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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
| 6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 301 TileProgramSwizzleAA; | 301 TileProgramSwizzleAA; |
| 302 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> | 302 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> |
| 303 TileProgramOpaque; | 303 TileProgramOpaque; |
| 304 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> | 304 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> |
| 305 TileProgramSwizzle; | 305 TileProgramSwizzle; |
| 306 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> | 306 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> |
| 307 TileProgramSwizzleOpaque; | 307 TileProgramSwizzleOpaque; |
| 308 | 308 |
| 309 // Texture shaders. | 309 // Texture shaders. |
| 310 typedef ProgramBinding<VertexShaderPosTexTransform, | 310 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 311 FragmentShaderRGBATexVaryingAlpha> TextureProgram; | 311 FragmentShaderRGBATexClampVaryingAlpha> |
| 312 TextureProgram; |
| 312 typedef ProgramBinding<VertexShaderPosTexTransform, | 313 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 313 FragmentShaderRGBATexPremultiplyAlpha> | 314 FragmentShaderRGBATexClampPremultiplyAlpha> |
| 314 NonPremultipliedTextureProgram; | 315 NonPremultipliedTextureProgram; |
| 315 typedef ProgramBinding<VertexShaderPosTexTransform, | 316 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 316 FragmentShaderTexBackgroundVaryingAlpha> | 317 FragmentShaderTexBackgroundVaryingAlpha> |
| 317 TextureBackgroundProgram; | 318 TextureBackgroundProgram; |
| 318 typedef ProgramBinding<VertexShaderPosTexTransform, | 319 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 319 FragmentShaderTexBackgroundPremultiplyAlpha> | 320 FragmentShaderTexBackgroundPremultiplyAlpha> |
| 320 NonPremultipliedTextureBackgroundProgram; | 321 NonPremultipliedTextureBackgroundProgram; |
| 321 | 322 |
| 322 // Render surface shaders. | 323 // Render surface shaders. |
| 323 typedef ProgramBinding<VertexShaderPosTexTransform, | 324 typedef ProgramBinding<VertexShaderPosTexTransform, |
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| 336 FragmentShaderRGBATexAlphaMaskColorMatrixAA> | 337 FragmentShaderRGBATexAlphaMaskColorMatrixAA> |
| 337 RenderPassMaskColorMatrixProgramAA; | 338 RenderPassMaskColorMatrixProgramAA; |
| 338 typedef ProgramBinding<VertexShaderQuadTexTransformAA, | 339 typedef ProgramBinding<VertexShaderQuadTexTransformAA, |
| 339 FragmentShaderRGBATexAlphaColorMatrixAA> | 340 FragmentShaderRGBATexAlphaColorMatrixAA> |
| 340 RenderPassColorMatrixProgramAA; | 341 RenderPassColorMatrixProgramAA; |
| 341 typedef ProgramBinding<VertexShaderPosTexTransform, | 342 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 342 FragmentShaderRGBATexAlphaMaskColorMatrix> | 343 FragmentShaderRGBATexAlphaMaskColorMatrix> |
| 343 RenderPassMaskColorMatrixProgram; | 344 RenderPassMaskColorMatrixProgram; |
| 344 | 345 |
| 345 // Video shaders. | 346 // Video shaders. |
| 346 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex> | 347 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATexClamp> |
| 347 VideoStreamTextureProgram; | 348 VideoStreamTextureProgram; |
| 348 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, | 349 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, |
| 349 FragmentShaderYUVVideo> VideoYUVProgram; | 350 FragmentShaderYUVVideo> VideoYUVProgram; |
| 350 | 351 |
| 351 // Special purpose / effects shaders. | 352 // Special purpose / effects shaders. |
| 352 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> | 353 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> |
| 353 DebugBorderProgram; | 354 DebugBorderProgram; |
| 354 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> | 355 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> |
| 355 SolidColorProgram; | 356 SolidColorProgram; |
| 356 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> | 357 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> |
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| 541 bool force_drawing_frame_framebuffer_unflipped_ = false; | 542 bool force_drawing_frame_framebuffer_unflipped_ = false; |
| 542 | 543 |
| 543 BoundGeometry bound_geometry_; | 544 BoundGeometry bound_geometry_; |
| 544 ColorLUTCache color_lut_cache_; | 545 ColorLUTCache color_lut_cache_; |
| 545 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 546 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
| 546 }; | 547 }; |
| 547 | 548 |
| 548 } // namespace cc | 549 } // namespace cc |
| 549 | 550 |
| 550 #endif // CC_OUTPUT_GL_RENDERER_H_ | 551 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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