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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
6 #define V8_COMPILER_NODE_PROPERTIES_H_ | 6 #define V8_COMPILER_NODE_PROPERTIES_H_ |
7 | 7 |
8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
9 #include "src/compiler/types.h" | 9 #include "src/compiler/types.h" |
| 10 #include "src/globals.h" |
10 | 11 |
11 namespace v8 { | 12 namespace v8 { |
12 namespace internal { | 13 namespace internal { |
13 namespace compiler { | 14 namespace compiler { |
14 | 15 |
15 class Graph; | 16 class Graph; |
16 class Operator; | 17 class Operator; |
17 class CommonOperatorBuilder; | 18 class CommonOperatorBuilder; |
18 | 19 |
19 // A facade that simplifies access to the different kinds of inputs to a node. | 20 // A facade that simplifies access to the different kinds of inputs to a node. |
20 class NodeProperties final { | 21 class V8_EXPORT_PRIVATE NodeProperties final { |
21 public: | 22 public: |
22 // --------------------------------------------------------------------------- | 23 // --------------------------------------------------------------------------- |
23 // Input layout. | 24 // Input layout. |
24 // Inputs are always arranged in order as follows: | 25 // Inputs are always arranged in order as follows: |
25 // 0 [ values, context, frame state, effects, control ] node->InputCount() | 26 // 0 [ values, context, frame state, effects, control ] node->InputCount() |
26 | 27 |
27 static int FirstValueIndex(Node* node) { return 0; } | 28 static int FirstValueIndex(Node* node) { return 0; } |
28 static int FirstContextIndex(Node* node) { return PastValueIndex(node); } | 29 static int FirstContextIndex(Node* node) { return PastValueIndex(node); } |
29 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } | 30 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } |
30 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } | 31 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } |
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149 | 150 |
150 private: | 151 private: |
151 static inline bool IsInputRange(Edge edge, int first, int count); | 152 static inline bool IsInputRange(Edge edge, int first, int count); |
152 }; | 153 }; |
153 | 154 |
154 } // namespace compiler | 155 } // namespace compiler |
155 } // namespace internal | 156 } // namespace internal |
156 } // namespace v8 | 157 } // namespace v8 |
157 | 158 |
158 #endif // V8_COMPILER_NODE_PROPERTIES_H_ | 159 #endif // V8_COMPILER_NODE_PROPERTIES_H_ |
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