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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/heap/remembered-set.h" | 5 #include "src/heap/remembered-set.h" |
| 6 #include "src/heap/heap-inl.h" | 6 #include "src/heap/heap-inl.h" |
| 7 #include "src/heap/heap.h" | 7 #include "src/heap/heap.h" |
| 8 #include "src/heap/mark-compact.h" | 8 #include "src/heap/mark-compact.h" |
| 9 #include "src/heap/slot-set.h" | 9 #include "src/heap/slot-set.h" |
| 10 #include "src/heap/spaces.h" | 10 #include "src/heap/spaces.h" |
| 11 #include "src/heap/store-buffer.h" | 11 #include "src/heap/store-buffer.h" |
| 12 #include "src/macro-assembler.h" | 12 #include "src/macro-assembler.h" |
| 13 | 13 |
| 14 namespace v8 { | 14 namespace v8 { |
| 15 namespace internal { | 15 namespace internal { |
| 16 | 16 |
| 17 template <PointerDirection direction> | 17 template <PointerDirection direction> |
| 18 void RememberedSet<direction>::ClearInvalidSlots(Heap* heap, |
| 19 MemoryChunk* chunk) { |
| 20 STATIC_ASSERT(direction == OLD_TO_NEW); |
| 21 DCHECK(chunk->owner()->identity() == OLD_SPACE || |
| 22 chunk->owner()->identity() == MAP_SPACE); |
| 23 SlotSet* slots = GetSlotSet(chunk); |
| 24 if (slots != nullptr) { |
| 25 slots->Iterate( |
| 26 [heap, chunk](Address addr) { |
| 27 Object** slot = reinterpret_cast<Object**>(addr); |
| 28 return IsValidSlot(heap, chunk, slot) ? KEEP_SLOT : REMOVE_SLOT; |
| 29 }, |
| 30 SlotSet::KEEP_EMPTY_BUCKETS); |
| 31 } |
| 32 } |
| 33 |
| 34 template <PointerDirection direction> |
| 18 void RememberedSet<direction>::ClearInvalidTypedSlots(Heap* heap, | 35 void RememberedSet<direction>::ClearInvalidTypedSlots(Heap* heap, |
| 19 MemoryChunk* chunk) { | 36 MemoryChunk* chunk) { |
| 20 STATIC_ASSERT(direction == OLD_TO_NEW); | 37 STATIC_ASSERT(direction == OLD_TO_NEW); |
| 21 DCHECK(chunk->owner()->identity() == CODE_SPACE); | 38 DCHECK(chunk->owner()->identity() == CODE_SPACE); |
| 22 TypedSlotSet* slots = GetTypedSlotSet(chunk); | 39 TypedSlotSet* slots = GetTypedSlotSet(chunk); |
| 23 if (slots != nullptr) { | 40 if (slots != nullptr) { |
| 24 slots->Iterate( | 41 slots->Iterate( |
| 25 [heap, chunk](SlotType type, Address host_addr, Address addr) { | 42 [heap, chunk](SlotType type, Address host_addr, Address addr) { |
| 26 if (Marking::IsBlack(ObjectMarking::MarkBitFrom(host_addr))) { | 43 if (Marking::IsBlack(ObjectMarking::MarkBitFrom(host_addr))) { |
| 27 return KEEP_SLOT; | 44 return KEEP_SLOT; |
| 28 } else { | 45 } else { |
| 29 return REMOVE_SLOT; | 46 return REMOVE_SLOT; |
| 30 } | 47 } |
| 31 }, | 48 }, |
| 32 TypedSlotSet::KEEP_EMPTY_CHUNKS); | 49 TypedSlotSet::KEEP_EMPTY_CHUNKS); |
| 33 } | 50 } |
| 34 } | 51 } |
| 35 | 52 |
| 36 template <PointerDirection direction> | 53 template <PointerDirection direction> |
| 37 bool RememberedSet<direction>::IsValidSlot(Heap* heap, MemoryChunk* chunk, | 54 bool RememberedSet<direction>::IsValidSlot(Heap* heap, MemoryChunk* chunk, |
| 38 Object** slot) { | 55 Object** slot) { |
| 39 STATIC_ASSERT(direction == OLD_TO_NEW); | 56 STATIC_ASSERT(direction == OLD_TO_NEW); |
| 40 // If the target object is not black, the source slot must be part | 57 // If the target object is not black, the source slot must be part |
| 41 // of a non-black (dead) object. | 58 // of a non-black (dead) object. |
| 42 return heap->mark_compact_collector()->IsSlotInBlackObject( | 59 return heap->mark_compact_collector()->IsSlotInBlackObject( |
| 43 chunk, reinterpret_cast<Address>(slot)); | 60 chunk, reinterpret_cast<Address>(slot)); |
| 44 } | 61 } |
| 45 | 62 |
| 63 template void RememberedSet<OLD_TO_NEW>::ClearInvalidSlots(Heap* heap, |
| 64 MemoryChunk* chunk); |
| 46 template void RememberedSet<OLD_TO_NEW>::ClearInvalidTypedSlots( | 65 template void RememberedSet<OLD_TO_NEW>::ClearInvalidTypedSlots( |
| 47 Heap* heap, MemoryChunk* chunk); | 66 Heap* heap, MemoryChunk* chunk); |
| 48 | 67 |
| 49 } // namespace internal | 68 } // namespace internal |
| 50 } // namespace v8 | 69 } // namespace v8 |
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