix skewY(optional unrestricted double sy = 0); |
75 [RaisesException] DOMMatrix multiply(optional DOMMatrixInit other); | 75 [RaisesException] DOMMatrix multiply(optional DOMMatrixInit other); |
76 DOMMatrix flipX(); | 76 DOMMatrix flipX(); |
77 DOMMatrix flipY(); | 77 DOMMatrix flipY(); |
78 DOMMatrix inverse(); | 78 DOMMatrix inverse(); |
79 | 79 |
| 80 DOMPoint transformPoint(optional DOMPointInit point); |
| 81 |
80 Float32Array toFloat32Array(); | 82 Float32Array toFloat32Array(); |
81 Float64Array toFloat64Array(); | 83 Float64Array toFloat64Array(); |
82 stringifier; | 84 stringifier; |
83 serializer = {attribute}; | 85 serializer = {attribute}; |
84 }; | 86 }; |
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