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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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74 gfx::PointF uv0 = quad->uv_top_left; | 74 gfx::PointF uv0 = quad->uv_top_left; |
75 gfx::PointF uv1 = quad->uv_bottom_right; | 75 gfx::PointF uv1 = quad->uv_bottom_right; |
76 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}}; | 76 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}}; |
77 if (quad->y_flipped) { | 77 if (quad->y_flipped) { |
78 xform.data[1] = 1.0f - xform.data[1]; | 78 xform.data[1] = 1.0f - xform.data[1]; |
79 xform.data[3] = -xform.data[3]; | 79 xform.data[3] = -xform.data[3]; |
80 } | 80 } |
81 return xform; | 81 return xform; |
82 } | 82 } |
83 | 83 |
| 84 Float4 UVClampRect(gfx::RectF uv_clamp_rect, |
| 85 const gfx::Size& texture_size, |
| 86 SamplerType sampler) { |
| 87 gfx::SizeF half_texel(0.5f, 0.5f); |
| 88 if (sampler != SAMPLER_TYPE_2D_RECT) { |
| 89 half_texel.Scale(1.f / texture_size.width(), 1.f / texture_size.height()); |
| 90 } else { |
| 91 uv_clamp_rect.Scale(texture_size.width(), texture_size.height()); |
| 92 } |
| 93 uv_clamp_rect.Inset(half_texel.width(), half_texel.height()); |
| 94 return {{uv_clamp_rect.x(), uv_clamp_rect.y(), uv_clamp_rect.right(), |
| 95 uv_clamp_rect.bottom()}}; |
| 96 } |
| 97 |
84 Float4 PremultipliedColor(SkColor color) { | 98 Float4 PremultipliedColor(SkColor color) { |
85 const float factor = 1.0f / 255.0f; | 99 const float factor = 1.0f / 255.0f; |
86 const float alpha = SkColorGetA(color) * factor; | 100 const float alpha = SkColorGetA(color) * factor; |
87 | 101 |
88 Float4 result = { | 102 Float4 result = { |
89 {SkColorGetR(color) * factor * alpha, SkColorGetG(color) * factor * alpha, | 103 {SkColorGetR(color) * factor * alpha, SkColorGetG(color) * factor * alpha, |
90 SkColorGetB(color) * factor * alpha, alpha}}; | 104 SkColorGetB(color) * factor * alpha, alpha}}; |
91 return result; | 105 return result; |
92 } | 106 } |
93 | 107 |
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2478 quad->resource_id()); | 2492 quad->resource_id()); |
2479 | 2493 |
2480 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 2494 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
2481 gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()); | 2495 gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()); |
2482 | 2496 |
2483 gl_->UniformMatrix4fvStreamTextureMatrixCHROMIUM( | 2497 gl_->UniformMatrix4fvStreamTextureMatrixCHROMIUM( |
2484 program->vertex_shader().tex_matrix_location(), false, gl_matrix); | 2498 program->vertex_shader().tex_matrix_location(), false, gl_matrix); |
2485 | 2499 |
2486 gl_->Uniform1i(program->fragment_shader().sampler_location(), 0); | 2500 gl_->Uniform1i(program->fragment_shader().sampler_location(), 0); |
2487 | 2501 |
2488 SetShaderOpacity(quad->shared_quad_state->opacity, | 2502 gfx::Size texture_size = lock.size(); |
2489 program->fragment_shader().alpha_location()); | 2503 gfx::Vector2dF uv = quad->matrix.Scale2d(); |
| 2504 gfx::RectF uv_clamp_rect(0, 0, uv.x(), uv.y()); |
| 2505 const SamplerType sampler = SamplerTypeFromTextureTarget(lock.target()); |
| 2506 Float4 tex_clamp_rect = UVClampRect(uv_clamp_rect, texture_size, sampler); |
| 2507 gl_->Uniform4f(program->fragment_shader().tex_clamp_rect_location(), |
| 2508 tex_clamp_rect.data[0], tex_clamp_rect.data[1], |
| 2509 tex_clamp_rect.data[2], tex_clamp_rect.data[3]); |
| 2510 |
2490 if (!clip_region) { | 2511 if (!clip_region) { |
2491 DrawQuadGeometry(frame->projection_matrix, | 2512 DrawQuadGeometry(frame->projection_matrix, |
2492 quad->shared_quad_state->quad_to_target_transform, | 2513 quad->shared_quad_state->quad_to_target_transform, |
2493 gfx::RectF(quad->rect), | 2514 gfx::RectF(quad->rect), |
2494 program->vertex_shader().matrix_location()); | 2515 program->vertex_shader().matrix_location()); |
