Index: Source/core/rendering/RenderText.cpp |
diff --git a/Source/core/rendering/RenderText.cpp b/Source/core/rendering/RenderText.cpp |
index 7348910e716911307068569050e3eec346d767ac..b233549f8ddda6d17ba70a33837838d7d548ddaa 100644 |
--- a/Source/core/rendering/RenderText.cpp |
+++ b/Source/core/rendering/RenderText.cpp |
@@ -464,27 +464,6 @@ void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, |
} |
} |
-InlineTextBox* RenderText::findNextInlineTextBox(int offset, int& pos) const |
-{ |
- // The text runs point to parts of the RenderText's m_text |
- // (they don't include '\n') |
- // Find the text run that includes the character at offset |
- // and return pos, which is the position of the char in the run. |
- |
- if (!m_firstTextBox) |
- return 0; |
- |
- InlineTextBox* s = m_firstTextBox; |
- int off = s->len(); |
- while (offset > off && s->nextTextBox()) { |
- s = s->nextTextBox(); |
- off = s->start() + s->len(); |
- } |
- // we are now in the correct text run |
- pos = (offset > off ? s->len() : s->len() - (off - offset) ); |
- return s; |
-} |
- |
enum ShouldAffinityBeDownstream { AlwaysDownstream, AlwaysUpstream, UpstreamIfPositionIsNotAtStart }; |
static bool lineDirectionPointFitsInBox(int pointLineDirection, InlineTextBox* box, ShouldAffinityBeDownstream& shouldAffinityBeDownstream) |