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| 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 import "debug_lib.dart"; | |
| 6 | |
| 7 class MyClass { | |
| 8 operator ==(other) { | |
| 9 print(other); | |
| 10 return true; // Breakpoint #3. | |
| 11 } | |
| 12 } | |
| 13 | |
| 14 main() { | |
| 15 if (RunScript(testScript)) return; | |
| 16 var a = new MyClass(); | |
| 17 var b = null; | |
| 18 var x = a == b; // Breakpoint #1. | |
|
hausner
2013/09/25 16:36:11
I think the case of comparing to null explicitly i
Florian Schneider
2013/09/26 11:34:21
Done. Appended (x == null) and (null == x) to the
| |
| 19 print(x); | |
| 20 b = 123; | |
| 21 a == b; // Breakpoint #2. | |
| 22 print("ok"); | |
| 23 } | |
| 24 | |
| 25 var testScript = [ | |
| 26 MatchFrames(["main"]), | |
| 27 SetBreakpoint(18), | |
| 28 SetBreakpoint(21), | |
| 29 SetBreakpoint(10), | |
| 30 Resume(), | |
| 31 MatchFrames(["main"]), // At breakpoint #1. | |
| 32 StepInto(), | |
| 33 MatchFrames(["main"]), // Don't step into == method because of null. | |
| 34 Resume(), | |
| 35 MatchFrames(["main"]), // At breakpoint #2. | |
| 36 StepInto(), | |
| 37 StepInto(), | |
| 38 MatchFrames(["MyClass.==", "main"]), // At MyClass.== entry. | |
| 39 Resume(), | |
| 40 MatchFrames(["MyClass.==", "main"]), // At breakpoint #3. | |
| 41 Resume() | |
| 42 ]; | |
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