| Index: third_party/WebKit/Source/modules/webaudio/GainNode.cpp
|
| diff --git a/third_party/WebKit/Source/modules/webaudio/GainNode.cpp b/third_party/WebKit/Source/modules/webaudio/GainNode.cpp
|
| index fcb2410d95958e575ec171eb3ae76576bbb8e44f..dfa61fb8595c551213833ed405b7666c0a9db6da 100644
|
| --- a/third_party/WebKit/Source/modules/webaudio/GainNode.cpp
|
| +++ b/third_party/WebKit/Source/modules/webaudio/GainNode.cpp
|
| @@ -28,6 +28,7 @@
|
| #include "modules/webaudio/AudioNodeOutput.h"
|
| #include "modules/webaudio/GainOptions.h"
|
| #include "platform/audio/AudioBus.h"
|
| +#include "platform/audio/AudioUtilities.h"
|
|
|
| namespace blink {
|
|
|
| @@ -95,6 +96,15 @@ void GainHandler::process(size_t framesToProcess) {
|
| }
|
| }
|
|
|
| +void GainHandler::processAudioParams(size_t framesToProcess) {
|
| + DCHECK(context()->isAudioThread());
|
| + DCHECK_LE(framesToProcess, AudioUtilities::kRenderQuantumFrames);
|
| +
|
| + float values[AudioUtilities::kRenderQuantumFrames];
|
| +
|
| + m_gain->calculateSampleAccurateValues(values, framesToProcess);
|
| +}
|
| +
|
| // FIXME: this can go away when we do mixing with gain directly in summing
|
| // junction of AudioNodeInput
|
| //
|
|
|