| Index: Source/core/rendering/RenderText.cpp | 
| diff --git a/Source/core/rendering/RenderText.cpp b/Source/core/rendering/RenderText.cpp | 
| index 7348910e716911307068569050e3eec346d767ac..b233549f8ddda6d17ba70a33837838d7d548ddaa 100644 | 
| --- a/Source/core/rendering/RenderText.cpp | 
| +++ b/Source/core/rendering/RenderText.cpp | 
| @@ -464,27 +464,6 @@ void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, | 
| } | 
| } | 
|  | 
| -InlineTextBox* RenderText::findNextInlineTextBox(int offset, int& pos) const | 
| -{ | 
| -    // The text runs point to parts of the RenderText's m_text | 
| -    // (they don't include '\n') | 
| -    // Find the text run that includes the character at offset | 
| -    // and return pos, which is the position of the char in the run. | 
| - | 
| -    if (!m_firstTextBox) | 
| -        return 0; | 
| - | 
| -    InlineTextBox* s = m_firstTextBox; | 
| -    int off = s->len(); | 
| -    while (offset > off && s->nextTextBox()) { | 
| -        s = s->nextTextBox(); | 
| -        off = s->start() + s->len(); | 
| -    } | 
| -    // we are now in the correct text run | 
| -    pos = (offset > off ? s->len() : s->len() - (off - offset) ); | 
| -    return s; | 
| -} | 
| - | 
| enum ShouldAffinityBeDownstream { AlwaysDownstream, AlwaysUpstream, UpstreamIfPositionIsNotAtStart }; | 
|  | 
| static bool lineDirectionPointFitsInBox(int pointLineDirection, InlineTextBox* box, ShouldAffinityBeDownstream& shouldAffinityBeDownstream) | 
|  |