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Side by Side Diff: src/compiler/node-properties.h

Issue 2416243002: Make unittests work in component build (Closed)
Patch Set: updates Created 4 years, 2 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_ 6 #define V8_COMPILER_NODE_PROPERTIES_H_
7 7
8 #include "src/compiler/node.h" 8 #include "src/compiler/node.h"
9 #include "src/compiler/types.h" 9 #include "src/compiler/types.h"
10 #include "src/globals.h"
10 11
11 namespace v8 { 12 namespace v8 {
12 namespace internal { 13 namespace internal {
13 namespace compiler { 14 namespace compiler {
14 15
15 class Graph; 16 class Graph;
16 class Operator; 17 class Operator;
17 class CommonOperatorBuilder; 18 class CommonOperatorBuilder;
18 19
19 // A facade that simplifies access to the different kinds of inputs to a node. 20 // A facade that simplifies access to the different kinds of inputs to a node.
20 class NodeProperties final { 21 class V8_EXPORT_PRIVATE NodeProperties final {
21 public: 22 public:
22 // --------------------------------------------------------------------------- 23 // ---------------------------------------------------------------------------
23 // Input layout. 24 // Input layout.
24 // Inputs are always arranged in order as follows: 25 // Inputs are always arranged in order as follows:
25 // 0 [ values, context, frame state, effects, control ] node->InputCount() 26 // 0 [ values, context, frame state, effects, control ] node->InputCount()
26 27
27 static int FirstValueIndex(Node* node) { return 0; } 28 static int FirstValueIndex(Node* node) { return 0; }
28 static int FirstContextIndex(Node* node) { return PastValueIndex(node); } 29 static int FirstContextIndex(Node* node) { return PastValueIndex(node); }
29 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } 30 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); }
30 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } 31 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); }
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149 150
150 private: 151 private:
151 static inline bool IsInputRange(Edge edge, int first, int count); 152 static inline bool IsInputRange(Edge edge, int first, int count);
152 }; 153 };
153 154
154 } // namespace compiler 155 } // namespace compiler
155 } // namespace internal 156 } // namespace internal
156 } // namespace v8 157 } // namespace v8
157 158
158 #endif // V8_COMPILER_NODE_PROPERTIES_H_ 159 #endif // V8_COMPILER_NODE_PROPERTIES_H_
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