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Issue 241983003: Stops animations when removing a window from its parent (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Stops animations when removing a window from its parent (comment) Created 6 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/window.h" 5 #include "ui/aura/window.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/bind_helpers.h" 10 #include "base/bind_helpers.h"
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23 #include "ui/aura/env.h" 23 #include "ui/aura/env.h"
24 #include "ui/aura/layout_manager.h" 24 #include "ui/aura/layout_manager.h"
25 #include "ui/aura/window_delegate.h" 25 #include "ui/aura/window_delegate.h"
26 #include "ui/aura/window_event_dispatcher.h" 26 #include "ui/aura/window_event_dispatcher.h"
27 #include "ui/aura/window_observer.h" 27 #include "ui/aura/window_observer.h"
28 #include "ui/aura/window_tracker.h" 28 #include "ui/aura/window_tracker.h"
29 #include "ui/aura/window_tree_host.h" 29 #include "ui/aura/window_tree_host.h"
30 #include "ui/compositor/compositor.h" 30 #include "ui/compositor/compositor.h"
31 #include "ui/compositor/layer.h" 31 #include "ui/compositor/layer.h"
32 #include "ui/events/event_target_iterator.h" 32 #include "ui/events/event_target_iterator.h"
33 #include "ui/gfx/animation/multi_animation.h"
34 #include "ui/gfx/canvas.h" 33 #include "ui/gfx/canvas.h"
35 #include "ui/gfx/path.h" 34 #include "ui/gfx/path.h"
36 #include "ui/gfx/scoped_canvas.h" 35 #include "ui/gfx/scoped_canvas.h"
37 #include "ui/gfx/screen.h" 36 #include "ui/gfx/screen.h"
38 37
39 namespace aura { 38 namespace aura {
40 39
41 namespace { 40 namespace {
42 41
43 ui::LayerType WindowLayerTypeToUILayerType(WindowLayerType window_layer_type) { 42 ui::LayerType WindowLayerTypeToUILayerType(WindowLayerType window_layer_type) {
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1009 return_tightest, 1008 return_tightest,
1010 for_event_handling); 1009 for_event_handling);
1011 if (match) 1010 if (match)
1012 return match; 1011 return match;
1013 } 1012 }
1014 1013
1015 return delegate_ ? this : NULL; 1014 return delegate_ ? this : NULL;
1016 } 1015 }
1017 1016
1018 void Window::RemoveChildImpl(Window* child, Window* new_parent) { 1017 void Window::RemoveChildImpl(Window* child, Window* new_parent) {
1018 // Stop (and complete) an ongoing animation to make sure bounds are updated
1019 // before updating the layers bounds again.
1020 if (child->layer() && child->layer()->GetAnimator())
1021 child->layer()->GetAnimator()->StopAnimating();
Ben Goodger (Google) 2014/04/25 03:28:01 Is it possible to do this in the layer's RemoveChi
varkha 2014/04/25 04:41:45 Yes, it would make more sense. I'll explore it. Th
varkha 2014/04/25 07:13:12 Done.
1019 if (layout_manager_) 1022 if (layout_manager_)
1020 layout_manager_->OnWillRemoveWindowFromLayout(child); 1023 layout_manager_->OnWillRemoveWindowFromLayout(child);
1021 FOR_EACH_OBSERVER(WindowObserver, observers_, OnWillRemoveWindow(child)); 1024 FOR_EACH_OBSERVER(WindowObserver, observers_, OnWillRemoveWindow(child));
1022 Window* root_window = child->GetRootWindow(); 1025 Window* root_window = child->GetRootWindow();
1023 Window* new_root_window = new_parent ? new_parent->GetRootWindow() : NULL; 1026 Window* new_root_window = new_parent ? new_parent->GetRootWindow() : NULL;
1024 if (root_window && root_window != new_root_window) 1027 if (root_window && root_window != new_root_window)
1025 child->NotifyRemovingFromRootWindow(new_root_window); 1028 child->NotifyRemovingFromRootWindow(new_root_window);
1026 1029
1027 gfx::Vector2d offset; 1030 gfx::Vector2d offset;
1028 GetAncestorWithLayer(&offset); 1031 GetAncestorWithLayer(&offset);
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1437 return window; 1440 return window;
1438 if (offset) 1441 if (offset)
1439 *offset += window->bounds().OffsetFromOrigin(); 1442 *offset += window->bounds().OffsetFromOrigin();
1440 } 1443 }
1441 if (offset) 1444 if (offset)
1442 *offset = gfx::Vector2d(); 1445 *offset = gfx::Vector2d();
1443 return NULL; 1446 return NULL;
1444 } 1447 }
1445 1448
1446 } // namespace aura 1449 } // namespace aura
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