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Side by Side Diff: third_party/WebKit/Source/modules/vr/VRDisplay.cpp

Issue 2413903002: Allow VRDisplay to manage it's own rAF callbacks (Closed)
Patch Set: A Few more tweaks Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/vr/VRDisplay.h" 5 #include "modules/vr/VRDisplay.h"
6 6
7 #include "core/dom/DOMException.h" 7 #include "core/dom/DOMException.h"
8 #include "core/dom/FrameRequestCallback.h"
8 #include "core/dom/Fullscreen.h" 9 #include "core/dom/Fullscreen.h"
10 #include "core/dom/ScriptedAnimationController.h"
9 #include "core/frame/UseCounter.h" 11 #include "core/frame/UseCounter.h"
10 #include "core/inspector/ConsoleMessage.h" 12 #include "core/inspector/ConsoleMessage.h"
11 #include "gpu/command_buffer/client/gles2_interface.h" 13 #include "gpu/command_buffer/client/gles2_interface.h"
12 #include "modules/vr/NavigatorVR.h" 14 #include "modules/vr/NavigatorVR.h"
13 #include "modules/vr/VRController.h" 15 #include "modules/vr/VRController.h"
14 #include "modules/vr/VRDisplayCapabilities.h" 16 #include "modules/vr/VRDisplayCapabilities.h"
15 #include "modules/vr/VREyeParameters.h" 17 #include "modules/vr/VREyeParameters.h"
16 #include "modules/vr/VRFrameData.h" 18 #include "modules/vr/VRFrameData.h"
17 #include "modules/vr/VRLayer.h" 19 #include "modules/vr/VRLayer.h"
18 #include "modules/vr/VRPose.h" 20 #include "modules/vr/VRPose.h"
19 #include "modules/vr/VRStageParameters.h" 21 #include "modules/vr/VRStageParameters.h"
20 #include "modules/webgl/WebGLRenderingContextBase.h" 22 #include "modules/webgl/WebGLRenderingContextBase.h"
21 #include "platform/Histogram.h" 23 #include "platform/Histogram.h"
22 #include "platform/UserGestureIndicator.h" 24 #include "platform/UserGestureIndicator.h"
23 #include "public/platform/Platform.h" 25 #include "public/platform/Platform.h"
24 26
25 namespace blink { 27 namespace blink {
26 28
27 namespace { 29 namespace {
28 30
29 VREye stringToVREye(const String& whichEye) { 31 VREye stringToVREye(const String& whichEye) {
30 if (whichEye == "left") 32 if (whichEye == "left")
31 return VREyeLeft; 33 return VREyeLeft;
32 if (whichEye == "right") 34 if (whichEye == "right")
33 return VREyeRight; 35 return VREyeRight;
34 return VREyeNone; 36 return VREyeNone;
35 } 37 }
36 38
39 class VRDisplayFrameRequestCallback : public FrameRequestCallback {
40 public:
41 VRDisplayFrameRequestCallback(VRDisplay* vrDisplay)
42 : m_vrDisplay(vrDisplay) {}
43 ~VRDisplayFrameRequestCallback() override {}
44 void handleEvent(double highResTimeMs) override {
45 m_vrDisplay->serviceScriptedAnimations(highResTimeMs);
46 }
47
48 DEFINE_INLINE_VIRTUAL_TRACE() {
49 visitor->trace(m_vrDisplay);
50
51 FrameRequestCallback::trace(visitor);
52 }
53
54 Member<VRDisplay> m_vrDisplay;
55 };
56
37 } // namespace 57 } // namespace
38 58
39 VRDisplay::VRDisplay(NavigatorVR* navigatorVR) 59 VRDisplay::VRDisplay(NavigatorVR* navigatorVR)
40 : m_navigatorVR(navigatorVR), 60 : m_navigatorVR(navigatorVR),
41 m_displayId(0), 61 m_displayId(0),
42 m_isConnected(false), 62 m_isConnected(false),
43 m_isPresenting(false), 63 m_isPresenting(false),
44 m_canUpdateFramePose(true), 64 m_canUpdateFramePose(true),
45 m_capabilities(new VRDisplayCapabilities()), 65 m_capabilities(new VRDisplayCapabilities()),
