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Unified Diff: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html

Issue 2416953002: Improve gpu pixel tests for OffscreenCanvas 2d (Closed)
Patch Set: fix Created 4 years, 2 months ago
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Index: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
index 410a78accf686fa6e94c110bbecca65da4899a2f..1c02a62e1b22e3ac199ddc32b866d293b7094fb7 100644
--- a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
+++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_worker.html
@@ -8,7 +8,7 @@ that the baseline images are regenerated on the next run.
<html>
<head>
-<title>OffscreenCanvas 2d commit flow on worker thread: blue square on white background.</title>
+<title>OffscreenCanvas 2d commit flow on worker thread: Four-color square on white background.</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
@@ -18,8 +18,14 @@ that the baseline images are regenerated on the next run.
self.onmessage = function(e) {
var transferredCanvas = e.data;
var offscreen2d = transferredCanvas.getContext("2d");
+ offscreen2d.fillStyle = "red";
+ offscreen2d.fillRect(0, 0, 100, 100);
+ offscreen2d.fillStyle = "green";
+ offscreen2d.fillRect(100, 0, 100, 100);
offscreen2d.fillStyle = "blue";
- offscreen2d.fillRect(0, 0, transferredCanvas.width, transferredCanvas.height);
+ offscreen2d.fillRect(0, 100, 100, 100);
+ offscreen2d.fillStyle = "black";
+ offscreen2d.fillRect(100, 100, 100, 100);
offscreen2d.commit();
self.postMessage("");
};
@@ -58,10 +64,10 @@ function main()
</script>
</head>
<body onload="main()">
-<div style="position:relative; width:350px; height:350px; background-color:white">
+<div style="position:relative; width:300px; height:300px; background-color:white">
</div>
<div id="container" style="position:absolute; top:0px; left:0px">
-<canvas id="c" width="320" height="320" class="nomargin"></canvas>
+<canvas id="c" width="200" height="200" class="nomargin"></canvas>
</div>
</body>
</html>
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