2495 } else { | 2516 } else { |
2496 gfx::QuadF region_quad(*clip_region); | 2517 gfx::QuadF region_quad(*clip_region); |
2497 region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height()); | 2518 region_quad.Scale(1.0f / quad->rect.width(), 1.0f / quad->rect.height()); |
2498 region_quad -= gfx::Vector2dF(0.5f, 0.5f); | 2519 region_quad -= gfx::Vector2dF(0.5f, 0.5f); |
2499 float uvs[8] = {0}; | 2520 float uvs[8] = {0}; |
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2522 int background_color_location; | 2543 int background_color_location; |
2523 }; | 2544 }; |
2524 | 2545 |
2525 struct TexTransformTextureProgramBinding : TextureProgramBinding { | 2546 struct TexTransformTextureProgramBinding : TextureProgramBinding { |
2526 template <class Program> | 2547 template <class Program> |
2527 void Set(Program* program) { | 2548 void Set(Program* program) { |
2528 TextureProgramBinding::Set(program); | 2549 TextureProgramBinding::Set(program); |
2529 tex_transform_location = program->vertex_shader().tex_transform_location(); | 2550 tex_transform_location = program->vertex_shader().tex_transform_location(); |
2530 vertex_opacity_location = | 2551 vertex_opacity_location = |
2531 program->vertex_shader().vertex_opacity_location(); | 2552 program->vertex_shader().vertex_opacity_location(); |
| 2553 tex_clamp_rect_location = |
| 2554 program->fragment_shader().tex_clamp_rect_location(); |
2532 } | 2555 } |
2533 int tex_transform_location; | 2556 int tex_transform_location; |
2534 int vertex_opacity_location; | 2557 int vertex_opacity_location; |
| 2558 int tex_clamp_rect_location; |
2535 }; | 2559 }; |
2536 | 2560 |
2537 void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) { | 2561 void GLRenderer::FlushTextureQuadCache(BoundGeometry flush_binding) { |
2538 // Check to see if we have anything to draw. | 2562 // Check to see if we have anything to draw. |
2539 if (draw_cache_.program_id == -1) | 2563 if (draw_cache_.program_id == -1) |
2540 return; | 2564 return; |
2541 | 2565 |
2542 PrepareGeometry(flush_binding); | 2566 PrepareGeometry(flush_binding); |
2543 | 2567 |
2544 // Set the correct blending mode. | 2568 // Set the correct blending mode. |
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2565 | 2589 |
2566 // Upload the tranforms for both points and uvs. | 2590 // Upload the tranforms for both points and uvs. |
2567 gl_->UniformMatrix4fv( | 2591 gl_->UniformMatrix4fv( |
2568 static_cast<int>(draw_cache_.matrix_location), | 2592 static_cast<int>(draw_cache_.matrix_location), |
2569 static_cast<int>(draw_cache_.matrix_data.size()), false, | 2593 static_cast<int>(draw_cache_.matrix_data.size()), false, |
2570 reinterpret_cast<float*>(&draw_cache_.matrix_data.front())); | 2594 reinterpret_cast<float*>(&draw_cache_.matrix_data.front())); |
2571 gl_->Uniform4fv(static_cast<int>(draw_cache_.uv_xform_location), | 2595 gl_->Uniform4fv(static_cast<int>(draw_cache_.uv_xform_location), |
2572 static_cast<int>(draw_cache_.uv_xform_data.size()), | 2596 static_cast<int>(draw_cache_.uv_xform_data.size()), |
2573 reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front())); | 2597 reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front())); |
2574 | 2598 |
| 2599 gl_->Uniform4fv( |
| 2600 draw_cache_.tex_clamp_rect_location, |
| 2601 static_cast<int>(draw_cache_.tex_clamp_rect_data.size()), |
| 2602 reinterpret_cast<float*>(&draw_cache_.tex_clamp_rect_data.front())); |
| 2603 |
2575 if (draw_cache_.background_color != SK_ColorTRANSPARENT) { | 2604 if (draw_cache_.background_color != SK_ColorTRANSPARENT) { |
2576 Float4 background_color = PremultipliedColor(draw_cache_.background_color); | 2605 Float4 background_color = PremultipliedColor(draw_cache_.background_color); |
