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Side by Side Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 241713002: Remove some dead code from rendering/ folder (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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265 void recursiveRepaintLayer(RenderLayer*); 265 void recursiveRepaintLayer(RenderLayer*);
266 266
267 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap&, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingB ox); 267 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* , OverlapMap&, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingB ox);
268 268
269 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed. 269 // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed.
270 void assignLayersToBackings(RenderLayer*, bool& layersChanged); 270 void assignLayersToBackings(RenderLayer*, bool& layersChanged);
271 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged); 271 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay ersChanged);
272 272
273 // Hook compositing layers together 273 // Hook compositing layers together
274 void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer) ; 274 void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer) ;
275 void removeCompositedChildren(RenderLayer*);
276 275
277 bool hasAnyAdditionalCompositedLayers(const RenderLayer* rootLayer) const; 276 bool hasAnyAdditionalCompositedLayers(const RenderLayer* rootLayer) const;
278 277
279 void ensureRootLayer(); 278 void ensureRootLayer();
280 void destroyRootLayer(); 279 void destroyRootLayer();
281 280
282 void attachRootLayer(RootLayerAttachment); 281 void attachRootLayer(RootLayerAttachment);
283 void detachRootLayer(); 282 void detachRootLayer();
284 283
285 void updateOverflowControlsLayers(); 284 void updateOverflowControlsLayers();
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
350 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; 349 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
351 OwnPtr<GraphicsLayer> m_layerForScrollCorner; 350 OwnPtr<GraphicsLayer> m_layerForScrollCorner;
352 #if USE(RUBBER_BANDING) 351 #if USE(RUBBER_BANDING)
353 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; 352 OwnPtr<GraphicsLayer> m_layerForOverhangShadow;
354 #endif 353 #endif
355 }; 354 };
356 355
357 } // namespace WebCore 356 } // namespace WebCore
358 357
359 #endif // RenderLayerCompositor_h 358 #endif // RenderLayerCompositor_h
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