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Unified Diff: Source/core/rendering/RenderLayer.cpp

Issue 241713002: Remove some dead code from rendering/ folder (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 8 months ago
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Index: Source/core/rendering/RenderLayer.cpp
diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp
index 43d2eba4f4e2a7c3794a14cc28ea2808e89fe030..5684f7b21f4c66899be5b6e59ae88b4009e030a8 100644
--- a/Source/core/rendering/RenderLayer.cpp
+++ b/Source/core/rendering/RenderLayer.cpp
@@ -248,28 +248,6 @@ void RenderLayer::setSubpixelAccumulation(const LayoutSize& size)
m_subpixelAccumulation = size;
}
-LayoutPoint RenderLayer::computeOffsetFromRoot(bool& hasLayerOffset) const
-{
- hasLayerOffset = true;
-
- if (!parent())
- return LayoutPoint();
-
- // This is similar to root() but we check if an ancestor layer would
- // prevent the optimization from working.
- const RenderLayer* rootLayer = 0;
- for (const RenderLayer* parentLayer = parent(); parentLayer; rootLayer = parentLayer, parentLayer = parentLayer->parent()) {
- hasLayerOffset = parentLayer->canUseConvertToLayerCoords();
- if (!hasLayerOffset)
- return LayoutPoint();
- }
- ASSERT(rootLayer == root());
-
- LayoutPoint offset;
- parent()->convertToLayerCoords(rootLayer, offset);
- return offset;
-}
-
void RenderLayer::updateLayerPositionsAfterLayout(const RenderLayer* rootLayer, UpdateLayerPositionsFlags flags)
{
TRACE_EVENT0("blink_rendering", "RenderLayer::updateLayerPositionsAfterLayout");
@@ -1555,20 +1533,6 @@ void RenderLayer::insertOnlyThisLayer()
m_clipper.clearClipRectsIncludingDescendants();
}
-void RenderLayer::convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntPoint& roundedLocation) const
-{
- LayoutPoint location = roundedLocation;
- convertToLayerCoords(ancestorLayer, location);
- roundedLocation = roundedIntPoint(location);
-}
-
-void RenderLayer::convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntRect& roundedRect) const
-{
- LayoutRect rect = roundedRect;
- convertToLayerCoords(ancestorLayer, rect);
- roundedRect = pixelSnappedIntRect(rect);
-}
-
// Returns the layer reached on the walk up towards the ancestor.
static inline const RenderLayer* accumulateOffsetTowardsAncestor(const RenderLayer* layer, const RenderLayer* ancestorLayer, LayoutPoint& location)
{
@@ -2734,15 +2698,6 @@ bool RenderLayer::isInTopLayer() const
return node && node->isElementNode() && toElement(node)->isInTopLayer();
}
-bool RenderLayer::isInTopLayerSubtree() const
-{
- for (const RenderLayer* layer = this; layer; layer = layer->parent()) {
- if (layer->isInTopLayer())
- return true;
- }
- return false;
-}
-
// Compute the z-offset of the point in the transformState.
// This is effectively projecting a ray normal to the plane of ancestor, finding where that
// ray intersects target, and computing the z delta between those two points.
@@ -3492,11 +3447,6 @@ bool RenderLayer::isAllowedToQueryCompositingState() const
return renderer()->document().lifecycle().state() >= DocumentLifecycle::InCompositingUpdate;
}
-bool RenderLayer::isInCompositingUpdate() const
-{
- return renderer()->document().lifecycle().state() == DocumentLifecycle::InCompositingUpdate;
-}
-
CompositedLayerMappingPtr RenderLayer::compositedLayerMapping() const
{
ASSERT(isAllowedToQueryCompositingState());
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