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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
| 6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 304 TileProgramSwizzleAA; | 304 TileProgramSwizzleAA; |
| 305 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> | 305 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> |
| 306 TileProgramOpaque; | 306 TileProgramOpaque; |
| 307 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> | 307 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> |
| 308 TileProgramSwizzle; | 308 TileProgramSwizzle; |
| 309 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> | 309 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> |
| 310 TileProgramSwizzleOpaque; | 310 TileProgramSwizzleOpaque; |
| 311 | 311 |
| 312 // Texture shaders. | 312 // Texture shaders. |
| 313 typedef ProgramBinding<VertexShaderPosTexTransform, | 313 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 314 FragmentShaderRGBATexVaryingAlpha> TextureProgram; | 314 FragmentShaderRGBATexClampVaryingAlpha> |
| 315 TextureProgram; |
| 315 typedef ProgramBinding<VertexShaderPosTexTransform, | 316 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 316 FragmentShaderRGBATexPremultiplyAlpha> | 317 FragmentShaderRGBATexClampPremultiplyAlpha> |
| 317 NonPremultipliedTextureProgram; | 318 NonPremultipliedTextureProgram; |
| 318 typedef ProgramBinding<VertexShaderPosTexTransform, | 319 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 319 FragmentShaderTexBackgroundVaryingAlpha> | 320 FragmentShaderTexBackgroundVaryingAlpha> |
| 320 TextureBackgroundProgram; | 321 TextureBackgroundProgram; |
| 321 typedef ProgramBinding<VertexShaderPosTexTransform, | 322 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 322 FragmentShaderTexBackgroundPremultiplyAlpha> | 323 FragmentShaderTexBackgroundPremultiplyAlpha> |
| 323 NonPremultipliedTextureBackgroundProgram; | 324 NonPremultipliedTextureBackgroundProgram; |
| 324 | 325 |
| 325 // Render surface shaders. | 326 // Render surface shaders. |
| 326 typedef ProgramBinding<VertexShaderPosTexTransform, | 327 typedef ProgramBinding<VertexShaderPosTexTransform, |
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| 339 FragmentShaderRGBATexAlphaMaskColorMatrixAA> | 340 FragmentShaderRGBATexAlphaMaskColorMatrixAA> |
| 340 RenderPassMaskColorMatrixProgramAA; | 341 RenderPassMaskColorMatrixProgramAA; |
| 341 typedef ProgramBinding<VertexShaderQuadTexTransformAA, | 342 typedef ProgramBinding<VertexShaderQuadTexTransformAA, |
| 342 FragmentShaderRGBATexAlphaColorMatrixAA> | 343 FragmentShaderRGBATexAlphaColorMatrixAA> |
| 343 RenderPassColorMatrixProgramAA; | 344 RenderPassColorMatrixProgramAA; |
| 344 typedef ProgramBinding<VertexShaderPosTexTransform, | 345 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 345 FragmentShaderRGBATexAlphaMaskColorMatrix> | 346 FragmentShaderRGBATexAlphaMaskColorMatrix> |
| 346 RenderPassMaskColorMatrixProgram; | 347 RenderPassMaskColorMatrixProgram; |
| 347 | 348 |
| 348 // Video shaders. | 349 // Video shaders. |
| 349 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex> | 350 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATexClamp> |
| 350 VideoStreamTextureProgram; | 351 VideoStreamTextureProgram; |
| 351 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, | 352 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, |
| 352 FragmentShaderYUVVideo> VideoYUVProgram; | 353 FragmentShaderYUVVideo> VideoYUVProgram; |
| 353 | 354 |
| 354 // Special purpose / effects shaders. | 355 // Special purpose / effects shaders. |
| 355 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> | 356 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> |
| 356 DebugBorderProgram; | 357 DebugBorderProgram; |
| 357 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> | 358 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> |
| 358 SolidColorProgram; | 359 SolidColorProgram; |
| 359 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> | 360 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> |
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| 544 bool force_drawing_frame_framebuffer_unflipped_ = false; | 545 bool force_drawing_frame_framebuffer_unflipped_ = false; |
| 545 | 546 |
| 546 BoundGeometry bound_geometry_; | 547 BoundGeometry bound_geometry_; |
| 547 ColorLUTCache color_lut_cache_; | 548 ColorLUTCache color_lut_cache_; |
| 548 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 549 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
| 549 }; | 550 }; |
| 550 | 551 |
| 551 } // namespace cc | 552 } // namespace cc |
| 552 | 553 |
| 553 #endif // CC_OUTPUT_GL_RENDERER_H_ | 554 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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