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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrContext.h" | 10 #include "GrContext.h" |
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| 504 | 504 |
| 505 if (NULL == texture) { | 505 if (NULL == texture) { |
| 506 return; | 506 return; |
| 507 } | 507 } |
| 508 | 508 |
| 509 // This texture should already have a cache entry since it was once | 509 // This texture should already have a cache entry since it was once |
| 510 // attached | 510 // attached |
| 511 SkASSERT(NULL != texture->getCacheEntry()); | 511 SkASSERT(NULL != texture->getCacheEntry()); |
| 512 | 512 |
| 513 // Conceptually, the cache entry is going to assume responsibility | 513 // Conceptually, the cache entry is going to assume responsibility |
| 514 // for the creation ref. | 514 // for the creation ref. Assert refcnt == 1. |
| 515 SkASSERT(texture->unique()); | 515 SkASSERT(texture->unique()); |
| 516 | 516 |
| 517 // Since this texture came from an AutoScratchTexture it should | |
| 518 // still be in the exclusive pile | |
| 519 fTextureCache->makeNonExclusive(texture->getCacheEntry()); | |
| 520 | |
| 521 if (fGpu->caps()->reuseScratchTextures()) { | 517 if (fGpu->caps()->reuseScratchTextures()) { |
| 518 // Since this texture came from an AutoScratchTexture it should |
| 519 // still be in the exclusive pile. Recycle it. |
| 520 fTextureCache->makeNonExclusive(texture->getCacheEntry()); |
| 522 this->purgeCache(); | 521 this->purgeCache(); |
| 523 } else { | 522 } else if (texture->getDeferredRefCount() <= 0) { |
| 524 // When we aren't reusing textures we know this scratch texture | 523 // When we aren't reusing textures we know this scratch texture |
| 525 // will never be reused and would be just wasting time in the cache | 524 // will never be reused and would be just wasting time in the cache |
| 525 fTextureCache->makeNonExclusive(texture->getCacheEntry()); |
| 526 fTextureCache->deleteResource(texture->getCacheEntry()); | 526 fTextureCache->deleteResource(texture->getCacheEntry()); |
| 527 } else { |
| 528 // In this case (fDeferredRefCount > 0) but the cache is the only |
| 529 // one holding a real ref. Mark the object so when the deferred |
| 530 // ref count goes to 0 the texture will be deleted (remember |
| 531 // in this code path scratch textures aren't getting reused). |
| 532 texture->setNeedsDeferredUnref(); |
| 527 } | 533 } |
| 528 } | 534 } |
| 529 | 535 |
| 530 | 536 |
| 531 void GrContext::unlockScratchTexture(GrTexture* texture) { | 537 void GrContext::unlockScratchTexture(GrTexture* texture) { |
| 532 ASSERT_OWNED_RESOURCE(texture); | 538 ASSERT_OWNED_RESOURCE(texture); |
| 533 SkASSERT(NULL != texture->getCacheEntry()); | 539 SkASSERT(NULL != texture->getCacheEntry()); |
| 534 | 540 |
| 535 // If this is a scratch texture we detached it from the cache | 541 // If this is a scratch texture we detached it from the cache |
| 536 // while it was locked (to avoid two callers simultaneously getting | 542 // while it was locked (to avoid two callers simultaneously getting |
| 537 // the same texture). | 543 // the same texture). |
| 538 if (texture->getCacheEntry()->key().isScratch()) { | 544 if (texture->getCacheEntry()->key().isScratch()) { |
| 539 fTextureCache->makeNonExclusive(texture->getCacheEntry()); | 545 if (fGpu->caps()->reuseScratchTextures()) { |
| 540 this->purgeCache(); | 546 fTextureCache->makeNonExclusive(texture->getCacheEntry()); |
| 547 this->purgeCache(); |
| 548 } else if (texture->unique() && texture->getDeferredRefCount() <= 0) { |
| 549 // Only the cache now knows about this texture. Since we're never |
| 550 // reusing scratch textures (in this code path) it would just be |
| 551 // wasting time sitting in the cache. |
| 552 fTextureCache->makeNonExclusive(texture->getCacheEntry()); |
| 553 fTextureCache->deleteResource(texture->getCacheEntry()); |
| 554 } else { |
| 555 // In this case (fRefCnt > 1 || defRefCnt > 0) but we don't really |
| 556 // want to readd it to the cache (since it will never be reused). |
| 557 // Instead, give up the cache's ref and leave the decision up to |
| 558 // addExistingTextureToCache once its ref count reaches 0. For |
| 559 // this to work we need to leave it in the exclusive list. |
| 560 texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit)
; |
| 561 // Give up the cache's ref to the texture |
| 562 texture->unref(); |
| 563 } |
| 541 } | 564 } |
| 542 } | 565 } |
| 543 | 566 |
| 544 void GrContext::purgeCache() { | 567 void GrContext::purgeCache() { |
| 545 if (NULL != fTextureCache) { | 568 if (NULL != fTextureCache) { |
| 546 fTextureCache->purgeAsNeeded(); | 569 fTextureCache->purgeAsNeeded(); |
| 547 } | 570 } |
| 548 } | 571 } |
| 549 | 572 |
| 550 bool GrContext::OverbudgetCB(void* data) { | 573 bool GrContext::OverbudgetCB(void* data) { |
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| 1786 return NULL; | 1809 return NULL; |
| 1787 } | 1810 } |
| 1788 } | 1811 } |
| 1789 | 1812 |
| 1790 /////////////////////////////////////////////////////////////////////////////// | 1813 /////////////////////////////////////////////////////////////////////////////// |
| 1791 #if GR_CACHE_STATS | 1814 #if GR_CACHE_STATS |
| 1792 void GrContext::printCacheStats() const { | 1815 void GrContext::printCacheStats() const { |
| 1793 fTextureCache->printStats(); | 1816 fTextureCache->printStats(); |
| 1794 } | 1817 } |
| 1795 #endif | 1818 #endif |
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