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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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48 this->INHERITED::flatten(buffer); | 48 this->INHERITED::flatten(buffer); |
49 | 49 |
50 buffer.write32(fTmx); | 50 buffer.write32(fTmx); |
51 buffer.write32(fTmy); | 51 buffer.write32(fTmy); |
52 buffer.writeBool(NULL != fPicture); | 52 buffer.writeBool(NULL != fPicture); |
53 if (fPicture) { | 53 if (fPicture) { |
54 fPicture->flatten(buffer); | 54 fPicture->flatten(buffer); |
55 } | 55 } |
56 } | 56 } |
57 | 57 |
58 SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix) const { | 58 SkShader* SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { | 59 if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { |
60 return NULL; | 60 return NULL; |
61 } | 61 } |
62 | 62 |
63 SkMatrix m; | 63 SkMatrix m; |
64 if (this->hasLocalMatrix()) { | 64 if (this->hasLocalMatrix()) { |
65 m.setConcat(matrix, this->getLocalMatrix()); | 65 m.setConcat(matrix, this->getLocalMatrix()); |
66 } else { | 66 } else { |
67 m = matrix; | 67 m = matrix; |
68 } | 68 } |
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114 fCachedBitmapShader.get()->ref(); | 114 fCachedBitmapShader.get()->ref(); |
115 return fCachedBitmapShader; | 115 return fCachedBitmapShader; |
116 } | 116 } |
117 | 117 |
118 SkShader* SkPictureShader::validInternal(const SkBitmap& device, const SkPaint&
paint, | 118 SkShader* SkPictureShader::validInternal(const SkBitmap& device, const SkPaint&
paint, |
119 const SkMatrix& matrix, SkMatrix* total
Inverse) const { | 119 const SkMatrix& matrix, SkMatrix* total
Inverse) const { |
120 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { | 120 if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) { |
121 return NULL; | 121 return NULL; |
122 } | 122 } |
123 | 123 |
124 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(matrix)); | 124 SkShader* bitmapShader = this->buildBitmapShader(matrix); |
125 if (!bitmapShader || !bitmapShader->validContext(device, paint, matrix)) { | 125 if (!bitmapShader) { |
126 return NULL; | 126 return NULL; |
127 } | 127 } |
128 | 128 |
129 return bitmapShader.detach(); | 129 if (!bitmapShader->validContext(device, paint, matrix)) { |
| 130 bitmapShader->unref(); |
| 131 return NULL; |
| 132 } |
| 133 |
| 134 return bitmapShader; |
130 } | 135 } |
131 | 136 |
132 bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint, | 137 bool SkPictureShader::validContext(const SkBitmap& device, const SkPaint& paint, |
133 const SkMatrix& matrix, SkMatrix* totalInvers
e) const { | 138 const SkMatrix& matrix, SkMatrix* totalInvers
e) const { |
134 SkAutoTUnref<SkShader> shader(this->validInternal(device, paint, matrix, tot
alInverse)); | 139 SkAutoTUnref<SkShader> shader(this->validInternal(device, paint, matrix, tot
alInverse)); |
135 return shader != NULL; | 140 return shader != NULL; |
136 } | 141 } |
137 | 142 |
138 SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const
SkPaint& paint, | 143 SkShader::Context* SkPictureShader::createContext(const SkBitmap& device, const
SkPaint& paint, |
139 const SkMatrix& matrix, void*
storage) const { | 144 const SkMatrix& matrix, void*
storage) const { |
140 SkAutoTUnref<SkShader> bitmapShader(this->validInternal(device, paint, matri
x, NULL)); | 145 SkShader* bitmapShader = this->validInternal(device, paint, matrix, NULL); |
141 if (!bitmapShader) { | 146 if (!bitmapShader) { |
142 return NULL; | 147 return NULL; |
143 } | 148 } |
144 | 149 |
145 return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, | 150 return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, |
146 (*this, device, paint, matrix, bitmapShader.deta
ch())); | 151 (*this, device, paint, matrix, bitmapShader)); |
147 } | 152 } |
148 | 153 |
149 size_t SkPictureShader::contextSize() const { | 154 size_t SkPictureShader::contextSize() const { |
150 return sizeof(PictureShaderContext); | 155 return sizeof(PictureShaderContext); |
151 } | 156 } |
152 | 157 |
153 SkPictureShader::PictureShaderContext::PictureShaderContext( | 158 SkPictureShader::PictureShaderContext::PictureShaderContext( |
154 const SkPictureShader& shader, const SkBitmap& device, | 159 const SkPictureShader& shader, const SkBitmap& device, |
155 const SkPaint& paint, const SkMatrix& matrix, SkShader* bitmapShader) | 160 const SkPaint& paint, const SkMatrix& matrix, SkShader* bitmapShader) |
156 : INHERITED(shader, device, paint, matrix) | 161 : INHERITED(shader, device, paint, matrix) |
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197 fPicture ? fPicture->height() : 0); | 202 fPicture ? fPicture->height() : 0); |
198 | 203 |
199 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 204 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
200 | 205 |
201 this->INHERITED::toString(str); | 206 this->INHERITED::toString(str); |
202 } | 207 } |
203 #endif | 208 #endif |
204 | 209 |
205 #if SK_SUPPORT_GPU | 210 #if SK_SUPPORT_GPU |
206 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { | 211 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { |
207 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix
())); | 212 SkAutoTUnref<SkShader> bitmapShader(this->buildBitmapShader(context->getMatr
ix())); |
208 if (!bitmapShader) { | 213 if (!bitmapShader) { |
209 return NULL; | 214 return NULL; |
210 } | 215 } |
211 return bitmapShader->asNewEffect(context, paint); | 216 return bitmapShader->asNewEffect(context, paint); |
212 } | 217 } |
213 #endif | 218 #endif |
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