2577 gl_->Uniform4fv(draw_cache_.background_color_location, 1, | 2606 gl_->Uniform4fv(draw_cache_.background_color_location, 1, |
2578 background_color.data); | 2607 background_color.data); |
2579 } | 2608 } |
2580 | 2609 |
2581 gl_->Uniform1fv( | 2610 gl_->Uniform1fv( |
2582 static_cast<int>(draw_cache_.vertex_opacity_location), | 2611 static_cast<int>(draw_cache_.vertex_opacity_location), |
2583 static_cast<int>(draw_cache_.vertex_opacity_data.size()), | 2612 static_cast<int>(draw_cache_.vertex_opacity_data.size()), |
2584 static_cast<float*>(&draw_cache_.vertex_opacity_data.front())); | 2613 static_cast<float*>(&draw_cache_.vertex_opacity_data.front())); |
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2608 | 2637 |
2609 gl_->LineWidth(3.0f); | 2638 gl_->LineWidth(3.0f); |
2610 // The indices for the line are stored in the same array as the triangle | 2639 // The indices for the line are stored in the same array as the triangle |
2611 // indices. | 2640 // indices. |
2612 gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0); | 2641 gl_->DrawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 0); |
2613 } | 2642 } |
2614 | 2643 |
2615 // Clear the cache. | 2644 // Clear the cache. |
2616 draw_cache_.program_id = -1; | 2645 draw_cache_.program_id = -1; |
2617 draw_cache_.uv_xform_data.resize(0); | 2646 draw_cache_.uv_xform_data.resize(0); |
| 2647 draw_cache_.tex_clamp_rect_data.resize(0); |
2618 draw_cache_.vertex_opacity_data.resize(0); | 2648 draw_cache_.vertex_opacity_data.resize(0); |
2619 draw_cache_.matrix_data.resize(0); | 2649 draw_cache_.matrix_data.resize(0); |
2620 | 2650 |
2621 // If we had a clipped binding, prepare the shared binding for the | 2651 // If we had a clipped binding, prepare the shared binding for the |
2622 // next inserts. | 2652 // next inserts. |
2623 if (flush_binding == CLIPPED_BINDING) { | 2653 if (flush_binding == CLIPPED_BINDING) { |
2624 PrepareGeometry(SHARED_BINDING); | 2654 PrepareGeometry(SHARED_BINDING); |
2625 } | 2655 } |
2626 } | 2656 } |
2627 | 2657 |
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2672 draw_cache_.background_color != quad->background_color || | 2702 draw_cache_.background_color != quad->background_color || |
2673 draw_cache_.matrix_data.size() >= max_quads) { | 2703 draw_cache_.matrix_data.size() >= max_quads) { |
2674 FlushTextureQuadCache(SHARED_BINDING); | 2704 FlushTextureQuadCache(SHARED_BINDING); |
2675 draw_cache_.program_id = binding.program_id; | 2705 draw_cache_.program_id = binding.program_id; |
2676 draw_cache_.resource_id = resource_id; | 2706 draw_cache_.resource_id = resource_id; |
2677 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); | 2707 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); |
2678 draw_cache_.nearest_neighbor = quad->nearest_neighbor; | 2708 draw_cache_.nearest_neighbor = quad->nearest_neighbor; |
2679 draw_cache_.background_color = quad->background_color; | 2709 draw_cache_.background_color = quad->background_color; |
2680 | 2710 |
2681 draw_cache_.uv_xform_location = binding.tex_transform_location; | 2711 draw_cache_.uv_xform_location = binding.tex_transform_location; |
| 2712 draw_cache_.tex_clamp_rect_location = binding.tex_clamp_rect_location; |
2682 draw_cache_.background_color_location = binding.background_color_location; | 2713 draw_cache_.background_color_location = binding.background_color_location; |
2683 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; | 2714 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; |
2684 draw_cache_.matrix_location = binding.matrix_location; | 2715 draw_cache_.matrix_location = binding.matrix_location; |
2685 draw_cache_.sampler_location = binding.sampler_location; | 2716 draw_cache_.sampler_location = binding.sampler_location; |
2686 } | 2717 } |
2687 | 2718 |
2688 // Generate the uv-transform | 2719 // Generate the uv-transform |