46 m_eyeParametersLeft(new VREyeParameters()), 66 m_eyeParametersLeft(new VREyeParameters()),
47 m_eyeParametersRight(new VREyeParameters()), 67 m_eyeParametersRight(new VREyeParameters()),
48 m_depthNear(0.01), 68 m_depthNear(0.01),
49 m_depthFar(10000.0), 69 m_depthFar(10000.0),
50 m_fullscreenCheckTimer(this, &VRDisplay::onFullscreenCheck) {} 70 m_fullscreenCheckTimer(this, &VRDisplay::onFullscreenCheck),
71 m_animationCallbackRequested(false),
72 m_inAnimationFrame(false) {}
51 73
52 VRDisplay::~VRDisplay() {} 74 VRDisplay::~VRDisplay() {}
53 75
54 VRController* VRDisplay::controller() { 76 VRController* VRDisplay::controller() {
55 return m_navigatorVR->controller(); 77 return m_navigatorVR->controller();
56 } 78 }
57 79
58 void VRDisplay::update(const device::blink::VRDisplayPtr& display) { 80 void VRDisplay::update(const device::blink::VRDisplayPtr& display) {
59 m_displayId = display->index; 81 m_displayId = display->index;
60 m_displayName = display->displayName; 82 m_displayName = display->displayName;
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
125 case VREyeLeft: 147 case VREyeLeft:
126 return m_eyeParametersLeft; 148 return m_eyeParametersLeft;
127 case VREyeRight: 149 case VREyeRight:
128 return m_eyeParametersRight; 150 return m_eyeParametersRight;
129 default: 151 default:
130 return nullptr; 152 return nullptr;
131 } 153 }
132 } 154 }
133 155
134 int VRDisplay::requestAnimationFrame(FrameRequestCallback* callback) { 156 int VRDisplay::requestAnimationFrame(FrameRequestCallback* callback) {
135 // TODO: Use HMD-specific rAF when an external display is present. 157 Document* doc = m_navigatorVR->document();
158 if (!doc)
159 return 0;
160
161 if (!m_animationCallbackRequested) {
162 doc->requestAnimationFrame(new VRDisplayFrameRequestCallback(this));
163 m_animationCallbackRequested = true;
164 }
165
136 callback->m_useLegacyTimeBase = false; 166 callback->m_useLegacyTimeBase = false;
137 if (Document* doc = m_navigatorVR->document()) 167 return ensureScriptedAnimationController(doc).registerCallback(callback);
Sami 2016/10/24 10:12:23 Does it ever make sense to register more than one
138 return doc->requestAnimationFrame(callback);
139 return 0;
140 } 168 }
141 169
142 void VRDisplay::cancelAnimationFrame(int id) { 170 void VRDisplay::cancelAnimationFrame(int id) {
143 if (Document* document = m_navigatorVR->document()) 171 if (!m_scriptedAnimationController)
144 document->cancelAnimationFrame(id); 172 return;
173 m_scriptedAnimationController->cancelCallback(id);
174 }
175
176 void VRDisplay::serviceScriptedAnimations(double monotonicAnimationStartTime) {
177 if (!m_scriptedAnimationController)
178 return;
179 m_animationCallbackRequested = false;
180 m_inAnimationFrame = true;
Sami 2016/10/24 10:12:23 nit: Could use AutoReset here.
181 m_scriptedAnimationController->serviceScriptedAnimations(
182 monotonicAnimationStartTime);
183 m_inAnimationFrame = false;
145 } 184 }
146 185
147 void ReportPresentationResult(PresentationResult result) { 186 void ReportPresentationResult(PresentationResult result) {
148 // Note that this is called twice for each call to requestPresent - 187 // Note that this is called twice for each call to requestPresent -
149 // one to declare that requestPresent was called, and one for the 188 // one to declare that requestPresent was called, and one for the
150 // result. 189 // result.
