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Side by Side Diff: Source/bindings/v8/custom/V8CanvasRenderingContext2DCustom.cpp

Issue 24233004: Support currentTransform in 2D Canvas. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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30 30
31 #include "config.h" 31 #include "config.h"
32 #include "V8CanvasRenderingContext2D.h" 32 #include "V8CanvasRenderingContext2D.h"
33 33
34 #include "V8CanvasGradient.h" 34 #include "V8CanvasGradient.h"
35 #include "V8CanvasPattern.h" 35 #include "V8CanvasPattern.h"
36 #include "V8HTMLCanvasElement.h" 36 #include "V8HTMLCanvasElement.h"
37 #include "V8HTMLImageElement.h" 37 #include "V8HTMLImageElement.h"
38 #include "V8HTMLVideoElement.h" 38 #include "V8HTMLVideoElement.h"
39 #include "V8ImageData.h" 39 #include "V8ImageData.h"
40 #include "bindings/V8SVGMatrix.h"
40 #include "bindings/v8/V8Binding.h" 41 #include "bindings/v8/V8Binding.h"
41 #include "core/html/canvas/CanvasGradient.h" 42 #include "core/html/canvas/CanvasGradient.h"
42 #include "core/html/canvas/CanvasPattern.h" 43 #include "core/html/canvas/CanvasPattern.h"
43 #include "core/html/canvas/CanvasRenderingContext2D.h" 44 #include "core/html/canvas/CanvasRenderingContext2D.h"
44 #include "core/html/canvas/CanvasStyle.h" 45 #include "core/html/canvas/CanvasStyle.h"
45 #include "core/platform/graphics/FloatRect.h" 46 #include "core/platform/graphics/FloatRect.h"
46 47
47 namespace WebCore { 48 namespace WebCore {
48 49
49 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec t> creationContext, v8::Isolate* isolate) 50 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec t> creationContext, v8::Isolate* isolate)
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61 { 62 {
62 if (V8CanvasGradient::HasInstance(value, isolate, worldType(isolate))) 63 if (V8CanvasGradient::HasInstance(value, isolate, worldType(isolate)))
63 return CanvasStyle::createFromGradient(V8CanvasGradient::toNative(v8::Ha ndle<v8::Object>::Cast(value))); 64 return CanvasStyle::createFromGradient(V8CanvasGradient::toNative(v8::Ha ndle<v8::Object>::Cast(value)));
64 65
65 if (V8CanvasPattern::HasInstance(value, isolate, worldType(isolate))) 66 if (V8CanvasPattern::HasInstance(value, isolate, worldType(isolate)))
66 return CanvasStyle::createFromPattern(V8CanvasPattern::toNative(v8::Hand le<v8::Object>::Cast(value))); 67 return CanvasStyle::createFromPattern(V8CanvasPattern::toNative(v8::Hand le<v8::Object>::Cast(value)));
67 68
68 return 0; 69 return 0;
69 } 70 }
70 71
72 void V8CanvasRenderingContext2D::currentTransformAttributeGetterCustom(v8::Local <v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
73 {
74 CanvasRenderingContext2D* imp = V8CanvasRenderingContext2D::toNative(info.Ho lder());
75 v8SetReturnValue(info, toV8(SVGPropertyTearOff<SVGMatrix>::create(imp->curre ntTransform()), info.Holder(), info.GetIsolate()));
76 }
77
78 void V8CanvasRenderingContext2D::currentTransformAttributeSetterCustom(v8::Local <v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<vo id>& info)
79 {
80 CanvasRenderingContext2D* imp = V8CanvasRenderingContext2D::toNative(info.Ho lder());
81 V8TRYCATCH_VOID(RefPtr<SVGPropertyTearOff<SVGMatrix> >, v, V8SVGMatrix::HasI nstance(value, info.GetIsolate(), worldType(info.GetIsolate())) ? V8SVGMatrix::t oNative(v8::Handle<v8::Object>::Cast(value)) : 0);
82 if (!v) {
83 throwTypeError(info.GetIsolate());
84 return;
85 }
86 imp->setCurrentTransform(WTF::getPtr(v)->propertyReference());
87 }
88
71 void V8CanvasRenderingContext2D::strokeStyleAttributeGetterCustom(v8::Local<v8:: String> name, const v8::PropertyCallbackInfo<v8::Value>& info) 89 void V8CanvasRenderingContext2D::strokeStyleAttributeGetterCustom(v8::Local<v8:: String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
72 { 90 {
73 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older()); 91 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older());
74 v8SetReturnValue(info, toV8Object(impl->strokeStyle(), info.Holder(), info.G etIsolate())); 92 v8SetReturnValue(info, toV8Object(impl->strokeStyle(), info.Holder(), info.G etIsolate()));
75 } 93 }
76 94
77 void V8CanvasRenderingContext2D::strokeStyleAttributeSetterCustom(v8::Local<v8:: String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) 95 void V8CanvasRenderingContext2D::strokeStyleAttributeSetterCustom(v8::Local<v8:: String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
78 { 96 {
79 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older()); 97 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older());
80 if (value->IsString()) 98 if (value->IsString())
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92 void V8CanvasRenderingContext2D::fillStyleAttributeSetterCustom(v8::Local<v8::St ring> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& in fo) 110 void V8CanvasRenderingContext2D::fillStyleAttributeSetterCustom(v8::Local<v8::St ring> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& in fo)
93 { 111 {
94 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older()); 112 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H older());
95 if (value->IsString()) 113 if (value->IsString())
96 impl->setFillColor(toWebCoreString(value.As<v8::String>())); 114 impl->setFillColor(toWebCoreString(value.As<v8::String>()));
97 else 115 else
98 impl->setFillStyle(toCanvasStyle(value, info.GetIsolate())); 116 impl->setFillStyle(toCanvasStyle(value, info.GetIsolate()));
99 } 117 }
100 118
101 } // namespace WebCore 119 } // namespace WebCore
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