2689 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; | 2720 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; |
2690 if (!clip_region) | 2721 if (!clip_region) |
2691 uv_transform = UVTransform(quad); | 2722 uv_transform = UVTransform(quad); |
2692 if (sampler == SAMPLER_TYPE_2D_RECT) { | 2723 if (sampler == SAMPLER_TYPE_2D_RECT) { |
2693 // Un-normalize the texture coordiantes for rectangle targets. | 2724 // Un-normalize the texture coordiantes for rectangle targets. |
2694 gfx::Size texture_size = lock.size(); | 2725 gfx::Size texture_size = lock.size(); |
2695 uv_transform.data[0] *= texture_size.width(); | 2726 uv_transform.data[0] *= texture_size.width(); |
2696 uv_transform.data[2] *= texture_size.width(); | 2727 uv_transform.data[2] *= texture_size.width(); |
2697 uv_transform.data[1] *= texture_size.height(); | 2728 uv_transform.data[1] *= texture_size.height(); |
2698 uv_transform.data[3] *= texture_size.height(); | 2729 uv_transform.data[3] *= texture_size.height(); |
2699 } | 2730 } |
2700 draw_cache_.uv_xform_data.push_back(uv_transform); | 2731 draw_cache_.uv_xform_data.push_back(uv_transform); |
2701 | 2732 |
| 2733 if (draw_cache_.tex_clamp_rect_location != -1) { |
| 2734 // VideoLayerImpl always set background color to transparent. |
| 2735 DCHECK(quad->background_color == SK_ColorTRANSPARENT); |
| 2736 gfx::Size texture_size = lock.size(); |
| 2737 if (texture_size.IsEmpty()) { |
| 2738 // TODO(dshwang): correct all code coming to here. crbug.com/615325 |
| 2739 texture_size = quad->rect.size(); |
| 2740 } |
| 2741 gfx::RectF uv_clamp_rect(quad->uv_top_left.x(), quad->uv_top_left.y(), |
| 2742 quad->uv_bottom_right.x() - quad->uv_top_left.x(), |
| 2743 quad->uv_bottom_right.y() - quad->uv_top_left.y()); |
| 2744 Float4 tex_clamp_rect = UVClampRect(uv_clamp_rect, texture_size, sampler); |
| 2745 draw_cache_.tex_clamp_rect_data.push_back(tex_clamp_rect); |
| 2746 DCHECK_EQ(draw_cache_.uv_xform_data.size(), |
| 2747 draw_cache_.tex_clamp_rect_data.size()); |
| 2748 } |
| 2749 |
2702 // Generate the vertex opacity | 2750 // Generate the vertex opacity |
2703 const float opacity = quad->shared_quad_state->opacity; | 2751 const float opacity = quad->shared_quad_state->opacity; |
2704 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); | 2752 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); |
2705 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); | 2753 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); |
2706 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); | 2754 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); |
2707 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); | 2755 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); |
2708 | 2756 |
2709 // Generate the transform matrix | 2757 // Generate the transform matrix |
2710 gfx::Transform quad_rect_matrix; | 2758 gfx::Transform quad_rect_matrix; |
2711 QuadRectTransform(&quad_rect_matrix, | 2759 QuadRectTransform(&quad_rect_matrix, |
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4044 | 4092 |
4045 gl_->ScheduleCALayerSharedStateCHROMIUM( | 4093 gl_->ScheduleCALayerSharedStateCHROMIUM( |
4046 ca_layer_overlay->shared_state->opacity, is_clipped, clip_rect, | 4094 ca_layer_overlay->shared_state->opacity, is_clipped, clip_rect, |
4047 sorting_context_id, gl_transform); | 4095 sorting_context_id, gl_transform); |
4048 gl_->ScheduleCALayerCHROMIUM( | 4096 gl_->ScheduleCALayerCHROMIUM( |
4049 texture_id, contents_rect, ca_layer_overlay->background_color, | 4097 texture_id, contents_rect, ca_layer_overlay->background_color, |
4050 ca_layer_overlay->edge_aa_mask, bounds_rect, filter); | 4098 ca_layer_overlay->edge_aa_mask, bounds_rect, filter); |
4051 } | 4099 } |
4052 | 4100 |
4053 } // namespace cc | 4101 } // namespace cc |
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