151 DEFINE_STATIC_LOCAL( 190 DEFINE_STATIC_LOCAL(
152 EnumerationHistogram, vrPresentationResultHistogram, 191 EnumerationHistogram, vrPresentationResultHistogram,
153 ("VRDisplayPresentResult", 192 ("VRDisplayPresentResult",
154 static_cast<int>(PresentationResult::PresentationResultMax))); 193 static_cast<int>(PresentationResult::PresentationResultMax)));
(...skipping 214 matching lines...) Expand 10 before | Expand all | Expand 10 after
369 HeapVector<VRLayer> layers; 408 HeapVector<VRLayer> layers;
370 409
371 if (m_isPresenting) { 410 if (m_isPresenting) {
372 layers.append(m_layer); 411 layers.append(m_layer);
373 } 412 }
374 413
375 return layers; 414 return layers;
376 } 415 }
377 416
378 void VRDisplay::submitFrame() { 417 void VRDisplay::submitFrame() {
379 if (!m_isPresenting || !m_contextGL) { 418 Document* doc = m_navigatorVR->document();
380 // Something got confused, we can't submit frames if we're not presenting. 419 if (!m_isPresenting) {
420 if (doc) {
421 doc->addConsoleMessage(ConsoleMessage::create(
422 RenderingMessageSource, WarningMessageLevel,
423 "submitFrame has no effect when the VRDisplay is not presenting."));
424 }
381 return; 425 return;
382 } 426 }
383 427
428 if (!m_inAnimationFrame) {
429 if (doc) {
430 doc->addConsoleMessage(
431 ConsoleMessage::create(RenderingMessageSource, WarningMessageLevel,
432 "submitFrame must be called within a "
433 "VRDisplay.requestAnimationFrame callback."));
434 }
435 return;
436 }
437
438 if (!m_contextGL) {
439 // Something got confused, we can't submit frames without a GL context.
440 return;
441 }
442
384 // Write the frame number for the pose used into a bottom left pixel block. 443 // Write the frame number for the pose used into a bottom left pixel block.
385 // It is read by chrome/browser/android/vr_shell/vr_shell.cc to associate 444 // It is read by chrome/browser/android/vr_shell/vr_shell.cc to associate
386 // the correct corresponding pose for submission. 445 // the correct corresponding pose for submission.
387 auto gl = m_contextGL; 446 auto gl = m_contextGL;
388 447
389 // We must ensure that the WebGL app's GL state is preserved. We do this by 448 // We must ensure that the WebGL app's GL state is preserved. We do this by
390 // calling low-level GL commands directly so that the rendering context's 449 // calling low-level GL commands directly so that the rendering context's
391 // saved parameters don't get overwritten. 450 // saved parameters don't get overwritten.
392 451
393 gl->Enable(GL_SCISSOR_TEST); 452 gl->Enable(GL_SCISSOR_TEST);
(...skipping 26 matching lines...) Expand all
420 // become unnessecary. Until that point, though, this seems preferable to 479 // become unnessecary. Until that point, though, this seems preferable to
421 // adding a bunch of notification plumbing to Fullscreen. 480 // adding a bunch of notification plumbing to Fullscreen.
422 if (!Fullscreen::isCurrentFullScreenElement(*m_layer.source())) { 481 if (!Fullscreen::isCurrentFullScreenElement(*m_layer.source())) {
423 m_isPresenting = false; 482 m_isPresenting = false;
424 m_navigatorVR->fireVRDisplayPresentChange(this); 483 m_navigatorVR->fireVRDisplayPresentChange(this);
425 m_fullscreenCheckTimer.stop(); 484 m_fullscreenCheckTimer.stop();
426 controller()->exitPresent(m_displayId); 485 controller()->exitPresent(m_displayId);
427 } 486 }
428 } 487 }
429 488
489 ScriptedAnimationController& VRDisplay::ensureScriptedAnimationController(
490 Document* doc) {
491 if (!m_scriptedAnimationController) {
492 m_scriptedAnimationController = ScriptedAnimationController::create(doc);
493 // We need to make sure that we don't start up the animation controller on a
Sami 2016/10/24 10:12:23 Should this be a TODO since we're not resuming the
494 // background tab, for example.
495
496 if (!doc->page())
497 m_scriptedAnimationController->suspend();
498 }
499
500 return *m_scriptedAnimationController;
501 }
502
430 DEFINE_TRACE(VRDisplay) { 503 DEFINE_TRACE(VRDisplay) {
431 visitor->trace(m_navigatorVR); 504 visitor->trace(m_navigatorVR);
432 visitor->trace(m_capabilities); 505 visitor->trace(m_capabilities);
433 visitor->trace(m_stageParameters); 506 visitor->trace(m_stageParameters);
434 visitor->trace(m_eyeParametersLeft); 507 visitor->trace(m_eyeParametersLeft);
435 visitor->trace(m_eyeParametersRight); 508 visitor->trace(m_eyeParametersRight);
436 visitor->trace(m_layer); 509 visitor->trace(m_layer);
437 visitor->trace(m_renderingContext); 510 visitor->trace(m_renderingContext);
511 visitor->trace(m_scriptedAnimationController);
438 } 512 }
439 513
440 } // namespace blink 514 } // namespace blink
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