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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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422 // there is no need for animations to be double buffered. | 422 // there is no need for animations to be double buffered. |
423 mailboxInfo.m_image.reset(); | 423 mailboxInfo.m_image.reset(); |
424 } else { | 424 } else { |
425 // FIXME: We'd rather insert a syncpoint than perform a flush here, | 425 // FIXME: We'd rather insert a syncpoint than perform a flush here, |
426 // but currently the canvas will flicker if we don't flush here. | 426 // but currently the canvas will flicker if we don't flush here. |
427 const GLuint64 fenceSync = gl->InsertFenceSyncCHROMIUM(); | 427 const GLuint64 fenceSync = gl->InsertFenceSyncCHROMIUM(); |
428 gl->Flush(); | 428 gl->Flush(); |
429 gl->GenSyncTokenCHROMIUM(fenceSync, syncToken.GetData()); | 429 gl->GenSyncTokenCHROMIUM(fenceSync, syncToken.GetData()); |
430 } | 430 } |
431 mailboxInfo.m_mailbox = mailbox; | 431 mailboxInfo.m_mailbox = mailbox; |
432 *outMailbox = cc::TextureMailbox(mailbox, syncToken, GL_TEXTURE_2D); | 432 *outMailbox = cc::TextureMailbox(mailbox, syncToken, GL_TEXTURE_2D, m_size, |
enne (OOO)
2016/10/19 19:04:03
Why did this need to change?
dshwang
2016/10/20 18:57:56
It's the bug I mentioned above. without this chang
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433 false, false); | |
433 | 434 |
434 gl->BindTexture(GL_TEXTURE_2D, 0); | 435 gl->BindTexture(GL_TEXTURE_2D, 0); |
435 // Because we are changing the texture binding without going through skia, | 436 // Because we are changing the texture binding without going through skia, |
436 // we must dirty the context. | 437 // we must dirty the context. |
437 grContext->resetContext(kTextureBinding_GrGLBackendState); | 438 grContext->resetContext(kTextureBinding_GrGLBackendState); |
438 return true; | 439 return true; |
439 } | 440 } |
440 | 441 |
441 void Canvas2DLayerBridge::resetSkiaTextureBinding() { | 442 void Canvas2DLayerBridge::resetSkiaTextureBinding() { |
442 GrContext* grContext = m_contextProvider->grContext(); | 443 GrContext* grContext = m_contextProvider->grContext(); |
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1132 default; | 1133 default; |
1133 | 1134 |
1134 void Canvas2DLayerBridge::Logger::reportHibernationEvent( | 1135 void Canvas2DLayerBridge::Logger::reportHibernationEvent( |
1135 HibernationEvent event) { | 1136 HibernationEvent event) { |
1136 DEFINE_STATIC_LOCAL(EnumerationHistogram, hibernationHistogram, | 1137 DEFINE_STATIC_LOCAL(EnumerationHistogram, hibernationHistogram, |
1137 ("Canvas.HibernationEvents", HibernationEventCount)); | 1138 ("Canvas.HibernationEvents", HibernationEventCount)); |
1138 hibernationHistogram.count(event); | 1139 hibernationHistogram.count(event); |
1139 } | 1140 } |
1140 | 1141 |
1141 } // namespace blink | 1142 } // namespace blink |
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