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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "modules/webaudio/GainNode.h" | 26 #include "modules/webaudio/GainNode.h" |
| 27 #include "modules/webaudio/AudioNodeInput.h" | 27 #include "modules/webaudio/AudioNodeInput.h" |
| 28 #include "modules/webaudio/AudioNodeOutput.h" | 28 #include "modules/webaudio/AudioNodeOutput.h" |
| 29 #include "modules/webaudio/GainOptions.h" | 29 #include "modules/webaudio/GainOptions.h" |
| 30 #include "platform/audio/AudioBus.h" | 30 #include "platform/audio/AudioBus.h" |
| 31 #include "platform/audio/AudioUtilities.h" |
| 31 | 32 |
| 32 namespace blink { | 33 namespace blink { |
| 33 | 34 |
| 34 GainHandler::GainHandler(AudioNode& node, | 35 GainHandler::GainHandler(AudioNode& node, |
| 35 float sampleRate, | 36 float sampleRate, |
| 36 AudioParamHandler& gain) | 37 AudioParamHandler& gain) |
| 37 : AudioHandler(NodeTypeGain, node, sampleRate), | 38 : AudioHandler(NodeTypeGain, node, sampleRate), |
| 38 m_lastGain(1.0), | 39 m_lastGain(1.0), |
| 39 m_gain(gain), | 40 m_gain(gain), |
| 40 m_sampleAccurateGainValues( | 41 m_sampleAccurateGainValues( |
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| 88 // If the gain is 0 (and we've converged on dezippering), just zero the | 89 // If the gain is 0 (and we've converged on dezippering), just zero the |
| 89 // bus and set the silence hint. | 90 // bus and set the silence hint. |
| 90 outputBus->zero(); | 91 outputBus->zero(); |
| 91 } else { | 92 } else { |
| 92 outputBus->copyWithGainFrom(*inputBus, &m_lastGain, m_gain->value()); | 93 outputBus->copyWithGainFrom(*inputBus, &m_lastGain, m_gain->value()); |
| 93 } | 94 } |
| 94 } | 95 } |
| 95 } | 96 } |
| 96 } | 97 } |
| 97 | 98 |
| 99 void GainHandler::processOnlyAudioParams(size_t framesToProcess) { |
| 100 DCHECK(context()->isAudioThread()); |
| 101 DCHECK_LE(framesToProcess, AudioUtilities::kRenderQuantumFrames); |
| 102 |
| 103 float values[AudioUtilities::kRenderQuantumFrames]; |
| 104 |
| 105 m_gain->calculateSampleAccurateValues(values, framesToProcess); |
| 106 } |
| 107 |
| 98 // FIXME: this can go away when we do mixing with gain directly in summing | 108 // FIXME: this can go away when we do mixing with gain directly in summing |
| 99 // junction of AudioNodeInput | 109 // junction of AudioNodeInput |
| 100 // | 110 // |
| 101 // As soon as we know the channel count of our input, we can lazily initialize. | 111 // As soon as we know the channel count of our input, we can lazily initialize. |
| 102 // Sometimes this may be called more than once with different channel counts, in | 112 // Sometimes this may be called more than once with different channel counts, in |
| 103 // which case we must safely uninitialize and then re-initialize with the new | 113 // which case we must safely uninitialize and then re-initialize with the new |
| 104 // channel count. | 114 // channel count. |
| 105 void GainHandler::checkNumberOfChannelsForInput(AudioNodeInput* input) { | 115 void GainHandler::checkNumberOfChannelsForInput(AudioNodeInput* input) { |
| 106 DCHECK(context()->isAudioThread()); | 116 DCHECK(context()->isAudioThread()); |
| 107 ASSERT(context()->isGraphOwner()); | 117 ASSERT(context()->isGraphOwner()); |
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| 168 AudioParam* GainNode::gain() const { | 178 AudioParam* GainNode::gain() const { |
| 169 return m_gain; | 179 return m_gain; |
| 170 } | 180 } |
| 171 | 181 |
| 172 DEFINE_TRACE(GainNode) { | 182 DEFINE_TRACE(GainNode) { |
| 173 visitor->trace(m_gain); | 183 visitor->trace(m_gain); |
| 174 AudioNode::trace(visitor); | 184 AudioNode::trace(visitor); |
| 175 } | 185 } |
| 176 | 186 |
| 177 } // namespace blink | 187 } // namespace blink |
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